about 4 years ago - Kaivax - Direct link

We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes

  • Druid

  • Restoration

    • Rejuvenation now costs 10% base mana (from 10.5%).

    • Efflorescence now costs 17% base mana (from 21.6%).

    • Tranquility direct healing increased 11%.

      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter

  • Marksmanship

    • Damage of all abilities increased by 5%.
  • Monk

  • Windwalker

    • Damage of all abilities increased by 5%. Damage unchanged in PvP.
  • Mage

  • Frost

    • Damage of all abilities increased by 5%.
  • Shaman

  • Enhancement

    • Damage of all abilities increased by 3%.
  • Warlock

  • Demonology

    • Damage of all abilities increased by 5%.

Player vs. Player

  • Tank Specializations

    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight

  • Unholy, Frost

    • Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood

    • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage

  • Frost

    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire

    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane

    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock

  • Affliction, Destruction

    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).
about 4 years ago - Kaivax - Direct link

I’ve updated the OP above with three further adjustments:

  1. Windwalkers will not have their damage increased in PvP situations.
  2. For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  3. For Blood DKs, Death Strike healing is being taken down to 19% in PvP.