over 4 years ago - calistaen - Direct link
Community translation: Français [www.hacknslashworld.com]- Русский[vk.com]

[1.0.16 Patch Notes: Part I] [1.0.16 Patch Notes: Part II]

Hello everyone!

Second Dawn marked a shift in our priority regarding the development of the game, while we initially wanted to prioritize new league content and the new chapter, the feedback from our community was unanimous, and we totally agree with you: the game needed to be fixed, and polished as much as possible before adding new content.

Second Dawn started 5 months ago, after patch 1.0.4, and ends 11 patches later with patch 1.0.16. During these 5 months, we focused on identifying and fixing the most issues possible. We received precious feedback from our community on a daily basis, this greatly helped us identifying and prioritizing bug fixing.

The end of Second Dawn does not mean that every bug is fixed, nor that we will stop fixing them. We will continue working hand in hand with our community to make sure the game keeps getting better, hotfixes and bug fixing will still occur after Second Dawn, to give the healthiest environment possible for new content to be added, starting with the first Chronicle coming this Autumn.

Thank you all for your support and your feedback! And here are the Patch Notes for the global bug fixing part:


  • Greatly improved overall client performance under heavy gameplay situations.
  • Rebalanced 29 skills (details HERE)
  • Added a new game settings entry to toggle the blood decals placement optimization.
  • Game session invitations could collide with starting a solo game session, getting the player stuck in a game loading loop. It should no longer happen.
  • Players will now be able to start a public game even after changing the difficulty setting to "Story mode".
  • Updated localization for French, German, Brazilian Portuguese, Russian, Simplified Chinese, Polish, Hungarian, Korean, and Spanish with the latest changes.
  • Fixed a lot of bugs!


  • The amount of experience required to reach level 90 has been drastically reduced.
  • Players must now hold the revive key (instead of pressing it once) in order to heal themselves, as initially designed.
  • The archivist now sells 14 enneracts instead of 15.
  • The post-credits dialog box should now be properly displayed after finishing the campaign for all players, including the party leader.
  • Fixed an issue allowing the player character to exit the game area bounds during the introduction quest.
  • The player summons will no longer spawn through the floor during the Chapter II boss fight.
  • Players can now properly teleport to their friends’ characters by clicking on their portrait.
  • The introduction armor should no longer be replaced by character cosmetics when starting the campaign with a character wearing them.
  • Players should no longer have issues reaching a secondary area when joining a game with an expedition that already started.
  • Fixed an issue preventing players to join a group when accepting an invitation from the Character Selection menu.
  • Curse stacks will now properly increase damage output against enemies that do not have damage resistance.
  • Fixed an issue causing the 2H-weapon auto-dash skill to sometimes cast another attack right after.
  • "Hauntstones" will now properly scale with the gameplay area level instead of scaling with the player character level.
  • Fixed an issue allowing the player to dodge roll at the end of the channeling to revive during the downstate when holding the spacebar keybind.
  • Fixed an issue causing the selling price of stacked Reagents to be the same regardless of the number of items in the stack.
  • Fixed an issue in the health bonus computation given by the unique item "Smile of the Searing Song", which was providing a higher health bonus than initially intended.
  • Fixed an issue allowing any rage based skill with a 'shadow' damage modifier to become free when the unique leggings 'Veiled Eclipse' are equipped.
  • Fixed an issue causing the skill equipped on the right mouse button to be reset to level 1 after completing the introduction quest with a character directly created in Champion of Stormfall mode.
  • Fixed an issue allowing player characters to use previously equipped skills during the introduction quest, if the character was first used in Champion of Stormfall mode.


The balancing/skills part of the Patch Notes is pretty massive and has been done on 1.0.16 Patch Notes [Part II] that you can check here!


  • Fixed an issue causing the "+30% damage as shadow damage" from the "Waltzing Smoke" passive node to be applied as physical damage instead.
  • Cleansing weakness and curse stacks through the "Fatal Pact" passive node will now correctly reward the player with damage and all resistance buffs.
  • Skills triggered by the "Omnitempest" passive node should no longer go in cooldown every time the triggering event would occur, even if the random roll didn't allow for a skill to cast.
  • Fixed an interaction between maintained willpower costs and rage gains from the "Wyrmbreath" passive node, which could lock the resources and make them unusable.
  • Fixed an issue causing the Passive Point notification icon to be displayed during the game introduction.
  • Fixed an issue preventing the "Unflagging Prayer" passive node to revive nearby allies when the player character's health drops below 30%.
  • Corrected a tooltip error with the 'Fatal Pact' node of the Gate of Fates. It mentioned a 10% of ailment stacks instead of 10 stacks.
  • Corrected a tooltip error with the 'Tethered Shade" node in the Gate of Fates.


  • Edric and Valeria will now properly follow the character during the introduction quest.
  • Chapter I Boss Health Points have been reduced for Phase 1 (20%), Phase 2 (33%) and Phase 3 (30%)
  • Removed the trails that spawn on the edge of the Explosive Leap of Chapter I’s Boss.
  • Chapter I Boss’ Energy Nuke now only damages once per entity.
  • Improved how summoned companions behave against Chapter II boss. They should not fail to target or to hit it anymore.
  • Fixed an issue causing players and monsters to get stuck, when using certain skills, against Chapter II boss during its second phase.
  • Several monsters failed to aim correctly with projectile skills if their target was below or above them. They no longer will.
  • Dying at the same time as 'Sobok' will no longer lead to an incorrect reset of the quest.
  • Borok will no longer stop attacking the player after throwing bombs in the prologue.


  • Dashing Eugene should now properly stop talking to the player when starting an expedition using a map consumable.
  • Fixed an issue causing the screen to flicker when respawning in Stormfall after dying during an Expedition.
  • Players should no longer be able to roll a duplicated area modifier by clicking very fast to roll modifiers in the Expeditions UI.
  • Information about Magic Find and Enemy Level will now properly be displayed on the screen during the Untainted Expedition.
  • An item placed in an Endgame project UI will no longer be lost if the player is disconnected before validating the project.
  • Clicking on the close button of Transmutation Forge and Dark Market Stormfall Overview projects should now work properly.


  • Player characters will no longer briefly appear in T-pose when displaying the victory screen at the end of an Untainted expedition.
  • Applied cosmetic colors will no longer be reset when the character dies.
  • The character will no longer become invisible when teleporting on a friend who was leaving the game. They will now teleport at their initial location if they try to reach an invalid target.
  • Characters will now be properly oriented when entering or exiting a dungeon.
  • Character-creation sounds should no longer be played at game startup.
  • Fixed an issue where one player within a party of 4 players in story mode could be teleported out of bounds when some events started.
  • Cutscene dummy characters should no longer stay visible after watching or skipping a cutscene.
  • The downstate timer doesn't refill anymore during an auto-revive in a solo game.


  • Fixed an issue with static gameplay ingredients collision capsules.
  • Fixed an issue preventing players to enter or to see the entrances to some secondary dungeon areas.
  • Fixed an issue causing characters to get stuck in an area-modifier altar collision sphere if they joined a game after the host had accepted the modifier from the same altar.


  • Cosmetic Inventory and Game Settings UI should no longer overlap when opened one after the other.
  • Fixed an issue causing the skill equipped on the right mouse button to be used when using right-click on an ally player's portrait.
  • The gameplay UI will no longer be displayed over a cutscene if the player opened the world map UI right before the cutscene started.
  • Fixed an issue causing input filtering to remain active when starting a game session with the game settings UI opened, hence preventing players to interact with the game.
  • Players should no longer fail to open a merchant's UI after clicking several times on the character very fast.
  • Switching the Aspect of Apocalypse UI portrait will now properly work if the primordial essence bar is full.
  • Items tooltip should no longer disappear when rapidly selling items and moving the mouse cursor around.
  • Fixed an issue causing gems icons to be misplaced when inserting a socketed item into Dark Market projects UI.
  • The friend-notification UI button will no longer overlap with other UI depending on screen resolution.
  • Mouse wheel scrolling should now work properly in the friend list UI.
  • Fixed an issue causing an invalid position of the item tooltip when hovering quest rewards.
  • Keybindings should no longer be reset to default when the global settings are reset.
  • Key rebinding will now be adapted to the client’s keyboard layout instead of being based only on QWERTY.
  • Fixed overlapping text in the Area Modifier window UI.
  • Dye items will now be displayed with their true colored icon instead of a default icon in the buy-back panel.
  • Fixed an issue preventing damage numbers to be displayed when hitting the Chapter II boss.
  • It should no longer be possible to delete stackable items when spamming shift+click on them.
  • Fixed an issue causing other players’ minimap icons to disappear when the character was killed.
  • Fixed an issue allowing players to open merchant UI while trading with other players.
  • Fixed an issue causing stairs icons to be displayed on the minimap when using a "Pure Memory's Echo" consumable during an expedition.
  • Skill level is now hidden in the tooltip for specific skills which cannot gain levels (ex: default attacks)
  • The revive buttons' text should no longer overlap when playing in Multiplayer.
  • Fixed an issue preventing the game to connect to the online after rapidly spamming the online/offline button on the main menu.
  • Fixed an issue allowing players to interact with background UI buttons while the game settings window was open.


  • Primordial First Man blades’ VFX should now properly disappear a few seconds after its death.
  • Fixed an issue preventing Fate-Adjucatrix Zeitgeist to display her body VFX.
  • Fixed an issue preventing the "Waltzing Smoke" cloaking VFX to be applied to weapons and causing artifacts on armor parts visuals.
  • The Helion VFX will now properly disappear during the first quest of Chapter III.
  • Fixed an issue causing some gameplay VFX (weapon enchantments, blood decals, etc.) to appear during cutscenes.


  • Fixed a client crash happening when clicking someone's name in the friend list after removing them.
  • Fixed a client crash related to UI data initialization.
  • Fixed a client crash happening when canceling a friend invitation.
  • Fixed multiple other server & client crashes.
  • Improved client audio performance.

Although this patch is quite massive, there are still some issues remaining and we want to provide you with a non-exhaustive list of these known issues that we plan to address in future patches.

Thank you for your support and stay safe!