Stellaris

Stellaris Dev Tracker




16 May

Post


Strap in to your acceleration couches, this one's a going to be a big one. - E

Hello there!

I’m Anton, the Art Manager & Producer on Stellaris, and I would like to welcome you all to this absolute monster of a Dev Diary we have prepared for you!

I just want to use this opportunity to mention how amazing it is to work with these fantastic artists on a day to day basis and how extremely proud I am of the team.
We managed to do a lot for this DLC, more than we’ve done for an expansion or DLC ever before.

In fact the total logged art work time (I just looked at our stats in JIRA) for The Machine Age is over 2 years and 41 weeks.

Truly spectacular. Great job Team!

In the last ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Dear Stellaris Fans,

Our first official patch is now ready following last weeks Machine Age release.

3.12.2 is available for download!

This version includes what was made available in the open beta previously, plus a few more fixes and tweaks.

The team is now focusing on the next patch.

3.12.2 Patch Notes
[expand type=details]

Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while planets are being colonised
  • Fixed weapon and strike craft range calculations in ship behavior.
  • If an active relic gets removed the relic cooldown is now reset.
  • The paradox titan will now appear correctly in the ship view
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 May

Post


Stellaris Game Director Eladrin here!

Earlier this week we released our major expansion for the year and the first “episode” of Stellaris: Season 08 - ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 May

Post

by Eladrin

Hello everybody!

The 3.12.1 "Andromeda" release with The Machine Age has gone well, but we have some more bugfixes and stability improvements that didn't quite make it into the release version.

Since this is a holiday-shortened week in Sweden, we won't be releasing these to the live build until next Thursday. In the interim I've asked the team to put up a Steam Open Beta using the stellaris_test branch with the following changes:


3.12.2 "ANDROMEDA" OPEN BETA RELEASE NOTES Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 May

Post
The Machine Age is a time of unbridled progress.

As cybernetic augmentation transcends the limits of the body, synthetic ascension beckons with the promise of eternal life. Structures of immense size and power appear between the stars with shocking regularity. Scientists race to unlock the secrets of creation even as individual machines compete for resources and prestige.

It is a period of technological marvels, rapid change, and unchecked ambition... But from the ashes of a Fallen Empire, a danger unlike any before encountered is about to emerge, a looming threat that will throw the very meaning of life into question.

Welcome to The Machine Age, a new Expansion for Stellaris developed by Paradox Development Studio!



New Endgame Crisis
A tempest rages in space, a Fallen Empire goes... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

Post
Hello Stellaris Community!

We are now less than a week away from the May 7th release of The Machine Age[http//thehttps], the first release of content included in Stellari... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 May

Post

by Eladrin

Hello everyone!

It is almost time to upgrade our existence. The Machine Age is coming.

Here are the preliminary release notes:

The Machine Age Expansion Features​ The Machine Age[pdxint.at] contains:
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Apr

Post

by Eladrin

Hello everyone!

Today the art team will show you some of the amazing stuff coming in The Machine Age[pdxint.at] on May 7th. It's available for pre-purchase now, on its own or as part of Stellaris: Season 08[pdxint.at].

I'll turn it straight over to them!

The Art of the Machine... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Apr

Post

by Eladrin

Hello again!

The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Apr

Post
Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



The Machine Age is Nearly Here - Announcing Stellaris: Season 08​
As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.
... Read more
Post

by PDX-Loke

Hello!

Our latest and greatest patch, 3.11.3, is now live and ready for download.

You will recognize this changelog from that of the open beta we made available a few weeks back, just one more crash fix has been included.

Please find the patch notes below.

STELLARIS 3.11.3 "ERIDANUS" PATCH NOTES Improvement
  • The Plasmic trait can now be removed from species if you want to clean up your species tab.
Bugfixes
  • Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
  • Fixed refugees happening every day instead of every 90-180 days
  • Fixed secondary species in random empires not having a habitability trait.
  • Fixed the Abandoned Gateway event n...
Read more