Stellaris

Stellaris Dev Tracker




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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Dear Stellaris Fans,

Our latest and greatest version of the game, the 3.12.5 patch, is now live and available for download.

This patch brings further fixes and tweaks and wraps up our 3.12 + The Machine Age release cycle.
Please find the patch notes below.

3.12.5 PATCH NOTES
Improvement
  • Obsessional Directive empires that control a black hole now get an option for safe and secure storage for their commodities.
  • Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Empire.
  • Added new building icons for the Sensorium and Simulation Sites and their upgrades
  • Species list will not longer...
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13 Jun

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by Eladrin

Hello everyone!

This week the 3.12.4 hotfix (which fixed a crash related to non-latin letters in usernames) has been deployed to non-Steam platforms.

Today I’ve got a preliminary list of changes for the 3.12.5 patch, which we currently have planned for Tuesday, June 18th.

3.12.5 "ANDROMEDA" PRELIMINARY RELEASE NOTES
Improvement
  • Democratic Crusaders no longer hate Worker Coops for being Oligarchies
  • Obsessional Directive empires that control a black hole now get an option for safe and secure storage for their commodities.
  • Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Emp...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 May

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Hello,

A hotfix patch is now available via Steam, addressing a crash affecting some players trying to start a new game in 3.12.3.

  • Fixed a crash where the user directory could not be accessed by the game if the file path included certain characters

Thanks for playing Stellaris, and apologies for the inconvenience!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 May

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
If you check your error.log in documents/paradox interactive/stellaris/logs/ and the last line says:
virtualfilesystem_physfs.cpp:1202]: Could not open file: settings.txt, error: permission denied

Then try this:
On the drive where Stellaris is installed (C:\ in this case), create a new folder called stellarisdata. The path to this file (in this example) should be c:\stellarisdata.

Then, on Steam, right click Stellaris, Properties and in the launch options box, add:
-userdir=C:/stellarisdata

and then load the game. After loading the game, you can move your user_empire_designs.txt and save games from documents/paradox interactive/stellaris into the new stellarisdata folder you've created
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by viirinsoftworks: Instead of a million people having to to tedious workarounds because you guys messed up your code, how about instead you have whoever's job it is fix it?

I can't even start a game, I just bought the Machine Age expansion (I have all of them now) and couldn't save even a bio empire without the game crashing. So even creating a new empire and trying to save it crashes everyone.

Such a great game just became 100% unplayable.
This issue has been added to our internal bug tracker, and will likely be addressed soon. In the meantime - if you don't want to wait for the fix - you can use my instructions above.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Alright, after talking with someone else who was experiencing this, and poking the tech lead we have identified the issue that is likely causing this, and a potential workaround:

This issue is caused by having non-US characters in the path to the user directory, and the game fails to save to the settings.txt file and then crashes.

The workaround:
On the drive that Stellaris is installed on, create a new folder called stellarisdata (I will be using C, but just substitute whatever drive you're using). the path to this folder in my example will be C:\stellarisdata.

Then, in Steam, right click Stellaris, go to Properties, and in the launch options, add this:
-userdir=C:/stellarisdata

Then run the game, and see if the issue persists.

Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Hello folks, we are seeing an increase in crashes in the crash reporter as well. Can someone who is experiencing this issue try running Steam as an admin, and see if the issue persists?
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by Eladrin

Hi everyone!

The 3.12.3 “Andromeda” patch was released this week, with the following changes:
3.12.3 “ANDROMEDA” RELEASE NOTES Feature
  • Added tradition agendas for Modularity, Nanotech and Virtuality
  • Some megastructures (mostly kilostructures) can now be dismantled if you have the technology to build them and are not at war.
  • Solar system tooltips now show the arc furnace and habitat potential of a system, if you meet the construction requirements for the megastructures

Improvement
  • Added heir titles to Mortal Empire and Bandit Kingdom governments
  • Added missing heir titles for Imperial governments
  • Added more character names to the Cyberpunk list
  • Added tooltips to the Transformatio...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 May

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by Ealdrin

Hello everybody!

Last week we released 3.12.2 to the public, and since then we’ve been working on further post release support. Today we’ll be going into some of the things we’re planning for a 3.12.3 release. Currently we’re looking at next Thursday as the tentative release date, but we’ll keep you posted.
Selected Changes and Improvements from the Changelog​ Following the deluge of feedback from the release of The Machine Age, 3.12.3 will include the following changes:
  • Selecting the “physical” path for Synthetic Ascension will unlock the advanced machine traits from the Modularity path for Machines.
  • Selecting the “virtual” path for Synthetic Ascension will unlock the Virtual Economic Policy from the Virtuality path for Machines. (Though the policy has been rebalanced.)
  • The ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 May

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Strap in to your acceleration couches, this one's a going to be a big one. - E

Hello there!

I’m Anton, the Art Manager & Producer on Stellaris, and I would like to welcome you all to this absolute monster of a Dev Diary we have prepared for you!

I just want to use this opportunity to mention how amazing it is to work with these fantastic artists on a day to day basis and how extremely proud I am of the team.
We managed to do a lot for this DLC, more than we’ve done for an expansion or DLC ever before.

In fact the total logged art work time (I just looked at our stats in JIRA) for The Machine Age is over 2 years and 41 weeks.

Truly spectacular. Great job Team!

In the last ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Dear Stellaris Fans,

Our first official patch is now ready following last weeks Machine Age release.

3.12.2 is available for download!

This version includes what was made available in the open beta previously, plus a few more fixes and tweaks.

The team is now focusing on the next patch.

3.12.2 Patch Notes
[expand type=details]

Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while planets are being colonised
  • Fixed weapon and strike craft range calculations in ship behavior.
  • If an active relic gets removed the relic cooldown is now reset.
  • The paradox titan will now appear correctly in the ship view
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 May

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Stellaris Game Director Eladrin here!

Earlier this week we released our major expansion for the year and the first “episode” of Stellaris: Season 08 - ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.