Correct, there are updates to AI that were announced for 0.11.6. That in DevBlog #330
CV attacks are "skillshots" (term for "leading a target with a predictive shot") akin to surface ships. The flight time of the skill shot is often low due to the planes being close, however.
Rockets used to be near instant (.5 second lead time) but they were changed by adding a Machine Gun Delay of 3-6+ seconds. While the AI may be able to take an accurate lead with rockets while factoring course and speed, you can still wait for the attack-run animation to have started before you alter your course/speed to juke some or all of the damage.
Bombs are nearer to the "instant" end of the lead-time spectrum, but the planes have a significant wind-up time on their drop patterns. Seeing the planes and their line of attack should be factored in the handling response (if you are attempting to juke).