about 4 years
ago -
Kaivax
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Direct link
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
Classes
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Druid
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Restoration
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Rejuvenation now costs 10% base mana (from 10.5%).
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Efflorescence now costs 17% base mana (from 21.6%).
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Tranquility direct healing increased 11%.
- Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
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Hunter
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Marksmanship
- Damage of all abilities increased by 5%.
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Monk
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Windwalker
- Damage of all abilities increased by 5%. Damage unchanged in PvP.
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Mage
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Frost
- Damage of all abilities increased by 5%.
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Shaman
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Enhancement
- Damage of all abilities increased by 3%.
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Warlock
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Demonology
- Damage of all abilities increased by 5%.
Player vs. Player
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Tank Specializations
- Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
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Death Knight
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Unholy, Frost
- Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
- Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
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Blood
- Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
- Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
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Mage
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Frost
- Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
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Fire
- Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
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Arcane
- Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
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Warlock
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Affliction, Destruction
- Demon Armor now increases Stamina by 5% (was 10%).
- Demon Armor now increases Armor by 90% (was 150%).