about 2 years ago - SylenThunder - Direct link
Originally posted by Ripflex: It's funny how they blame the Engine when there's many indie games that have zero problems applying Vulkan or DX 12 using Unity, Valheim is one of them.
Valheim is also using a quarter of the resources that 7 Days is in comparison. It doesn't even have a voxel landscape. Might try comparing apples to apples next time.

EDIT: Just looked, Valheim isn't using DX12. It's still on 11.
about 2 years ago - SylenThunder - Direct link
Originally posted by Ripflex: You are right, Valheim using Vulkan
It uses either Vulkan or DX11, with the primary being DX11.

In comparison 7 Days uses DX11, OpenGL, or Vulkan.

It should also be noted that in the previous post it wasn't the engine that they were blaming, but a problem with Nvidia's GPU drivers.

So far you're batting 1000.
about 2 years ago - SylenThunder - Direct link
Originally posted by Ripflex: I question why devs still use Unity when it utilizes Graphic APIs over a 12 years old and 60% slower ....

Maybe cheap ?
Because no other engine is capable of performing the intense voxel mechanics that 7 Days utilizes. Unity is literally the absolute best engine for this. No other engine compares. Unity was designed for it from the ground up.
about 2 years ago - SylenThunder - Direct link
Originally posted by AnonymityMatt:
Originally posted by SylenThunder: Because no other engine is capable of performing the intense voxel mechanics that 7 Days utilizes. Unity is literally the absolute best engine for this. No other engine compares. Unity was designed for it from the ground up.
doesnt matter which engine is used as long as the devs actually optimise their work, which can hardly be seen within 7DTD
Optimization comes in beta after all of the core feature development is done. 7 Days isn't there yet.





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