Worldbox

Worldbox Dev Tracker




12 Mar

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  • Start the game.
  • Alt-tab.
  • Find the saves folder and move them our or delete them.
  • Alt-tab back.
  • Open saved worlds menu
  • Save a world.

Steam should sync that now

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Turn off experimental mode in settings Remove of update mods/NCMS

Comment

Turn off experimental mode in settings Remove of update mods/NCMS

Comment

Turn off experimental mode in settings Remove of update mods/NCMS


11 Mar

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Bees


10 Mar


09 Mar

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Originally posted by I_Skelly_I

What’ll happens to maps when a new update comes out? Do civilizations glitch out and do I have to start a new world?

Yeah, we try to not to break the saves. But sometimes they act a bit derpy to adjust to a new logic for some time.


02 Mar


01 Mar


25 Feb

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Originally posted by Qweezy64

No mods installed. Did install some maps from the workshop that I have since unsubscribed from due to superstition that it would fix it. It didn’t. Windowed mode seemed to help a bit but I had to make the window the size of what mobile would look like. However, the entire ordeal has become far more complicated because now it only does the vertical lines and flickering when I’m in the nature or creature tabs. I can quickly grab something from one of those tabs and switch to the terrain tab and it goes away. I haven’t the slightest clue what it could be. Thanks for the help though!

Wow, never seen this issue before.

Can you make a video?

Can also try to update video drivers, but you probably already did


24 Feb

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Did you install any mods? What if you launch in window mode? Do you still have these issues then?


22 Feb


20 Feb


18 Feb

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Funny story.

Before considering adding water ships, I thought of creating a mode of transportation called "crabsport"("crab" + "transport").

It would have been much easier to implement and would have greatly improved performance, as crabsport could travel on both water and land without requiring complex pathfinding.

But it seemed a bit too silly. And so, here we are, without crabsport.