Worlds Adrift

Worlds Adrift Dev Tracker




26 Jul


03 Jun

Comment

Heya drop us a support ticket and we'll see what we can do. Also yay on the rift. There's a bunch of good games on there aside from ours, let us know what you play!


31 May

Comment

Originally posted by Doctor_Genocide

For an initial pass at F2P just to keep the servers going, would this suggestion be viable and quick to implement?

Players could pay a small monthly subscription to change status to 'premium' and only premium players have access to Hades on the map - if non-premium players spawn to a reviver in Hades or pass through a sand wall they immediately get hit with an atlas pulse.

(Later development could possibly introduce markets and currency where premium access could be an in game item to be traded (much like eve & PLEX). Players could buy premium access with their in-game effort instead of using RL cash and those with less game-time pay RL cash to buy quantities of premium and sell it in game to acquire resources / items).

Sadly an initial pass at F2P isn't possible, and a premium subscription is not possible. (Worlds Adrift struggled with sales on a pay-once, play forever basis. A subscription model will mean even smaller number of players, likely too little to keep a shard interesting to play in.)

Comment

Originally posted by Phoenixxxxx

I mostly want a sandbox to play with the ships and farm in even if it's single player because the world is fun to explore by itself. Is there any eta on how long it would take for a new singleplayer/small server version or whether it's even confirmed.

Not confirmed. We're investigating what is possible and what is not.

Comment

Heya, With regards to models, we've been told some can be exported, although the ship builder cannot. We're going to see what can be ported and released and what is going to need total re-writing to release. I can't make any guarantees at the moment as we're still discussing what can be released and what can't.

Comment

Heya, if you drop our support a message they should be able to help. We will be ensuring that anyone who's bought it in between April 29th 2019 and May 29th 2019, but i'm sure you can appreciate that both our CS guys, and steam have a lot of tickets right now, so it might be a little longer than normal

Comment

Heya,

Trust us, we love this game too. If we could find a way to make it work, we would be doing that.

With regards to the free to play question, A game usually can't transition from Premium to F2P: In order for a free to play game to be viable, it needs to be designed that way. The game design from Premium and F2P are very different things and need to be thought out from the start or, failing that, incur in heavy rework to be able to transition. Neither are true for Worlds Adrift.

We're keeping the servers running for as long as possible, keeping them going and alive for as long as commercially possible.

Comment

Originally posted by thrillhausene

Thank you very much for the response. Sorry for my ignorance, I would confirm myself if I wasn’t at work as I’ve never played the island creator, but from what I’ve read recently the island creator lacks the ship building element and other main game content (sorry if this is incorrect, I tried to google as much info as I could to sound less stupid but couldn’t find much info).

If this is the case, is Bossa Studios looking at transferring these elements into the island creator to create some semblance of the main game even in a restrictive state, or will the island creator simply remain an island creator?

Thank you very much for the response. Sorry for my ignorance, I would confirm myself if I wasn’t at work as I’ve never played the island creator, but from what I’ve read recently the island creator lacks the ship building element and other main game content (sorry if this is incorrect, I tried to google as much info as I could to sound less stupid but couldn’t find much info).

We're trying to put as much as we can easily into the island creator. I've been told that the ship building is out of scope but that we might be able to get some of the smaller features ported over to start, and possibly more later on

Comment

Heya,

Unlike our other games, Worlds's network is built on top of SpatialOS, a proprietary tech. Worlds does not run without it, nor can it be hosted outside of SpatialOS's infrastructure. It stops us from both making it P2P or allow anyone to host their own servers, unfortunately.

As the multiplayer is built so integrally into the game, its not a simple task to remove it. If you're wanting to just see beautiful islands in single player, we're keeping the island creator online.

Comment

Heya,

We're looking into it internally, seeing whats possible to port and whats not. What can be copied and what will need entire rebuilding. If there's anything you really want to see in the game, let us know and we'll see what we can do.

Comment

Heya, if you drop support a message, we'll see what we can do. We've got a few other games we can provide (but didn't due to age/VR required etc)


30 May

Comment

Originally posted by PTVoltz

Ooh, hey! Question though - does the IC also contain proprietary stuff, or would it be possible to open-source it rather than the main game? It's still pretty nice that we can keep the IC, but I'm just holdin' out hope for something more... =P

I've been told that the island creator will remain online but we wont be open sourcing it.

If there are any specific parts you'd like saved (e.g. models, soundtrack) let us know and we'll see what we can do but the actual game is impossible as it has too much third party software (e.g. the voice chat, the multiplayer engine, the server infrastructure)

Comment

Heya, just to let you know, this is unlikely to happen. Worlds Adrift struggled with sales on a pay-once, play forever basis. A subscription model will mean even smaller number of players, likely too little to keep a shard interesting to play in.

Comment

Originally posted by PTVoltz

The servers may be shutting down, and as such we won't be able to play on the main game, BUT... I think the Island Creator might still function after the shutdown. It ain't much, but if the Island Creator community can survive at least for a short time then anything might be possible...

Heya, the island creator is stand alone and will run after the shutdown.

Comment

Heya, I'm going to raise this to the team. It'll depend on a few factors but we'll see what we can do. What sort of format would you want the models in? (as in, what would you need for 3d printing or similar)

Again, no guarantees, but I will ask the teams :)

Comment

Heya, we're heartbroken too. To respond to some of your questions:
Give the tools to the players: We are leaving the island creator online for sure. For the rest of the game, Worlds Adrift is built with third-party tools, plugins and licensed code we cannot share or open source ourselves. Without these tools, the game doesn't run nor compile. Going over and removing all these instances is a huge undertaking we cannot commit to.
Worlds is built upon SpatialOS, a proprietary tech. Worlds does not run without it, and it cannot be hosted without SpatialOS's infrastructure. This requirement prevents us from making it P2P or allowing players to host their own servers.

Comment

If we can, we will <3

Please, all of you, we'd love to see you for the End of the World event. Enjoy it whilst you can. Send us those beautiful ships and the amazing sunsets.
Fly safe until the end.


18 Apr

Comment

While I understand why you're doing this remember that you're going to be catering to an audience of people who exploit or want to break our game. That doesn't really make the kind of environment developers want to engage with. Making this all public will create a more hostile community and I for one will be more hesitant posting or reading here.

As a more "company" response to this, remember that:

  • Your rules are in contradiction with our own. Messaging us privately about these things is fine. Publicly teaching people how to exploit will get you banned.
  • Because of our focus on upgrading backend systems we won't be able to patch this stuff as quickly as we'd like. Despite your good intentions this is actually exacerbating the situation for us and the community.