Originally posted by kseib263: ...any suggestion pleaseRead the Pinned topic on how to report an issue, and follow the instructions. Logs from both your client and the host/server would be useful, but just yours might work. Use Pastebin.
Originally posted by kseib263: ...any suggestion pleaseRead the Pinned topic on how to report an issue, and follow the instructions. Logs from both your client and the host/server would be useful, but just yours might work. Use Pastebin.
7dtd.
1 The flicker is a limitation with settings due to issues with motion vectors in some of our shaders that needs research to fix.
2 Maybe someday. WIP
3 Maybe none. CPU use and main thread limitations is the main issue, not loading speed.
4 Hands use their own camera, which I would like to remove at some point, but then FOV issues.
5 All player anims have or will probably be changing.
6 Don't know
7 No plans
8 No plans
9 Don't know
10 Not likely
11 Unstable for some people
12 Don't know
13 FSR has motion vector issues as TAA does. DLSS has odd bugs making it unreliable and needs research. They don't just drop in and work.
14 No. DLSS looks good when it works.
15 Time
16 Vehicle wheel rotation speed clamping
...
It could still happen someday, but it is not on a roadmap or anything.
It disappeared from RWG because we decided to remove it, so Robert stopped generating it, then later we decided to leave it in, so I added it back to RWG.
Originally posted by njs: I may end up making an account to post this on TFP's forum at some point, depending if this discussion goes anywhere and if I feel strongly enough about this lol.If you want TFP to see it, you should absolutely do that. I will note however, that the game is getting pretty close to feature-complete, and they aren't likely to be taking many suggestions for changes.