Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker



27 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2985308279410054638]here[/url].

26 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello Everyone,

After Bloodstorm and Bloodstorm: Part II, Wolcen: Arise is the third content patch for Chronicle1: Bloodtrail.

This content patch brings:
  • The Summons Revamp,
  • New environments,
  • New skills’ damage type variations,
  • A New Cosmetic Armor,
  • Quality of Life improvements,
  • Bug fixing,
We worked on massive changes to how summons look, behave and feel.

If you want more details on what we have planned for our next content patches, feel free to check June’s Monthly Development Update.

Here are the full Patch Notes for Wolcen: Arise.

Thank you again for your support.

... Read more

23 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

As you may know from June’s Monthly Development Update, we initially planned on releasing Wolcen: Arise early to mid-July. We’ve also stated that the ETAs we announced in our tim... Read more
Post
    /u/ on Steam - Thread - Direct
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der [url=https://steamcommunity.com/ogg/424370/announcements/detail/2985308279395284246]Ankündigungsseite[/url] finden.

08 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Here is a preview of our upcoming content patch, Wolcen: Arise, centered around the Summons Revamp.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2984179841843513892]here[/url].

07 Jul


02 Jul

Post
Hello everyone,

Here are the patch notes for Patch 1.1.3.0 the last patch before Content Patch 3 and the summons revamp.

We have added some Quality of Life improvements to this bug fixing patch in preparation for Content patch 3 and the Summons improvements.




  • Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.
  • Items sold by Havar and Mohabi now scale up to the maximum expedition level unlocked.
  • "The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall palace now scale up to the maximum expedition level unlocked.
  • Clarified and added values to almost every modifier for Feeding Swarm, Hunt...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2984179841823115847]here[/url].

28 Jun


23 Jun

Post
Hello everyone,

Today we want to give you more information on the timeline we are currently aiming for, and whilst we will always keep you up to date with our progress please bear in mind that it might be subject to change if we think a feature needs more development time.

Bloodstorm Part II (Content Patch 2) was released on May 18th and brought:
  • New monsters,
  • New environments,
  • Loot Filter improvements,
  • Animation improvements for almost every skill in the game,
  • The Sarisel and Tributary items marked in the stash/inventory,
  • Quality of Life improvements.
Early/Mid July: Content Patch 3

This content patch will bring:
  • Summons Revamp,
  • New environments,
  • New skills' damage type variations,
  • New Cosmetic Armor,
  • Quality of Life improvements.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3007823106785756954]here[/url].

11 Jun

Post
    CoTTo on Steam - Thread - Direct


  • Fixed an issue where the Hunt trail would sometimes not be generated on the second floor of an expedition.
  • Fixed an issue where clicking the first hunt altar would sometimes not generate a Hunt trail.
  • Fixed an issue where choosing the modifier “Anamnesis” during a Hunt would sometimes cause the trail to stop working.
  • Fixed an issue where projectile skills would sometimes deal no damage despite hitting the target.
  • Fixed an issue where the unique item “Maelström”’s unique affix would not increase the next Elemental spell’s damage if the previous spell used had a different base Element.
  • Fixed an issue where the Omega Svriir and the Fireblood Omega Svriir’s animations would be offset.
  • Fixed an issue where the character wouldn’t ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3021332002086677231]here[/url].

26 May

Post
    Yuzu on Steam - Thread - Direct


  • Fixed an issue where Havoc Orb would only launch one projectile and lock the player in place when using the Modifier “The Hailing Devastation”.
  • Fixed an issue where the Magic Find bonus gained through Altars would sometimes be kept after finishing the ongoing expedition.
  • Fixed an issue where the Stamina refresher timer would reset upon using a Stamina point.
  • Fixed an issue where the Gate of Fates node “Increased Awareness” would attract globes that were further than 15m away.
  • Fixed an issue where the “Demon of Souls” type enemies would sometimes disappear when casting their “Possess” skill on a Parasite summon.
  • Fixed an issue where dying against the Boss in the narrative mission “The Only Lead” would make the character respawn in the Bo...
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