Keep it classy, folks. If this looks like it's just going to turn into a barfight, I'll close it down.
Keep it classy, folks. If this looks like it's just going to turn into a barfight, I'll close it down.
One minor point. The First Perma-Visual would be 200 Doubloons regardless of if you bought the Perma-Economic Bonus for 4800.
I had initially thought it was a coupon/discount that required the Economic aspect purchased first, but I was corrected on that.
This is still a good ways out. This DevBlog was to get out an understanding of our goals and the Conversion that we'd be doing. I don't have a wealth of specific information, so this would be better asked in the future.
Missouri is a Tier 9 ship with a -20% Service Cost Reduction. That translates to +10% Credits. For those with the special Combat Mission, that will add another +30%.
I'm not sure if it would display as though it was added to the Perma-Economic Bonus. It would be factored into the expected Rewards, though.
Old System value of 5% for Free XP:
[Base XP = 1000] + Flag of 10% = [Earned XP of 1100]
1100 x 5% = 55 Free XP
New System value of 10% for Free XP.
1000 x 10% = 100 Free XP
You can already see in this section that you've chosen Bonuses in the "New" system which are smaller then the bonuses in the "Old" system.
You can alter the Bonus you would choose in this area:
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Also, your example showing "stacking", which goes against your 26,000 battles ask. In your example you asked me about you inferred using either 1 Camo or 1 Flag per game.
Free XP's base rate is already doubled from 5% to 10%.
Our development cycle is literally forecasted out YEARS into the future. So major reworks and things do not happen in months. They happen in years due to scope of project and the necessity for constant content updates using up a lot of Dev Time/Resources.
This might be why I'm not understanding. You are arguing that 26,000 battles is less susceptible to variances... so you would prefer to only use a single camo or signal per game to reduce volitility?
We factor Signal Sets because of how the bonuses would additively stack and work together. We also Round Up and give players additional value where we do that.
You can just use the Armory to break every bonus down into its smallest version if you feel the need to play 20,000+ battles just to use your current inventory. That being said... 20,000 battles is... a lot of time.
We do not have multiple iterations of our game. This is the new system we will be using.
Because of our Rounding Up and metrics, we expect players to gain up to 50% again on the value of their current inventory. That's the amount we have budgeted in our planning so that we can avoid issues.
I expl...
Read moreI was told that this is a complaint/suggestion that has existed for years. Namely, people like the Visuals in our game and don't like feeling forced to use specific visuals over others. In this sense, it's a quality of life change.
Visuals are very important to players. You can look up recent threads about Planes on Aircraft Carriers now also getting the Camouflage from the Hull and the backlash from that. Players want to pick their visuals and are vocal about that.
We do not design content for our game solely for the return. Adding to and upgrading our game increases the longevity and health of it. By adding value to our product, we add value to our brand on whole.
Try to avoid looking at decisions from only a short-term view as this game is expected to live on for many, many years.
The Current System uses a [Base XP] bonuses into [Earned XP]. [Earned XP] is then extrapolated on in regards to Commander XP and Free XP.
After the change, all three forms of XP will derive from [Base XP]. Free XP has had its base rate doubled from 5% to 10% to help with this, as well as having much larger Bonuses for Free XP as a Resource.
Sorry, I don't know what this means.
Are you talking about having less battles because your Inventory is being merged into Large% Bonuses? You can break them down into smaller ones if you'd prefer. That will be an option in the Armory.
Because creating a New Economic System alongside an Old Economic System creates isn't clean. If we're going to do something major like this, it should be fully accounted for to allow a move to a new, cleaner system.
Systems have a habit of piling up over the years. Camos, then Signals, then A...
Read morePremium Ships currently have half the Service Cost of a same-tier Tech Tree ship. That is not being touched to my knowledge.
Two things. First, some context on current iteration. Second, context on how the bonuses would "merge" in the Conversion.
1) Current XP is not "doubled"
The "XP per Battle" is listed as +100% on the Kobayashi as opposed to the Standard having +50%. Please remember that these bonuses are Additive NOT Multiplicative.
The means you get 50% more of your Base XP turned into "Earned XP" which is then used for other stats. While yes, +100% is a "doubling" in terms of 100% -> 200%, other Signals and Flags would only additively stack. So a +50% Signal and another +100% from another source would total Additively to... 100% + 100% + 50% + 100% = 350%. Multiplicative stacking would be MUCH MORE. 100% x 2 x 1.5 x 2 = 600% for instance.
So, please don't be deceived into seeing the Kobayashi camo as being stronger than it is in terms of Stacking.
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2) Conversion "Merging"
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I'm going to be honest. I saw your post earlier and I just wasn't understanding the question as presented.
Can you rephrase it and shrink it a bit?
Once you have the Perma-Economic Bonus, the only reason to buy a Visual is because you like it. That is completely up to the person.
@Fog_Battleship_Tosa
Military Month Contributor Flag:
Permacamo Purchasing:
The "Permanent Economic Bonus" holds the primary value of what is currently a "Permacamo".
After the change, a Tier 10 Perma-Econ Bonus would cost 4,800 Doubloons. The first Perma-Visual would be 200 Doubloons.
Perma-Visuals after the first will be sold at normal rate. This is because of their valuation and the effort of the artists.
Multiple Permacamos:
If you have different Permacamos the have different bonuses, the best bonus of each resource category will be merged into the ships "Perma-Econ Bonus".
The "Conversion" may make for unique bonus sets if we go to a standardized Perma-Econ Bonus set.