7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    SylenThunder on Steam Forums - Thread - Direct
A dew collector is not a rain collector. They are two separate things.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Brevan: Also, when you get to a higher game stage more Feral (glowing eyes) and Irradiated (green) zombies will appear, and I'm pretty sure they'll sprint regardless of default settings (to be fair I've never tested this).

There are four settings you can adjust for zombie speed: day, night, feral, and Blood Moon. Now that you mention it, it's a bit curious that there's no control per se for irradiated zombies. Conceptually, they're meant to be harder than ferals. They seem to move at the feral speed, based on experience, but I can't say for certain that's always true.
Comment
    Crater Creator on Steam Forums - Thread - Direct
There is a ‘rage mode’ mechanic, where a zombie has a chance to become enraged (read: move faster) for a few seconds after they’re hit. The chance is dependent on difficulty, with no chance of rage mode at the lowest difficulty. This could be what you’re seeing.

19 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Halcyon:
Originally posted by Midas: You picked the heaviest, slowest, highest stamina-consumption weapon in the game to complain about stamina consumption? When there are REAL melee problems like the ridiculous hitboxes, reach, and zombie animations that don't line up with what they're doing?
You missed the point so let me try again, you can use guns and kill Hundreds of zombies with no stam but cant swing a hammer more than 4 times? Its ♥♥♥♥♥♥♥♥

It’s a... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Zombies want to reach the player. They only attack blocks insofar as they’re seen as an obstacle to getting to you. Design your base such that the zombies have a path where they would eventually reach you, and your base will only take incidental damage. You can also adjust the zombie block damage, including just during Blood Moons if you want, as I recall.

If that’s still not good enough, then cheat and build your base out of bedrock I guess. Or mod the game. Either way you’re rejecting the idea of a 100% destructible world, but to each their own.

17 Jan

Comment
    faatal on Forums - Thread - Direct

1 Programming is not working on bandits until 2.0 is out as those of us who will be doing the work are fully working on 2.0 features, bug fixes and optimizations.
2 Getting back to the work
3 Yes, the bandit code I worked on previously has wandering bandits like wandering zombies spawn. For POIs they would switch zombies to bandits and maybe both.

4 No, but we will refine them after 3.0 like we do with a lot of features.


16 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Moving to the Modding sub-forum, since modding would be the go-to way to achieve that result.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Cerbrosyn: I think you didn't understand my question

I think you didn’t provide any specificity on what “worse” means to you, on which one could base a recommendation. If you simply want to know what version people think is best to play, with no caveats, then why not search for “best alpha?” or similar, and read up on the existing discussions on that topic?

15 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Using Vortex is your issue. The way it deploys mods ♥♥♥♥♥ up the folders.

You can try looking in your log for the details. Once you find the folders, back everything up. Then you will need to fully delete both the 7DaysToDie folder in Appdata, and the game client folder. Then re-install the client and restore your backed up save folders to the correct location.

Install mods manually. Don't use crappy software that isn't designed for the game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Not in 1.2.

Was changed previously though to be fixed from when it was broken in a21.

B317 screamer prediction

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
BadPlayer had posted the chart on his website.

Unfortunately he disappeared from all venues about a month ago, and his website does not exist anymore.

This is the Google Drive link to it.
https://drive.google.com/file/d/1tHmtKJzeTvm5ag209K5LoTmIkauC7pjW/view
Comment
    Crater Creator on Steam Forums - Thread - Direct
You cannot find any software, going back to… well, since I learned how to read, that isn’t distributed this way. The practice of using end user license agreements predates the trend towards software-as-a-service, predates Steam, predates official game servers (not that 7 Days to Die has those anyway), and predates the web. I’m not saying that makes it perfect. I’m saying there’s no sense in singling TFP out on this.

12 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
If you did not put down a land claim block, it is not excluded from being reset.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You need to see if there are active threads on your topic before starting yet another one. And if there are, you can add your thoughts there. As a rule of thumb, if the thread was started during the current major build (e.g. V1.0, released last July) then it’s still considered active. Please do your part to not clutter the forum with redundant threads.

Water please

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Seriously, look around before posting a topic. It is a lot easier to participate in an already existing topic than to struggle hitting the keys with your really fat fingers.


food and water

11 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
You would have needed to be a kickstarter, and you would have downloaded it from TFP's website using your login credentials for their forum at the time.

They are not available to the general public, and I doubt they are even currently available to any of the original kickstarters.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Information in this 8-year-old thread has become out of date over time, so we’ll close this thread to reduce confusion. If there’s an existing thread created during v1.0 or later, that’d be fine to add to.

10 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Some threads that OP apparently missed before starting this thread.

Water
Water please

food and water

... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
The existing solution for saving space is to learn to bulk craft boxes of ammunition. Each box converts to 100 rounds when opened, and you can have a stack of many boxes. It's also more efficient to craft, requiring just 80% of the ingredients it would take to make individual rounds. I believe the recipes to craft boxes of ammunition are all unlocked by reading the corresponding set of books, like Pistol Pete for boxes of 9 mm bullets.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Womens Deodorant:
Originally posted by Crater Creator: Excellent post, Ensign Toby.

And it’s worth pointing out this improved chance is tailored to where you spend your skill points. Level 5 in archery will mean you find a lot more bow magazines, proportionally.

For something like a forge, buying one outright from a trader would be another option for players seeking an alternative to looting. Though personally, I preferred when forges and other stations in POIs had a ...
Read more