War Thunder

War Thunder Dev Tracker




20 May

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Hey. It was submitted in the weekly feedback, but the major update is currently the major focus for everyone.

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Hello


We did not say this was our reference or only reference. If you wish to submit material for consideration, please free free to make a report: https://forum.warthunder.com/index.php?/forum/2183-dev-server-bug-reports/



Just to be clear, it physically cannot fit 6 missiles, without involving MICA. Which as we have explained, its too soon for currently.


It has the maximum amount of missiles its possible for it to carry.

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As we mentioned before, R-73 will be introduced when its ready and when its suitably balanced in game. The devs reserve the possibility to expand weaponry at any point. Not necessarily in a major update.

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When similar levels of missiles are present for nations. The missile is a modern advanced missile system, the kind we are not close to at all right now.

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Same reason as above, the missile is too advanced currently.

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We have many aircraft with weaponry that they did not carry in service, but could in game. This is not a new concept.


As we have explained multiple times now. MICA is too advanced for the game currently and will not be coming right now. It will be added when the game is ready. But for the meantime, 530D is an entirely possible missile for the aircraft to carry.

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I understand that there may be frustration around things, but this is the first early build of the initial dev server and jumping to conclusions before we have even had a chance to answer anyone is not going to help.


We have already made it clear in the past that

All information on Stage 2 was passed to the devs


The radar was planned to be upgraded and is being done


Telling the devs to "get a move on" doesnt mean this can or will happen faster. There is a whole major update, with many developments both large and small in progress. Many things are in progress and we understand that its frustrating to not see it all done from the get go.


However we please ask for patience whilst its being worked on. It simply wasn't ready for the dev stream / dev server.



Welcome to the 68th War Thunder Steam Screenshot Competition!
Your screenshots from last week were impressive! We enjoyed getting to see so many different vehicles in action. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 68th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen68. You have time until 26.05.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • This week is open for all submissions! Any screenshots from War Thunder you would like to share are welcome.
  • Yo...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 May

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Dear players! We see that you have many questions and observations about how the economy and progression work in War Thunder. Kirill Yudintsev, creative director of Gaiijn, is best suited to explain all of this

Player progression is essential. You can't give a player everything at once, because it will overwhelm and make the game very difficult for them and they will just leave it either immediately or almost immediately. This has been tested by us many times in different ways. When applied to our game, later vehicles are almost always more difficult to learn and play tactically, in the controls and with its capabilities. Progression provides opportunities for gradual learning and engaging the players. Without it, the game will lose players right from the start.

In addition, progression serves as one of the basics of how a game makes money (basically... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Dear players! We see that you have many questions and observations about how the economy and progression work in War Thunder. Kirill Yudintsev, creative director of Gaiijn, is best suited to explain all of this:.


Player progression is essential. You can't give a player everything at once, because it will overwhelm and make the game very difficult for them and they will just leave it either immediately or almost immediately. This has been tested by us many times in different ways. When applied to our game, later vehicles are almost always more difficult to learn and play tactically, in the controls and with its capabilities. Progression provides opportunities for gradual learning and engaging the players. Without it, the game will lose players right from the start.




In addition, progression serves as one of the basics of how a game makes money (basically players pay for acceleration of progre...

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Its not possible for the aircraft to mount 6 missiles that don't involve MICA. As we have already said, its too advanced for the game currently and wont be coming right now.



Evidence has already been posted in the thread:

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Hi! Welcome to Thunder Show and the craziest moments of the past week. Today we’re going to feature a rolling shot, some ice skating, a nuclear bomb race... And more!


Let’s get started!







Don't forget - you can now activate video subtitles for seven languages!






So, what do you do if something incredible happens in your battle that deserves to appear in Thunder Show?

While in the game, go to “Community > Replays” and find the replay.


Press the “Rename” button and give it a memorable name.


Open the Replays folder in the game folder: search for the file with the name you have just given it.


Attach the file to an email and send it to [email protected]


Also, do not f...

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Please wait for the devblog on both.

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We don't have any reported outages.

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    Stona on Forums - Thread - Direct

You counts as content creator if you create camos

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    Stona on Forums - Thread - Direct

Think on this argument for a second. How it's different than with custom avatars? What would stop you from taking same custom avatar and pretend you are someone else?

Impersonating is forbidden both in game and on forum, so it's not a case.

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Guys, please note this is the early build dev server.


Initially both Tornados were already in the process of being moved to Z list as placeholders for Stage 2 whilst the details could be fully worked out.


Neither of them have a fully tuned radar (Z or Stage 2) and both are planned to be upgraded to Stage 2.


Please understand this is WIP.


Thanks for your understanding.