Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




04 Aug

Post
    CoTTo on Steam - Thread - Direct
Wolcen patch 1.1.6.0 is now live. This patch brings:
  • Controller Support.
  • A new UI for both controller and keyboard & mouse players.
  • Quality of Life improvements.
  • Bug fixes.
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Controller support has arrived. Grab a controller, sit back, and enjoy a whole new way of playing Wolcen: Lords of Mayhem. You can swap between a controller and keyboard & mouse at any time simply by using your desired input method. While both inputs essentially share the same UI, there are a few bespoke elements for each method that will change automatically.

As of now, official Wolcen controller support is limited to Xbox controllers. However, other controllers can potentially be used with Steam’s controller configuration options. In additi... Read more

29 Jul

Post
    CoTTo on Steam - Thread - Direct
Grüße Aufgestiegene,

wir möchten Euch ein kurzes Update über den bevorstehenden Controller-Support-Patch geben als auch einen kleinen Bonus über kommende Inhalte verraten. Wir befinden uns in der aller letzten Feinschliff-Phase und werden schon bald in der Lage sein, Euch eine völlig neue Art des Spielens von Wolcen: Lords of Mayhem zur Verfügung stellen. Spielt das Spiel entweder mit einem Controller oder mit Maus und Tastatur und profitiert dabei von der fast vollständig überarbeiteten Benutzeroberfläche und den Verbesserungen der Spielqualität, die wir mit diesem Patch liefern werden.

Neben dem Controller-Support-Team haben auch unsere anderen Teams fleißig an neuen Story-Inhalten für Wolcen gearbeitet, und wir befinden uns gerade mitten in der Produktion eines neuen Kapitels. Wir hoffen, Euch bald Einzelheiten mitteilen zu können, aber im Moment können wir sagen, dass Kapitel 4 speziell auf Wiederspielbarkeit ausgelegt ist und sowohl Spielern,... Read more

29 Apr

Post
    CoTTo on Steam - Thread - Direct
Hello Ascended!

It'll be a small update this month as we continue to work on controller support, the UI revamp, and some unannounced projects. However, we do have a few things to cover.

Bugs of Days Gone By
This month we wanted to look back on the progress made by our Quality Assurance team and bug fixers over the months. Since launch, they have squashed over 2300 bugs: both old and new; minor and major; straightforward and multifaceted. Over that time, we have delivered 44 patches, averaging just over 52 fixes per patch.

Balancing
We’re in the initial stages of preparing for a global balancing pass and aim to deliver it as a mid-term goal. At present, a limited selection of builds dominates the endgame, and many skills and combinations tend to fall to the side. ‘Flavoured’ or ‘themed’ builds can quickly become unfeasible at particular difficulty levels, or abilities favoured for their feel or utility may have to be dropped by the player to be com... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Apr

Post
    CoTTo on Steam - Thread - Direct

  • Fixed an issue where item desynchronisation could lead to a “null_umbra_item” dropping.
  • Fixed an issue where item desynchronisation could lead to the items being invisible or misplaced in the inventory.
  • Fixed an issue where the internal cooldown of the trade request feature would be 60 seconds instead of 30.
  • Fixed an issue where the game would stay stuck on "Getting Friendlist" after confirming the "Disconnected from server" notification when losing internet connection.
  • Fixed an issue where inviting 2 or more players in a group before any player accepts the invite would result in the first player that accepts it not seeing the second one in the lobby.
  • Fixed an issue where there would be no NavMesh on the bridge in the mission "The Only Lead"...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Mar

Post
    CoTTo on Steam - Thread - Direct
Hello everyone!

This month we will be covering a selection of topics, including a much-requested gameplay change, some under-the-hood changes that will improve player experience in and out of the game, and another look at the UI changes coming with Controller Support.

Animation Cancelling
That’s right; animation cancelling is coming to Wolcen: Lords of Mayhem! It is still in the testing phase, but we want to give you a quick overview of the changes we are planning to bring about this much-requested feature.

Wolcen’s combat is designed to have a deliberate and measured style and requires the player to consider their situation before using an ability or moving. With patch 1.1.3.0, we changed potions so that they could be consumed at any time, and now with animation cancelling, we are freeing up player agency even more for those who want it whilst still retaining that distinctly Wolcen-esque feel. With animation cancelling, combat will become even more dyn... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

Post
    CoTTo on Steam - Thread - Direct

  • Implemented solutions to drastically reduce the size of every patch/update.

  • Fixed several issues that could lead to item desynchronizations.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where accounts that have already completed the Story in Legacy mode would display Champion of Stormfall mode as locked.
  • Fixed an issue where some NPCs would be in T-pose during a cutscene in the Vault of Hope in Chapter 2.
  • Fixed an issue where the visual effect that indicates hits would not display if the character took damage that was entirely absorbed by their force shield.
  • Fixed an issue where the game would sometimes crash after a long period of inactivity.
  • Fixed an issue where the position of the "Do not show again" checkbox in the difficulty selection of the War Table wouldn't be properly centered.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Feb