over 4 years ago - Umbaretz - Direct link

In update 0.8.2 we implemented a method that granted a non-linear increase to the continuous damage inflicted to aircraft by AA guns. In cases where the number of ships sharing a field of AA fire increases, the continuous damage caused to the attacking squadron is lower than the total combined sum.

Checking the mechanics in 0.8.9, we found that the damage is no longer reduced as described above. The reason for this was a bug that appeared in version 0.8.7.

However, after analyzing the current state of aircraft carriers and their interaction with AA, we decided not to make additional changes. This means that the AA damage won’t decrease in any cases of overlapping AA zones of ships. At the moment both aircraft carriers and ships interacting with aircraft are in a balanced state when taking into account the latest global changes - rework of AA zones, updating the mechanics of the priority AA sector and large-scale balance changes. However, if in the future it is necessary to use these mechanics, we will be able to quickly turn on it back for balance reasons.

We apologize for the situation.

over 4 years ago - Umbaretz - Direct link

Flak burst damage wasn't changed.
Or do you mean ship formations?

over 4 years ago - Umbaretz - Direct link

AA isn't broken, on the other hand, roughly from 0.8.7, when this mechanic was deactivated we've seen that overall cv-related performance has become balanced.
Planes don't evaporate the moment they get spotted since in usual situation they get spotted farther than AA's range.
Gameplay changes is a normal part of a game development, rules and meta are always changing, and lack of them and complete would mean the end.

over 4 years ago - Umbaretz - Direct link

It's main use is in going through flak, where you get a lot of damage, but the damage isn't focused on one plane.


Yes, T8 have an ability to perform in T10 matches, both you and Akizuki probably played well and used your strong sides.






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