Rust

Rust Dev Tracker




07 Dec

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    Errn on Steam - Thread - Direct
RUST 10TH ANNIVERSARY


This month marks Rust's 10th birthday. We’ll celebrate from today till the 16th of December with in-game birthday cake, hats, throwbacks and some new items.

Rust has undergone significant evolution since its launch in 2013. It initially began within the Unity Engine 4, playable in a web browser. Later, a standalone version launched on Steam early access, the beginning of which is now known to most as Rust Legacy. With rocky foundations, a complete overhaul was done to what we have today, known as Rust reboot, or just Rust nowadays.

Over the past ten years, Rust has sold over 16 million copies (not counting console).

Rust Legacy 2013


Rust exceeded everyo... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Nov

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    Errn on Steam - Thread - Direct
STEAM AWARDS
Rust's 10th Anniversary is coming up and we would love nothing more than for all you loyal Rust players to nominate for us in the Steam Awards - Labor of Love!



In the last 10 years, the game has undergone some huge changes, including graphic, physics, and engine updates and rebuilds, all because we’ve wanted to make Rust what it is, and what it could be.
But what has really blown us away is the great milestones that have been achieved within the community such as:

  • Regularly being in Steam’s top 10 most played games
  • 350+ content updates
  • 16,000,000+ copies sold.
  • $1,703,923+...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Nov

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The Steam Awards are once again upon us and this year, we’d really appreciate getting your nomination for Rust in the `Labor of Love` category, as our big baby turns 10 years old this December!



The Labour of Love award perfectly describes our past ten years of development as:

With teams working around the clock, on almost every continent, we still continue to spend every day monitoring, maintaining, and nurturing the game.
And we release monthly updates - without fail - delivering new content, lore, plus regular Twitch drops, and more.



We provide regular updates on our efforts to ensure the community are aware of what’s happening in game and behind the scenes - plus, we have brought in a range of new mechanics, sk... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov

Comment

Originally posted by yacvaguer

Bug with the building I checked there are other people in the server with same issue

https://www.reddit.com/r/playrust/comments/17meqda/too\_close\_to\_another\_building\_is\_happening\_way/

We're currently looking into this.

Comment

SUPRISE! GOT HIM!


02 Nov

Comment

Originally posted by skymanpl

Please disable DLSS, we'll have a fix out shortly.

Comment

For now, please disable DLSS in the options menu. We'll have a fix out shortly.

Comment

For now, please disable DLSS in the options menu. We'll have a fix out shortly.

Comment

For now, please disable DLSS in the options menu. We'll have a fix out shortly.

Post
    Errn on Steam - Thread - Direct
ABOVE AND BELOW RAIL LINKING


This month we are finally connecting the above-ground rail network with the underground. While playing on servers with a world size of at least 4250, you will find one or two rail tunnels allowing you to seamlessly travel between the underground and above-ground networks.

To do it, simply take a train inside one of the tunnels, drive it down a short slope and you will be inside the underground network. All wagon types are fully compatible with both networks regardless of their length allowing for new gameplay opportunities.

To top it off, we also made some visual tweaks to the network that fix light leaking issues in small areas like the stairwells, as well as made some other minor tweaks and fixes.




UNDERGROUND TRAIN SIGNALS
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Oct

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    Errn on Steam - Thread - Direct
SPOOKY SCENES
Rust daVinci blessed us with a walkthrough of their Halloween town on the Method Games RP server[methodgames.github.io]. Village will be up till Nov. 2nd if anyone wants to check it out!




BREAST CANCER CHARITY
October 27th-29th Some of our most badass babes in Rust are getting together to do a ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Oct


23 Oct

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    Errn on Steam - Thread - Direct
HAPPY HALLOWEEN!
The Halloween events are now enabled! Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The candies you collect can be upgraded for better loot.



There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and Ghost Costume will provide you with an advantage via Candy Vision.



The Halloween event will run until November 2nd.

Have fun!


GRHRRR..
What to do with all ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

Comment

Originally posted by cartmon299

[BUG] Metro tunnels puzzle reset kill area is too big/high, kills sleepers inside their base on the surface when the puzzle resets.

Seed 1769426143 Size 4500

F1 Screenshot https://i.ibb.co/jzM6Gy6/F1-log.jpg

Map screenshot https://i.ibb.co/DLGGgcS/Map.jpg

Thank you for the report, we'll take a look at this issue.