7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Griffin: i don't know what you guys did but i don't get any lootbags from zombies anymore.

I started a new game for the new version, played for 2 90min days, killed 105 zombies and got no lootbag

Finding eggs and honey from nests and stumps are not even worth the time anymore and i'm sure other loot changes have been made in 1.3

I'm not happy about this, this is not an early access game anymore and changing these things change the early gameplay by "A LOT". Even worse, you guys do this without saying you changed anything.

Before 1.0 you guys could change anything, now you should stop it and just clear the bugs...
Honey in 1.2 was 0.2, and in 1.3 it still is. (that is a 20% chance on each stump. No matter how many stumps you take down, each is only a 20% chance.)

Likewise Loot Bags have not changed and are still at 0.02. You can compare this... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Really really take a look around before you post.

We already have tons of posts on this since the change. You don't need to make a new one. It just creates needless clutter.

Maybe try reading through the other threads instead. Then if you have anything to add to the already existing conversation, you can.

Water please

... Read more
Comment
    faatal on Forums - Thread - Direct

Correct, I spent all the time I could afford to spend on it and bailed as the plugin I was using did not work reliably. On the other hand, FSR worked and works on ALL of our platforms.


19 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
To be clear: the Blood Moon zombies didn’t resume because your character died. You get protection from that. The Blood Moon zombies resumed because you loaded back in during the night.

17 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
0. Never said we have to count up. :dis2_Rozalin:
Comment
    Crater Creator on Steam Forums - Thread - Direct
To Regain Experience Level
While in game, press F1 to open the console.
Enter “giveselfxp 10000”. 
Repeat until you are back to your level. You can increase or decrease the number.

To Recover Lost Items
Press F1 to open the console.
Enter cm to enable the creative menu.
Press F1 to close the console.
Press U to open the creative menu.
In the creative menu, search for whatever you lost and then transfer it into your inventory.

To Reset Game Time
Press F1 to open the console.
Enter “st day hour minute”. For example, st 60 7 30 would yield Day 60 at 7:30 AM.

15 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
I’d say Tuitti has it largely correct.

Originally posted by Antearz: As for CPU and GPU.
No Offense. But anyone who Played Games like Darktide etc.
Knows that You can have Hundreds of Enemies on Screen with no such Issues.
It’s not a good comparison. Give an example of hundreds of enemies on screen in a 100% destructible voxel world, where any one of those enemies can destroy any part of the world at any time, with potentially significant consequences to e.g. AI pathing and structural integrity calculations.

And since the Additional Zombies are just Normal Ones. They dont really Produce any Effects or such. So the GPU is really not challenged by this.
The Big...
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14 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by повестОЧКА:
Originally posted by SylenThunder: Difficulty level only affects simulated hp levels. Higher difficulty means that you hit zeds for less, and they hit you for more. It also adjusts the % chance for zombies to enter rage mode.
It does not affect your game stage.

GS13 for playing five days is actually a bit low. Your friends probably have a higher gamestage, and the zeds around them will be based on their GS. Night time has more difficult spawns as well. What bi...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Difficulty level only affects simulated hp levels. Higher difficulty means that you hit zeds for less, and they hit you for more. It also adjusts the % chance for zombies to enter rage mode.
It does not affect your game stage.

GS13 for playing five days is actually a bit low. Your friends probably have a higher gamestage, and the zeds around them will be based on their GS. Night time has more difficult spawns as well. What biome and POI you are in will additionally adjust gamestage and lootstages.

It isn't black and white. There are a lot of different things to take into account. If you think it's going to be easy mode when you're a nooblet because you are hanging around higher level people, that isn't going to be the case. Higher level players with a higher gamestage will call on higher level enemies. Doesn't matter that you're sitting there with hardly any experience.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by treydmarked: storm brewing update so what happened to quarter 4 update? we still waiting on that? havent seen any updates worth starting a enw world for in months
Helps if you look before you post. I merged your thread into the existing one that was just a few posts down if you had bothered to look.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by william_es: It's a peer to peer game. Literally no way to make that something that couldn't be exploited. It was never meant to be PVP.
"never meant to be" is a little harsh. The option to enable PvP has been in the game since the beginning.

13 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
The game is primarily catering to the PvE audience. This has been the case since inception. TFP has stated for years that there may be some balancing or DLC for PvP balancing post-launch (after the current 4.0 roadmap), and that there are no plans to do so before then.

12 Feb

Post
    Hated on Steam - Thread - Direct
Added:
  • (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.
  • SDCS dismemberment to fat Hawaiian

Changed:
  • RWG Preview Quality limited to High on console devices
  • Readable error when trying to adding duplicate entity class names
  • Improved lots of dismemberment parts
  • Optimized bag and inventory updates for remote players

Fixed:
  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were inverted
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • ...
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Post
    Hated on Steam - Thread - Direct



Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!

Here's the changelog to leave on your loved one's pillow.

V1.3 b9 Changelog:

Added
  • Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
  • ...
Read more
Post
    Hated on Forums - Thread - Direct

Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!



Here's the changelog to leave on your loved one's pillow.


V1.3 b9 Changelog:


Added:


(PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.

...

Read more
Post
    on News - Thread - Direct

 

Hello, Survivors.

Welcome to Navezgane, we love you.
 

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
 
TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on f...

Read more

11 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by teltow:
Originally posted by Wolfy6: On top of that, there are third party software for making 7d2d worlds that give you more options I believe

Oh wow. I didn't know that. Shame I'm on console now. I wonder if we will get mods and other fun stuff eventually.
Not likely given the hardware specs of the Series-S.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by william_es: I guess I just don't get this hatred of the whole magazine system.

Are people upset because they can't follow some insane ark like in rust, when 10 minutes after the server opens up they're rolling around with an ak-47 & bombs and they start raiding other players bases? Does it just piss off the pvp players because they can't join a random server and then be raiding in no time flat?

And the whole learn by doing thing made n...
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10 Feb

Comment
    faatal on Forums - Thread - Direct

Sorry, I can't. I will be busy for the next few weeks hand crafting YOUTOOZ of grass.