War Thunder

War Thunder Dev Tracker




22 Jan

Post
    Stona on Forums - Thread - Direct

Planned Battle Rating changes - January 2021

To open the Battle Rating changes list in a new tab, click here!





If you think we should make some additional changes or do not agree with listed changes, please support your suggestions with arguments!

We read all your feedback, so it can take some time to approve your post. Please be sure to stay on topic.




> To discuss about the BR changes <




Thanks!

Comment

Yes sure. Allow me to trigger our whole marketing team instantly by ruining the name )))


We are still too far off guys.

Comment

Potentially there is another requested change imminent soon but we have also asked for clarification on this matter too.

Comment
    Stona on Forums - Thread - Direct

We need valid bug reports on this, because as you can see, it's not a problem that happens on every configuration, so it can be hard to re-create for testers. Valid bug reports helps a lot in such situations.

Comment

I'm responsible for managing the whole technical section just FYI. That includes the rules and requirements. So if I've said something, it's for a reason.


And yes sometimes I do also do reports.


Again, the Harrier has primary documentation behind it. I'm not going to go over the whole thing after the countless times of explaining it because it's irrelevant to this topic. Rehashing it over and over is not going to achieve anything here. So if you want to discuss the Harrier, do so in the correct topic. This is the PFM topic so let's focus on resolving this properly.

Comment
    Stona_WT on Forums - Thread - Direct

Can you please submit bug report? Thanks!



Can you double check? I have just checked and there is no issue for me (you can see where I launched game and then alt-tab).


If you still have problem after you check it, please submit bug report.



It's known issue and should be fixed really soon™

Post


Sound
  • The engine sounds of enemy/allied vehicles (ground, aircraft, helicopters) are now muffled by obstacles.
  • The volume of engine sounds from enemy/allied ground vehicles approaching from behind the player’s field of view has been increased.
  • A bug has been fixed with missing sounds of spotting machine guns from the gunner view for some American and Italian ground vehicles.
  • The playback issue with low calibre shells hitting the ground has been fixed.
  • The sound effect of collision between ground vehicle tracks and the track shelf has been added.
Fixes
  • A caterpillar track now looks damaged when the tank wheel is destroyed.
  • A bug has been fixed with excessive RAM consumption on game launch when tabbed t...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/3028075986577428802]here[/url].
Post
    Stona_WT on Forums - Thread - Direct

Sound

The engine sounds of enemy/allied vehicles (ground, aircraft, helicopters) are now muffled by obstacles.


The volume of engine sounds from enemy/allied ground vehicles approaching from behind the player’s field of view has been increased.


A bug has been fixed with missing sounds of spotting machine guns from the gunner view for some American and Italian ground vehicles.


The playback issue with low calibre shells hitting the ground has been fixed.


The sound effect of collision between ground vehicle tracks and the track shelf has

Post
    Stona_WT on Forums - Thread - Direct

Sound

The engine sounds of enemy/allied vehicles (ground, aircraft, helicopters) are now muffled by obstacles.


The volume of engine sounds from enemy/allied ground vehicles approaching from behind the player’s field of view has been increased.


A bug has been fixed with missing sounds of spotting machine guns from the gunner view for some American and Italian ground vehicles.


The playback issue with low calibre shells hitting the ground has been fixed.


The sound effect of collision between ground vehicle tracks and the track shelf has


21 Jan

Comment

We said we are trying to find ones that are practically viable. Some are simply not viable based on the current information and unless new material surfaces, there is not much for us to pursue further to what is already being done.


Right now we are speculating that such information even exists to begin with. Could be, perhaps, maybes and possibly is not enough to quantify going on a wild goose chase with no clear direction or starting point.


If you have a clear example of information that can be found, please do feel free to share it. But right now, there is hardly any

Comment

The developers of the other game have much lower requirements for what's necessary to get a vehicle in game. Hence why they have some vehicles that were nothing more than a single sketch.


We do also use private and paid sources. Nobody said we did not.


But so far there is nothing to suggest that any private documentation on the O-I contains any of the material needed or is worthwhile of the probable costs of a deal, if such a deal would even be possible given as you said, another game has already done so. The 3D model is not all thats required for the O-I to be realise

Comment

Not really relevant to the next major. New ones will be periodically added. I think enough have been distributed already to give some clues about the general timeframe in which they are deployed. Needless to say, they wont be frequent as most people dont have all of them.

Comment

Any historical reports in this area would be apricated since I don't believe we have ever had a report (at least that I have seen).


But it would need to be proven what its capable off and not just "its a copy of AIM-9B".

Comment
    Stona_WT on Forums - Thread - Direct

Badges were given for players who participated in beta test of specific tech trees (like Italian Ground Forces).

If you bought special pack that gave you access to test or you fulfill special taks to get into test, you got special badge on your profile and signature.

Comment

Because it's all that's available does not mean it's therefore automatically enough for implementing.


It's the same case with the O-I. Everything available publically has already been presented, but it's insufficient to model the tank with any degree of certainty.


20 Jan

Comment

Because we do not have Pulse doppler modelled in game yet for any aircraft.



Weaponry not yet in game is subject to balance and suggestions. We expand weaponry over time.