7 Days To Die

7 Days To Die Dev Tracker



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Hey Survivors,
We are proud to announce that the ‘Alpha 20' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend.

Official Alpha 20 Forum Bug Reporting Thread [community.7daystodie.com]

Here is how you can access the A20 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download
.
Alpha 20 Official Release Notes
Alpha 20 is by far the largest content drop TFP has ever delivered. This is partly due to TFP nearly doubling the team size over the last tw... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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    faatal on Forums - Thread - Direct

There was no time set. We just made the hopefully final build and are still testing. Any date/time we give is of course going to differ with all the time zones that are in the world and potentially be after midnight for some people.

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    faatal on Forums - Thread - Direct

One of the first things I noticed on Friday. I've spent many hours this weekend analyzing and fixing. Found our block entities were the issue with no culling or bad culling distances. Code now adds missing culling, enforces a minimum and warns us if devs don't set any renderers for a LOD level. Got big FPS boosts. Ultra Object Quality has also been reduced a bit, since this was hurting their FPS for little visual difference.


MP paint bug was also fixed. Saw TexCubSF having trouble with his group not seeing each other's paint.


Perfect examples of how streamer weekend allows us to watch real players test the game and fix stuff before a ton of people get hit with the issues, which would make for lots of complaints and duplicate bug reports. Now we could have our own testers play the game and somehow stream it, so we could watch and do the same fixing, but it would still release on Monday either way. Our own testers wou...

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    faatal on Forums - Thread - Direct

Massively positive. Maybe 90%. You always get the 10% who liked whatever some other way.

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    Shurenai on Steam Forums - Thread - Direct
Originally posted by Jo_Rocker:
Originally posted by magnetmannen: the large inventory mod is my most used mod, i do not play on servers that have "normal" inventory size. why the "devs" have not added this as a server option??? is a mystery.
would be pretty easy to add a "Bagsize small-medium-large." but i guess they have ideas, and to oppose the idea they have is bad.
I understand the micromanagment struggle of the game and I've been playing since Alpha 14 and enjoy spending 90% of my ...
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    Shurenai on Steam Forums - Thread - Direct
Originally posted by Jo_Rocker:
Originally posted by pApA^LeGBa: That block is a HUGE immersionbreaker. I mean yeah nerdpoling itself is unrealistic itself. But that white glowing thing is ugly and looks like a helper block tbh.
My thoughts exactly. I thought it was a bug when I first saw that white glowing block in the hotbar next to the old lookin second hand 7 Days tools & weapons, we're accustomed to. That white glowing block ruins the visuals sticking out like a sore thumb. Why not make...
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    Shurenai on Steam Forums - Thread - Direct
Originally posted by pApA^LeGBa: That block is a HUGE immersionbreaker. I mean yeah nerdpoling itself is unrealistic itself. But that white glowing thing is ugly and looks like a helper block tbh.
I mean....it literally is a helper block, though. It's a shape helper.
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    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Mx7733: So I need to wait until A20 is on that list to play it? Otherwise I'll be "stuck" on A19 stable?
No. When the unstable experimental releases to the public later today, you will see latest_experimental as an option. You will choose that to download the unstable test version of a20.

Or you can just wait until it goes to Stable branch, and then you will get it when you are set to "None".
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    SylenThunder on Steam Forums - Thread - Direct
The current Stable is only added to the list when there is an experimental option newer than it available, and a new Stable release is pending.

Otherwise "None" is the current Stable branch always.
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    Shurenai on Steam Forums - Thread - Direct
You're making the mistake of looking at the list of betas when...what you want is the "None" option. The latest stable is always to opt out of all betas- The beta list is used to store 'Old' versions, Like a19.1, 19.2, 19.3 etc; Or for the newest experimental version, like the soon to be A20.
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    Shurenai on Steam Forums - Thread - Direct
The 'solid plywood' is subjective, It's still just a classic frame block. And if you really want the good ol wood frame nerd pole feel, well...The wooden frame of old is available as a shape to build with :P

And no, No more inventory slots. Part of the game is to pick and choose what you bring with you or back from your ventures- Or what to scrap to make space, or what to discard for that valuable item. You're not meant to have a billion disparate items in your inventory. :)
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    Shurenai on Steam Forums - Thread - Direct
Originally posted by Maiex:
Originally posted by Katitoff: I find it poetically ironic that both, 7d and PZ release their "biggest up to date update" pretty much at the exact same time.
you are saying PZ update is releasing today?
They feel confident of their december estimate- But are still loosely considering it may be as late as january, based on the last thrusdoid.
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    SylenThunder on Steam Forums - Thread - Direct
Going to be busy for a while since there won't be word on the update for at least 8 more hours.
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Originally posted by RxMurloc

From what I understand the version of Alpha 20 that is dropping tomorrow requires you to opt into an optional experimental build of the game. Your currently existing save files wont be useable, but at the same time you can also not get the experimental build of alpha 20 and keep playing your existing save.

Following this up, I want to know if it's worth starting an experimental alpha 20 save tomorrow and if that save will persist into the actual alpha 20 release (at a later date)

While opted into experimental, we recommend wiping your saves and clearing out old game data in between builds. Any code can change in between experimental builds and the results can be... interesting.

Edit: As an exp. changes to a stable build - the build number should not change therefore you could continue that game.

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Originally posted by MrRazerCakes

Does the stuff on experimental get wiped ?

We recommend wiping your saves every time there's an update in the early Alpha days.

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    Shurenai on Steam Forums - Thread - Direct
Originally posted by Kuldiin:
Originally posted by Goofy: cant believe they dropped it on a monday,

The streamers get to enjoy it on their weekend, the rest of the people who have owned this game since release get to play it as they go back to work.
Whether the streamers get to play it on the weekend or not, The Public release will not have EVER been on a weekend- You wouldn't have got it on a friday whether streamers did or not. If you want to complain further on this to... Read more
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    Gazz on Forums - Thread - Direct

It currently does not just like going hunting or looting a POI does not guarantee finding food.


Multiple people have posted that it's a 50% chance. A chance means that it is not guaranteed.

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    Gazz on Forums - Thread - Direct

In A19 you could farm and have exponential growth with 0 points invested. Now you need to have at least 1 point invested to make a profit.