7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    SylenThunder on Steam Forums - Thread - Direct
You probably didn't wipe the old data and mods like you were supposed to.
Comment
    faatal on Forums - Thread - Direct

Correct. The current roadmap for biome progression, bandits and story are normal free updates to the game. I saw someone on Steam shouting that it was all paid DLC. Clearly they could not read.

Any feature we release should be seen in an experimental beforehand. I believe I said before that I was not doing it for 1.0. I have had way too many other things to deal with. Possibly for a 1.5 or 2.0 version.

Comment
    faatal on Forums - Thread - Direct

b333 was experimental and since it tested fine, was switched to stable. As far as I recall, every stable update we have done in many years is preceded by experimental versions, which once we are done and the final one tests fine, it then turns into the new stable.


Testing experimentals tells us that those exact builds, for all 3 platforms, each with client/dedi versions, tested well for a variety of people.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Thread was redundant. Got moved instead of merged. Oh no!
Fixed it, and put it where it should have gone the first time. You can still reach it via your link in your post history.

Don't need 50 topics on basically the same subject just because you guys cannot look before posting. Locking thread since it is basically a rule violation in its entirety.

25 Jul

Post
The Fun Pimps are pleased to announce the 1.0 release of “7 Days to Die” is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!


Buy the Game
Buy the PlayStation 5 Game here: PlayStation 5[store.playstation.com]

Buy the Xbox Series X/S Game here: ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

The brightness change had nothing to do with streamers. As you said, streamers could already turn up the brightness. It was changed because it was thought to be a more practical play experience. I actually like it dark and have thought we could have day and night brightness settings, but we shall see where the team opinions lands after more testing and feedback.

Comment
    faatal on Forums - Thread - Direct

There was a change in the throw code to a line that compares if the item value was the same reference, which was changed to Equals. That compares all the values of an item, which did not match after lit, so it would cancel the throw as soon as you clicked. I changed it to a type compare to fix. That is old code and it may not even be needed anymore, but removing could cause some other bug. Fixing bugs can be dangerous as you often make new ones, which happened several times this week.

Comment
    SylenThunder on Steam Forums - Thread - Direct
V1.0 b332 EXP (b333 Hotfix)
Good evening Survivors!
Another round of fixes before you.


b333 Hotfix:

Changed
  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque

Fixed
  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks

b332 Changelog:

Added:
  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1

Changed:
  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Ch...
Read more
Comment
    faatal on Forums - Thread - Direct

All these sounds are played as Unity Audio Sources. They have a curve for falloff with distance. Footsteps were just adjusted recently. This is footsteps, which has 0 volume at 20m.

Post
    Hated on Forums - Thread - Direct

Good evening Survivors!
Another round of fixes before you.


b333 Hotfix:


Changed


Next throw starts charging after the cooldown instead of being ignored


Made the throw charging bar more opaque



Fixed


ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null


Unable to throw explosives if drag dropped into the selected toolbelt slot


Clients in a p2p game are immune to zombie attacks


b332 Changelog:


Added


Chimney Cap Large Smoke Ambient Sound


Inventory UI Audio - Plant Fibers & Crops


Inventory UI Audio - Various Resources Batch 1


Changed


Moved player, chest and trader spawn point in playtest 20m close...

Read more
Post
    on News - Thread - Direct

 

Good evening Survivors!
Another round of fixes before you.

 

b333 Hotfix:


Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed

  • ItemClass collide with entity NRE...
Read more
Post
    Hated on Steam - Thread - Direct
Good evening Survivors!
Another round of fixes before you.

b333 Hotfix:

Changed
  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque


Fixed
  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks

b332 Changelog:

Added
  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1

Changed
  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jul

Comment
    faatal on Forums - Thread - Direct

There is no concept of a floor. It is just a lot of blocks. You have to scan blocks/colliders to know what is in the way. Then you have to figure out what things you hit and what they should do to the sound. You have to do that on every sound call, which is a lot.

Comment
    faatal on Forums - Thread - Direct

Audio occlusion is not simple. We have old code from before my time at TFP that looks like they tried it and it was disabled. Maybe someday if we run out of other stuff to add, but it would probably be a performance hit.

Comment
    faatal on Forums - Thread - Direct

The discount goes through Microsoft's and Sony's stores. I can't see them wanting to give discounts for anything bought from a competitor or having any reasonable way to know you bought it from someone else.

Post
7 Days to Die 1.0: Twelve Years of Survival
The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here!  Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below.


This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!


Launch Times

The Steam, PlayStation 5, Xbox Series X... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Hated on Steam - Thread - Direct
Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.

Changelog b330:

Added
  • Zombie Audio Source Distance Filters
  • remnant_hospital_01

Changed
  • Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml
  • Inconsistent block property "BuffsWhenWalkedOn"
  • De-Reverb Base Zombie Female Audio
  • Mountain Lion is no longer extending from Dire Wolf and using its own hand item
  • Slight increase to bear entity damage to be slightly harder than little bear
  • Removed 2nd infested chest from gas_station_10

Fixed
  • Quest Tier Complete could not be received if the quest was shared
  • Increa...
Read more