7 Days To Die

7 Days To Die Dev Tracker



Comment
    Shurenai on Steam Forums - Thread - Direct
Really depends about what 'Like This' means to you.

Do you mean zombie games in general?
Do you mean a game where you can build?
Do you mean a voxel world where you can modify any part of the game world?
Do you mean games where you're on a strict time limit to defend against an inevitable threat?

All of these would net you different suggestions. So, What do you like about this game that you'd like to see in another game in order to try it?

Yesterday

Comment
    faatal on Forums - Thread - Direct

His fix seems fine. The new hang was a decoration threading issue, which I think I fixed. We also found another error with getting an animated block update while the world is downloading, which I added a fix for.


They are hitting the servers HARD to find bugs, so some of these may not even happen in normal play.

Comment
    faatal on Forums - Thread - Direct

Yeah, well they already got the server to hang. Not sure if it is another issue with water, something else or the world being a bit old and abused. Testing continues...

Comment
    faatal on Forums - Thread - Direct

He submitted a fix, so hopefully it is fixed in testing.

Comment
    SylenThunder on Steam Forums - Thread - Direct
I mean, to be honest, any suggestions posted there are likely to never be seen by the developers. That isn't even counting the fact that this title is nearing the end of the core development cycle when features would be added.

If you really want your suggestions to be visible, then you would post on the official forum. Again though, keep in mind that it is likely too late for anything other than some minor tweaks or settings to be worked on.
https://community.7daystodie.com/forum/9-pimp-dreams/
Comment
    faatal on Forums - Thread - Direct

Things are looking pretty good at this point bug wise. Most of the current must fixes can be done during experimental. We only have one major bug that needs to be fixed before experimental, which causes the server to hang from what appears to be POI resets triggering water updates. The water sim programmer is working on that one. Granted we may find other nasty bugs as the testers continue testing.

Comment
    faatal on Forums - Thread - Direct

That is not new to A21. A20 has the same chance (I don't remember the exact numbers), although it is a lot easier to get your vehicle to the destroyed state in A21.


The solution is not to trash your vehicle, and if you do, then repair it. Like lots of things in the game, it will be open to tweaking based on long term play and not knee jerk reactions.


31 May

Comment
    Shurenai on Steam Forums - Thread - Direct
There's been no update. But it's possible you were opted into a beta option in the beta menu that has been removed or that you no longer have access to, which would auto-update you to the default stable branch.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Freak: how would zombies have the brain to try to run silently? they don't even have the brain to find the door to a bunker with a tunnel.
Instinct. Even dumb AF animals have the brain to run silently.

By contrast, navigating a complex manmade structure isn't a natural instinct; Nor is putting several unrelated locations together like +=OMG ITS A BUNKER I BETTER BREAK IN THE DOOR; That equation requires deduction and a leap in logic to conclude that that bunker door specifically is related to the reasons that lured the zombie over.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by JoeSloeMoe:
Originally posted by LORD_K: I don't remember this in previous versions as I could only play up to vs.14 on old hardware, now it's been fine with slightly better hardware.
And I thought of something simpler, but it seems interesting to attract zombies by the bad odor :)) .
Yeah, back in the day the odour of meat would attract zombies. Anyone know why it was removed? Am wondering if the calculations add too much cpu usage or maybe it was just not the direc...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SylenThunder: I know this has been in other games previously as well, but I'm thinking of how it's handled in No One Survived in particular. The more your cleanliness goes down, the more detectable you are by enemies. Affects both stealth, and just walking around.

Would be interesting to see it paired with the original smell system if that ever returns.
Personally I think it would rather have an opposite effect- Zombies would not be as easily able to recognize your location by scent if you're unclean, but Animals would.

Reason being, Zombies are hunting for the player based on their remnant knowledge and instincts of a modern world- Lights, fires, mining and other activities, etc. So, A 'Cl... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
I know this has been in other games previously as well, but I'm thinking of how it's handled in No One Survived in particular. The more your cleanliness goes down, the more detectable you are by enemies. Affects both stealth, and just walking around.

Would be interesting to see it paired with the original smell system if that ever returns.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Tech: I have 3700+ hours in the game and all but like 12 of them are solo. I have never and will never like the system where the "timer clock" keeps ticking even when I am not playing. So if I log off for sleep and work but some guy who plays 14 hours a day stays on I come back to days and days in game gone and mobs are harder + get slapped with a horde night.
If you weren't aware, mob and horde difficulty haven't been tied to the game day for a few years now. It's based on your own personal gamestage.
https://7daystodie.fandom.com/wiki/Gamestage

30 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
I used to play a fair amount of PvP in this game, but the last few years it hasn't been all that great.

Lately I play pretty much solely on servers with 2-3 other friends. If I'm playing solo it's usually either testing mods or trying to replicate bugs.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by STDRandom Lead: you hit them with something. doesnt matter what but most either punch them or use the stone axe.

just realized i might have been trolled. 234 hours into the game for op. HIghly unlikely they never figured out basics.
Also highly possible that their 234 hours came, yknow, 7 years ago or something in like Alpha 10... Back when you pressed E to harvest, not smacked the crop. :winter2019happyyul:
Comment
    Shurenai on Steam Forums - Thread - Direct
100% PVE, Mostly solo, occasionally play with my sister.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The OP's question is answered. Commentary about how you didn't like the style in which someone else's response was written etc. doesn't answer OP's question and is off topic. Locking thread.
Comment
    Shurenai on Steam Forums - Thread - Direct
I'm a weirdo, I basically don't. Only time I visit other biomes is when looting/questing, or when I want to use one of those other biomes as a starting biome which is rare.

I plant my roots, And near those roots I stay.. I don't feel it to be as absolutely imperative to rush the higher tier biomes for loots as other players seem to.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Marshall:
Originally posted by Yuri: Oh, So I think I'll keep playing normal, thanks :D
i think you would be better off just shelving this game. by the time youve made any meaningful progress a update with be out breaking your save file, followed by another update and another.
you see where im going with this right?
And at no point are you forced to update if you don't want to. Want to continue your A20 save? Opt into A20.7 in the beta menu and you'll n... Read more

29 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Just a fair warning, The game's general difficulty, of zombies you encounter in general/in POI's/on horde nights is based on your player level- The higher your level the higher your gamestage and the more difficult/more numerous zombies you'll encounter.

So power leveling is perhaps a bit counter-intuitively a detriment to the player unless they know what they're doing- Which as a new player, you don't. Same thing for increasing exp gain via the save settings; 300% exp will certainly make you gain levels 3x faster, but it means difficulty ramps up 3x faster too and that can catch you off guard for sure.

This isn't to say you shouldn't powerlevel at all ever. Just, keep the above in mind and level in moderation.



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