7 Days To Die

7 Days To Die Dev Tracker




18 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Sure they could.

But will they?

Why should they?

Also note that cosmetics and DLC is supposedly coming in the Winter update.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by GayFurryBC: It would be nice to know a exact date the release of seasons come.

This isn't a live service game and the update schedule is not in the season model of live service games.

So far a road map shows 3 month segments by season and most user anticipate the end of the season to be the release most know the beguiling of the season wont be any releases.

The developers, themselves, said that the roadmap was not a set-in-stone pledge so assuming that the next major update will come at the very end of the estimated target window or even a bit beyond that is a safe bet. The 2.0 update was originally posted as Q4 2024 so a December release would be the earliest I would suggest anticipating and if you're smart and don't want to be disappointed then plan on January or February of 2025. Software development is a bit different tha... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Thanks. We’ll close this, though, as moderation must not be a distraction from what the forum is for: discussion of the game.

15 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Now put a burning shaft mod on there, because seeing them go flying AND be on fire is marvelous. :munchies:
Comment
    Roland on Steam Forums - Thread - Direct
Both. I have a SP game I enjoy and I also play MP with family. We are playing District 0 right now and having a lot of fun with it. I recommend it!
Comment
    Roland on Steam Forums - Thread - Direct
I pick a different set to play with each run through and wear only that set once I manage to find/craft it. If you can pull yourself away from the min/max meta there is a lot of fun to be had. If you feel the need to swap armor sets for every different activity just to shave just a bit more inefficiency from your character, it's no wonder you don't like the sets.

There is supposed to be a wardrobe function in the next major update but even if that means some sort of quick change feature, I will probably just stick with wearing one outfit per play-through. I definitely don't feel as though there is any one armor set that is the MUST WEAR outfit. If you wear the xp bonus set and I don't then the only difference is you reach endgame a few weeks sooner than I do. Meh. I'll play the extra few weeks.

13 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
We already have a thread discussing performance quite in-depth, that is active and has about ten times more posts than this one.

How is performance?

No need to create duplicate threads. Spend some time looking around before you post.

12 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Toren:
Originally posted by Crater Creator: If you look at the Steam store page, you’ll see that purchasing the game requires agreeing to a 3rd party EULA. That’s the same* EULA the in-game screen presents, and agreeing to the EULA has always been required, the entire time the game’s been available for purchase (at least, as far back as I’m aware). What’s actually different now is that the game brings it to your attention more. Which I will argue is a positive development, because pe...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
If you look at the Steam store page, you’ll see that purchasing the game requires agreeing to a 3rd party EULA. That’s the same* EULA the in-game screen presents, and agreeing to the EULA has always been required, the entire time the game’s been available for purchase (at least, as far back as I’m aware). What’s actually different now is that the game brings it to your attention more. Which I will argue is a positive development, because people should always be aware when they’re agreeing to something. It’s concerning that the OP wasn’t aware of agreeing to the EULA at their time of purchase.

Why the change in presentation? Probably so the game can handle presenting the EULA consistently on all platforms, e.g. consoles. Or perhaps, as with other features, to replace the good-enough-for-alpha placeholder EULA presentation with a finished, good-enough-for-gold implementation. Maybe some of both.

* Allowing for the fact that sometimes legal agreements get updated ...

10 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Okay, since you don’t mind…

I was going to say when you’re on a team, you want efficient movement among players. That means enough space to get around each other. A two-block-wide catwalk or equivalent instead of one block wide can mean the difference between everyone moving to and targeting where they want, versus someone getting left out. Or worse, a player doing something dangerous because they got impatient.

This applies to daytime/crafting bases as well. It’s great we can upgrade crates for more space, but you want to find that sweet spot on how many. Too many crates, and your team spends too much time running around moving in and out of them. Too few, and they waste time waiting to use the same crate. I end up clustering crates around a type of station, which is easier to remember than one huge bank of crates. And I leave room to expand, so teammates don’t have to relearn the organization.

As for firing positions, if you have a team of significant... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
OP, you might update that thread title to clarify you mean PvP. This game is mostly PvE, so users (myself included) may reasonably assume that’s the kind of multiplayer you meant. Nothing against PvP, but I came here expecting to talk about how to organize supplies & stations for use by multiple people, designing firing positions that work for everyone on the team with their different character builds, etc.

09 Nov


05 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
There’s so much talk about particular shapes that “trick” or mislead the zombie pathing… But if you have a pit, and you’re in the pit, then zombies will generally fall into the pit. Because there’s no other way to get closer to you.

I made this base in part to demonstrate that you don’t have to do some things people frequently suggest, like rely on any particular gimmicky shape that causes weird behavior.
https://steamcommunity.com/sharedfiles/filedetails/?id=2858592286

You can take it with a grain of salt, because this was A19 and I’ve moved on to try other designs. But I don’t think the AI for regular zombies has changed in a rel... Read more

01 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Kiriann ꧂:
Originally posted by Ensign Toby: Psst... Per the published road map, this is already planned for 2025Q4 Update...
Yes, but they have been promising this for a long time
And the whole time they have said that it would be one of the last things added.

28 Oct

Post
The ‘7 Days to Die’ base game, 2-pack and Original Soundtrack are all on sale for 20% off on the Steam Screamfest Sale from October 28th – November 4th. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!


Get it Now!

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Oct

Comment
    Crater Creator on Steam Forums - Thread - Direct
Other respondents put it well. I play lots of Left 4 Dead 2 in Versus mode, so PvP isn’t outside the norm for me. But from everything I’ve seen, ‘player versus player’ in this game amounts to player versus other player’s base. E.g. breaking into their base and stealing their stuff, and mostly while they’re offline. And because of how the game is structured - not in rounds and matches but as a RPG with a voxel world you build up block by block - the stuff you’re sabotaging can be the result of many hours of acquiring resources, crafting, building, etc. It’s not like [pick your favorite multiplayer shooter], where if your character dies they’re back on the battlefield in seconds with everything they need to rejoin the fight effectively. The stakes are much higher, unless you’re willing to abandon looting and building and other things that make the game what it is.
Comment
    Shurenai on Steam Forums - Thread - Direct
A ♥♥♥♥♥♥ poem:
I labor for 30 hours of my life building a cute lil underground base, stocking up materials, having a good time.
I log out to sleep
I log in to see a sunny sky- How strange.
Then, I look around...
My base, obliterated by rockets- just a smoking hole in the ground now, all materials gone to the pockets of those responsible.
Never again.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Counterpoint, firearms are just one means of defense at your disposal. You can, and arguably should put your eggs in more than one basket.