It might be a bit off topic, but is there an attempt to subvert attempts to min/max these things? The perk meta has been a solved equation ever since gear was standardized to +3, we have easy access to algorithms that do the build-craft for us. Is this form of build-craft that allows you to get exactly what you want whenever you want going to be the status quo?
I love the idea of simplified perks, but I'm worried it will be the same end-result of "stack perks for 10 might and 10 critical with this tool!"
First, the +3 standardization will no longer be the case. Perk activation thresholds will be different based on the strength and value of a Perk. That said, this is still fairly solvable. Where some decision making comes in, is that very few perks just grant MIGHT or CRITICAL directly. They have conditions which grant stacks. Is it worth it to have the bare minimum perks that, in a perfect world with all conditions met, could reach the cap, or is it better to have a bit more than that, possibly exceeding the cap, but making it possible to reach that cap faster in a fight?
Ultimately, I expect metas to develop and settle just as they have today, but I'm hoping that these changes still offer more avenues to reaching that meta that give you places to customize and put your personal spin on it. The meta may be 10 MIGHT, 10 CRITICAL, but every weapon may want to reach that differently. The Hunger, for example, has natural stacks of CRITICAL built in. A fully talented upgraded Hu...
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