Confiram as atividades desta semana! Leia no portal
Check out this week's activities! Read it on the portal
¡Revisen las actividades de esta semana! Leer en el portal
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/446
Please leave any feedback you have here.
Thank you!
¡Sigan la transmisión del 18 de mayo para experimentar un recorrido épico en vivo por algunos de los museos navales más importantes del mundo, participen en actividades divertidas y ganen recompensas! Leer en el portal
Sintonize em 18 de maio para assistir a um tour épico, ao vivo, por alguns dos principais museus navais do mundo, participe de atividades divertidas e ganhe recompensas! Leia no portal
If you suspect intentional griefing, please make a CS Ticket and provide a Replay with a Description.
You can use this link: https://na.wargaming.net/support/en/products/wows/help/31336/31337/31338/31339/
Conheça e jogue com a equipe de desenvolvimento de World of Warships! Leia no portal
Get acquainted with the World of Warships dev team and play together! Read it on the portal
¡Familiarícense con el equipo de desarrollo de World of Warships y jueguen juntos! Leer en el portal
The reason players don't push aggressively is because the cloest target is the easiest to hit. Their ship gets focused by the many enemies of the other side and will easily get sunk early in a match if overstepping.
There was a recent Brawl that was 12v12 Battleships (if I remember correctly) that had a surprising number of complaints about battleships that wouldn't push up. The inability to push is more gated by the amount of threat on the board than a specific class or situation, though those can certainly be things to consider in their respective situations.
I'll raise that internally. If it's already tracked in the client that might be something that can be used.