Palworld

Palworld Dev Tracker




20 Apr


19 Apr

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by prudenut: No one’s talking about it anymore and all streamers have dropped it? Is this game really that bad now?

You’re talking about it, and Palworld seems to weigh heavy on your mind considering your repeated attempts to start this argument.

We thank you for your continued love of Palworld.

However, this thread will be locked due to it being poor bait by a repeat offender.
Thanks!

15 Apr

Steam version v0.2.2.0 has been released.

▼ Major Fixes
・Corrected an issue that caused all Pal attacks to deal only half the intended damage.

▼ Other Fixes
・Corrected the hit detection in the latter parts of the "Nightmare Ray" and "Nightmare Bloom" attacks.
・Reduced the jittering of sleeping Pals on Pal beds.
・You can now close the character editing screen of the antique dresser using the ESC key.
・Corrected other minor bugs.

As always, thank you for supporting Palworld!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Apr


13 Apr


10 Apr

Hello everyone!

We are pleased to share with you a teaser for the Pal arena, which we revealed at The Triple-i Initiative.
In the arena, players will be able to battle against other players.
Train the strongest Pals and defeat all your rivals.



The arena makes its way to Palworld in 2024!

Thank you for your continued support.

Palworld Development Team
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr


06 Apr


05 Apr

We have deployed a fix for the problem where a timeout occurred when connecting to a dedicated server built in some Windows environments.

There are no changes to the game version with this patch.
We apologize for the inconvenience, but if you were unable to connect, please try updating the server.
*Please note that unaffected servers do not need to be updated. Also, there are no client updates.

We apologize for the inconvenience and thank you for your understanding.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Steam version v0.2.1.0 has been released.


・Fixed an issue where eggs could not be placed in the egg incubator if you loaded save data from v0.1.5.x or earlier.


Thank you for your continued support of Palworld.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Apr

Steam version v0.2.0.6 has been released.

▼New Content
・Implemented the first Raid Boss
⤷ You can summon Raid Boss Pals by using slabs at the new Summoning Altar
⤷ Raid Boss Pals summoned by slabs are very powerful and can not be captured. Work alongside your base Pals to take on these powerful foes.
⤷ Pals Eggs can drop after defeating Raid Boss Pals.
⤷ The "extreme" version of the Raid Boss is incredibly powerful and difficult to defeat

・New "Training Manual" items have been added. These manuals allow you to give experience points to Pals.
・New item "Ancient Technical Manual" has been added. This manual gives you ancient technology points and can be randomly found inside dungeon chests.
・New "Recovery Meds" items have been added. Using these meds will slowly recover your HP over time.
・New item "Homeward Thundercloud" has been added. When used, this item will instantly move you to your nearest base.
・New item "Ability Glasses" h... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Apr

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by zukobach5: They have every reason to just zip up this game, take all the crazy revenue and live happily ever after. They lost 99.8% of their players in two months, it's not worth bothering to update the game for a meager revenue that doesn't even justify development costs and efforts.

"Lost"

What is the difference between updating a non live-service game with 2mil concurrent, vs updating a non live-service game with 100 concurrent?
Neither makes additional income.

Anyway, the update is coming very soon, and then another after that, and after that, and after...etc, etc, etc.

Whether or not you choose to believe that, doesn't effect our development.
Hopefully you'll ... Read more

31 Mar