7 Days To Die

7 Days To Die Dev Tracker



Comment
    Crater Creator on Steam Forums - Thread - Direct
If the messages are in red text, that's not chat. That's the console reporting an error. Please see the pinned threads in the Support & Bug Reports sub-forum for instructions on how to report an issue.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by Shurenai: I can see it now. The change is implemented.. Within days, the horde descends upon the forums "Wtf is up with this stupid feature, I keep accidentally upgrading when I want to repair! It got me killed!" "This is BS, I have to fully repair a block before I can upgrade it, so i'm constantly switching modes! Change it back!" and many other such fun titles.

While I get OP's issue, I think bit more care in your control over the use of the tool might go a longer and less frustrating way than a change th...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
One could put hypotheses on how convenient or annoying it would be to the test. It should only take xml modding to set the items up this way.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: Yeah, there was some discussion about this a long time ago and I kind of agree.
It would be a nice QoL improvement to have two separate "modes" for our tools.
I can see it now. The change is implemented.. Within days, the horde descends upon the forums "Wtf is up with this stupid feature, I keep accidentally upgrading when I want to repair! It got me killed!" "This is BS, I have to fully repair a block before I can upgrade it, so i'm constantly switching modes! Change it back!" and many other such fun titles.

While I get OP's issue, I think bit more care in your control over the use of the tool might go a longer and less frustrating way than a change that adds a toggleable mode or a second entire tool.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Had to clean up the thread. Keep it safe for work, people.
Comment
    faatal on Forums - Thread - Direct

Have not heard about any new sounds.


Yesterday

Comment

Originally posted by SolarDensity

Unity is pretty damn easy to port to any console. If they truly have the rights 100% then it's TFP's decision to not update (for whatever reason).

I think they are keeping silent because they just simply don't want to maintain 3 other versions of the game.

People are already upset at the amount of time A20 is taking, now imagine adding like 2x the work for the same result, it would be pretty bad...

Sure, an Alpha 20 port *could* be made in theory (It's not going to be, but this is theoretical), but what happens if/when Alpha 21 comes out? The game is not able to be updated yet again, and console players are once again stuck behind PC players.

Comment
    faatal on Forums - Thread - Direct

The inside detection is not that great and could use more research. You also end up with cases like you are inside, but zombies are too, so it should not be muffled for them except maybe their indoors is really adjacent to yours in another room/building, so it should be muffled.

Comment
    faatal on Forums - Thread - Direct

Not on the radar right now. It will add some performance overhead, so we would have to evaluate if worth it.


03 Aug

Comment
    faatal on Forums - Thread - Direct

A2020.3.14? So how many centuries are we supposed to work on this game???

Comment
    faatal on Forums - Thread - Direct

I've been using 2020.3.14 for weeks and appears fine. Once builds gets tested using it, if it works well, then that will probably be A20's version.


Raytracing, DLSS, etc has to be supported by the render pipeline not just Unity in general. Those are HDRP features. We use the built in pipeline, which does not and may never support them. We have no plans to update 7dtd to HDRP, since it will take a lot of time. We hope to use HDRP on one of our next games.

Comment
    Shurenai on Steam Forums - Thread - Direct
No, not to my knowledge.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ~X~spyhunter: after 8 years of alpha this is what your down to for patches.
Yes. This is what they're down to for patches of the Alpha 19.x alpha version that is already primarily finished- Its getting a little polishing and tweaking a bit at a time by back-porting changes being made in A20.

You want a more significant changelog? ... Read more

02 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s been three years. Please use the Meeting Room sub-forum.
Comment
    Gazz on Forums - Thread - Direct

Well, I believe that there can both be a general rule and common sense. =P


01 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
SI is certainly a consideration, but it wouldn’t preclude sewers entirely. A sewer pipe would have to be 3 blocks wide or wider to even have any air blocks inside. And without air blocks, everything’s ‘solid’ regardless of shape.

Even so, a self-contained sewer system POI that doesn’t go under other POIs does seem like the easier route.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by bumbaclad:
Originally posted by Shurenai: When loading into the game at a player level lower than 5 (which all players are with a new game), it creates a zone within which zombies and other hostile entities literally cannot spawn. This zone expires after several ingame hours, When the player leaves the area, Or if the player enters a nearby POI.

So, If you spawn in, And literally follow the tutorial like a new player would, (That is to say, not running around like a pro and actually just punch the nearby grass and pick up the nearby wood/stone...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by bumbaclad: Log in new single player game, told to craft bedroll, dog attacks, no escape, die. That is the biggest problem right now imo with difficulty. I imagine a new comer to the game will experience this and just uninstall refund.
When loading into the game at a player level lower than 5 (which all players are with a new game), it creates a zone within which zombies and other hostile entities literally cannot spawn. This zone expires after several ingame hours, When the player leaves the area, Or if the player enters a nearby POI.

So, If you spawn in, And literally follow the tutorial like a new player would, (That is to say, not running around like a pro and actually just punch the nearby grass and pick up the nearby wood/stone)y... Read more



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