7 Days To Die

7 Days To Die Dev Tracker



Comment
    Shurenai on Steam Forums - Thread - Direct
Currently the biome layout is semi-fixed; There will always be forest in the middle with other biomes ringing it; though the size of each can change and the order of biomes around the outside can differ.
Comment
    Shurenai on Steam Forums - Thread - Direct
If it hasn't changed since I last played the mod in like..A16, the class papers are a usable or placable item that will give you a set of items relevant to the class. So check if it has a "Use" or "Read" option; Or if it can be placed on the ground to loot.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by SylenThunder:
Originally posted by kek: Timestamp stats for food of thought.
Steam: 17,648 In-Game

Breakdown below.
Servers: 11,790
Players: 2,641
Unaccounted: 3,217
Out of curiosity, where are these numbers pulled from?


Also note, Servers don't count as players, so your math skills are way off.

Perhaps the OP figured that a server isn’t counted unless it’s currently populated, and that “Players” measured the number of players not on any server, e.g. playing single player. That would still ignore the possibility of more than one player on a server though, which under this interpretation could still explain the “unaccounted” number... Read more

Yesterday

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by kek: Timestamp stats for food of thought.
Steam: 17,648 In-Game

Breakdown below.
Servers: 11,790
Players: 2,641
Unaccounted: 3,217
Out of curiosity, where are these numbers pulled from?


Also note, Servers don't count as players, so your math skills are way off.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by 돌아오지마:
Originally posted by kek: Timestamp stats for food of thought.
Steam: 17,648 In-Game

Breakdown below.
Servers: 11,790
Players: 2,641
Unaccounted: 3,217

ya the game was never more than around that active.
Ehm.. Kindof Incorrect?

https://steamcharts.com/app/251570
http://prntscr.com/10742in
Since A18, Nearly every month has had a greater average player count and peak player count (A18 w... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Are you in the prefab editor? Try selecting a volume that includes the missing block with the z key, and then press j to delete everything in the volume.
Comment
    Crater Creator on Steam Forums - Thread - Direct
A warning would be nice. I think that’s the point of the timer, but it’s not very clear to the player.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Mardoin69: While we're on the topic...... shouldn't 'blood moon' be in conjunction with the cycle of the Moon instead of a 'day of the week' or every 7 day's? I mean within a month we have no moon, quarter moon, half moon, 3/4 moon, and full moon (usually.) And, a full moon could seemingly be 3 nights long..... technically it isn't but it seems like it looking into the night sky. Just seems more logical "Blood Moon" would be in conjunction with the moon cycle. Ofc.... this game is a game and not all that logical anyway, lol. So, for day of week, I'd have to agree Sunday night cuz then we all dragging but Monday morning exhausted from our Shenanigan's of the weekend.

On horde night, the moon in the game literally turns red, and it’s full ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Amanoob105: LCB. Makes blocks within its area harder to damage and not really anything else.
This only applies to damage versus other players, and is entirely dependent on how the session/server is configured for the protection multiplier. It does not affect the hardness of the protected blocks against zombies. (a common misconception)

Also note that a LCB will block POI sleeper spawns inside it's protected area if it is placed after the POI is fully cleared. It will not block random biome spawns, wandering hordes, screamers, screamer groups, or bloodmoon spawns.

A bedroll will block POI sleeper spawns inside it's protected area if it is placed after the POI is fully cleared. It will also block random biome spawns. It will not block wandering hordes, screamers, screamer groups, or bloodmoon spawns.
Comment
    Shurenai on Steam Forums - Thread - Direct
I think horde nights are Monday. Worst day of the week. Weekends over, and the hell of hard work begins. :P
Post
Alpha 19.4 B7 Experimental is out.

This is how you access the A19.4 exp build:

1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.

Forum Release Thread[community.7daystodie.com]

Added
  • New ambient sound system and content
  • Add focused block to DebugShot

Changed
  • Disabled Christmas themed loot items

Fixed
  • Falling Debris Entities Cause Rapid Damage during Fall-Duration
  • AP rounds not working as expected
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/3028079157130129664]here[/url].
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’ve always pictured the Blood Moon as occurring on Saturday night going into Sunday morning, the traditional end of the week in US culture. I’ve also proposed the UI be changed from e.g. “Day 55” to “Friday,” now that absolute day number doesn’t matter, so that people don’t have to do the mental math to figure out how far away the next horde is.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Fullgrim:
Originally posted by Shurenai: I've tested it plenty. Blocks are set to give a specific amount of resources when mined in entirety; A block of stone will give, for the sake of example, 100 stone(then magnified by your Motherload perk level), whether you mine it by punching it, stone axing it, iron pickaxing it, steel pickaxing it, or augering it. However, each one of these things does the task faster and faster than the one before it. The amount of stone you get per 'strike' also depends on this; If you do it all in one hit, you'll get 100 st...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Fullgrim: LOL is that true? no it isnt.... fact is zombies knows your weaknesses on structures and such so they will make an entry. so again useless advice here... fact is you shouldnt use them for farming. Best thing is use more time to get resources and get more of it...

so shall we take a look at the resource you gather with pick axe and axe and shovel compared to chainsaw/augers? cause it really sound like you havent tested this but i have.
YOu can get more by saving other resources and use the basick tools than endgame. Thats kinda insane when you think about it. Why would you put yourself in danger when farming? why? so again pretty useless tbh. Thing is they should give you more. not by much but a bit more or around the same. that be ...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by fran:
Originally posted by Shurenai: Think of it like this... You're building a machine, You've got a tentative blueprint and built a part of it, It works- It's not perfect but the part appears to work without causing issues. It could be fine tuned, It could be polished...But you haven't finished the rest of the parts for the machine yet, so you can't really put it through it's paces and ensure it will work properly in the end.

So, what do you do? Do you spend your time refining, tuning, and polishing that single part, when you know it could b...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Well..Simply put, Auger and chainsaw are tools you would use with proper preparation.

Set up a tree farm, Enclose it in walls, place traps/spikes/etc around the walls; And then you can come chainsaw the enclosure down on a whim and not even see a screamer. Do remember that screamers do NOT summon zombies unless they SEE the player.

Same with mining. Set up a perimeter fence with some traps and you can go to town without being interrupted by screamers constantly.

Done properly, you have 25k MORE in the same time, not less.

Edit: Also to note, 1: It's now known as the Activity Map, because a lotta people keep confusing 'Heat Map' with thermal temperature. And 2: mining Iron makes significantly more activity for the map than mining any other material. So for iron specifically, if you're doing it with an auger you absolutely need defenses. Even with a pickaxe at full clip mining iron you'll spawn screamers.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SiEgE:
Originally posted by Shurenai: You wont find A19 patchnotes in A20 news though? You'll find it in the pinned thread named "Alpha 19 Official Release Notes" which is two down from the A20 news post.
which wasn't updated since Dec 12, 2020?
Was that just a beta branch update moved to the master branch?
Yes, that one. The latest post is marked A19.3 experimental but is the same build as the current stable, nothing changed from the experimental b6 to the stable b6. If there's missing experimental notes, lemme know and I... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SiEgE:
Originally posted by SylenThunder: You quite literally need to learn how to read Pinned threads before you post.

I'd won't blame pmr for that question, because I too find current information sources quite confusing.

For example - I, personally, wouldn't even assume finding A19 changelogs in a thread, named "A20 news". I've entered looked up at the thread, got to the last page and found no changelog posts.

Information like "just check the official forums" shouldn't be presented as "check out this thread to get...
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