7 Days To Die

7 Days To Die Dev Tracker




Comment
    faatal on Forums - Thread - Direct

That is a bug. I don't know if it has changed. We do have a very old climbing anim, that looks ugly and should be deleted, that possibly someone was hoping to use back then.

You may have a big old two handed weapon in your hands that you are wanting to aim/shoot or you just plain turned your back to the ladder. In either case your hands are not on a ladder and your feet may be backwards or you broke the poor saps spine twisting it 180. Ladders + freedom are hard, which is why games like Enshrouded lock you to the wall as you climb and you can't do anything except move left/right/up/down or jump off.

Comment
    faatal on Forums - Thread - Direct

Maybe. I don't really care about what that looks like as all I want is to be able to look and shoot in any direction while on a ladder.

Comment
    Roland on Steam Forums - Thread - Direct
Bandits haven’t been delayed to a later update since 1.0 released. They were always slated for the 3.0 update and were never promised for the 2.0 update.

They are behind schedule on the updates though. The 2.0 update that is coming soon was supposed to be finalized at Christmas time which means that the 3.0 update most likely won’t be ready until the end of the year.

Yesterday

Comment
    faatal on Forums - Thread - Direct

Nope, I almost never look at mods. We are booked from now until stable, so not wanting to change things other that what we need to ship.

Comment
    faatal on Forums - Thread - Direct

Yesterday I added the storm frequency option. 0, 50, 100, 150, 200, 300, 400, 500 percents. 100 being the default.

Very busy. Have about 5 different things in flux. Mostly storm stuff, but one is RWG smoothing changes around wilderness POIs. It was doing a large radius like city tiles do, which now causes heavy overlaps between POIs as wilderness POIs don't have the empty tile padding around them anymore. The smoothing is much tighter now, which looks better as surrounding terrain elevations are retained.

Comment
    faatal on Forums - Thread - Direct

No plans. I prefer free looking and building/attacking in all directions without ladder restrictions.

Our gfx programmer Daniel did that and I don't want to change it right now.


23 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Traders are in the world by default unless you are making an RWG map and messed up the settings enough that they were not able to make locations for the POI's. That is pretty hard to do.
Comment
    SylenThunder on Steam Forums - Thread - Direct
ARM is not supported. Not that the processors in a Pi are strong enough to support the game anyway.

22 Apr

Comment
    Roland on Steam Forums - Thread - Direct
Post what day you got to on your first attempt.

21 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
The “why” seems pretty clear if you look beyond realism. If the hazard doesn’t make it prohibitively punishing to move through it, then it fails in its essential design purpose. And the faster you can move, the less of an obstacle the fire is, up to a threshold where most players will learn they can just Jack-be-nimble their way right through it. The slow down effect isn’t to trap you in the fire; it’s to make pushing through to the other side unthinkable.

So why is it a slow down effect instead of a push back effect? I don’t know, but I’d guess it’s just a result of limited time and resources to get the feature done, like anything else. A slow down may be less error prone - no worries about pushing you through a wall, or asking too much of the physics engine when it has to counteract something crazy like driving your bike through it. Maybe a push back would’ve been problematic for some configurations the level designers wanted to use. And/or maybe a slow d... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Dwarf_Bastard: We once had radiation surrounding the World that prevented players from going too far. If there was ALREADY that mechanic in the game, then why can't devs add POIs with radiation in that you can only enter wearing a protective SUIT and constantly eating anti-rad pills or drinking the witch potions of your most favorite flavor? Add quests that make you find out how to craft those, or find those. To lead you through that POI once, then give you a chance to clear these POIs on your own, or doing side quests. Have stronger radiated zeds in these POIs. Imagine that! Wow, a challenge! Wow, more content. Why is this NOT in the game??? How difficult is it to add more fun and challenging content into the game?
... Read more

20 Apr

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Cheshire: Have you ever been lit on fire? I have. 3rd degree burns on my leg... trust me when I say the pain will make you move faster than you thought you could.

But NOOOOOOO get caught up slightly by a burning pipe and you become a slug in honey. Why? What part of fire causes you to slow down?

Catching on fire rarely happens in the game if you're careful but when it has happened to me I do move faster than I normally do. I rip open my menu and move that mouse cursor super fast to the water in my inventory and gulp it down. There is nothing like being a slug in honey about how fast I get to my water.
Comment
    Roland on Steam Forums - Thread - Direct
Just try it and tell us what you think. You should be able to come to a decision within 30 minutes. Also Undead Legacy is still being updated and I believe is expected soon with a version that works with 1.x 7 Days to Die so there's that to look forward to as well.
Comment
    Crater Creator on Steam Forums - Thread - Direct
If you want up or down votes as much as a discussion, OP, you could make a poll on the official forum[community.7daystodie.com].
Comment
    SylenThunder on Steam Forums - Thread - Direct
Seriously. If you were that upset about it, you would have found these threads already.

Water please

food and water

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19 Apr

Comment
    faatal on Forums - Thread - Direct

I don't remember any alternate shoulder anim. What was it used for?

I don't recall it ever being mentioned and not planning on it.

I take that as a joke as I know of no one actually working on new weapons. We need to get the current features done and bugs fixed, not add more stuff.

Comment
    SylenThunder on Steam Forums - Thread - Direct
There are enough threads on this already. Try looking around a bit before starting a new thread.

B317 screamer prediction

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18 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Blessed™: i haven't played this game since it was $5, what did they do with this game? why so expensive now?
There is already an active thread that has been regularly posted in for almost a year now. It rarely leaves the first page of posts if you aren't using Steam's dumb listing of 15 posts, and almost never leaves the first page if you use something more reasonable.

When you posted this thread, the topic was literally the fourth thread down the list that wasn't a Pinned thread.

Try putting more effort into looking around and doing some research and reading before you start a thread and clutter the forum with duplicates.
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Comment
    SylenThunder on Steam Forums - Thread - Direct
This is another one of those cases where the developer listened to the players, and added a requested feature.

17 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by MercenaryGrok:
Originally posted by SylenThunder: Already on the roadmap.
wasnt this PROMISED on release when it exits alpha?
Yep. Promised after the game is finished. Game isn't finished yet. Still in Alpha too, but just left EA.