7 Days To Die

7 Days To Die Dev Tracker



Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by jamesc70: Silly me, the "not-a-copter" called a gyro-copter. :steamfacepalm:

It is a video game and at the end of the day, game play trumps all. Making an argument about how it would work 'in the real world' is not really a good argument when we can dismantle cars with a wrench in 10 seconds, and of course - zombies.

You guys enjoy the way it works? The example about getting on top of the hospital would be way easier simply by jumping and stacking wooden frames under your feet... seems a bit off that the gyrocopter would be the worse option to get on top of tall buildings does it not?
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by jamesc70: Silly me, the "not-a-copter" called a gyro-copter. :steamfacepalm:

It is a video game and at the end of the day, game play trumps all. Making an argument about how it would work 'in the real world' is not really a good argument when we can dismantle cars with a wrench in 10 seconds, and of course - zombies.

You guys enjoy the way it works? The example about getting on top of the hospital would be way easier simply by jumping and stacking wooden frames under your feet... seems a bit off that the gyrocopter would be the worse option to get on top of tall buildings does it not?
Well, Sure, Making an argument ... Read more
Comment
    Gazz on Forums - Thread - Direct

That's an easy question. A bunch of countries flat out ban games with violence against children.

Comment
    Shurenai on Steam Forums - Thread - Direct
It flies like a plane because it's basically a plane-o-copter. It's not a helicopter- It's a gyrocopter. It achieves lift through forward momentum like a plane with wings; But uses helicopter like blades as a stand-in for heavier wings, allowing it to be lighter and achieve flight more easily.

Historically speaking, Gyrocopters were the in-between phase of going from Planes to Helicopters.

Edit: And to mention, As janky as it might feel, It's one of the most accurate representations of gyrocopter flight I've seen in a video game.

Yesterday

Comment
    Shurenai on Steam Forums - Thread - Direct
It is not lost permanently, but, you do lose access to the perk until such a time as your int reaches 8 again; be it via the glasses or via purchasing level 8 int properly.

This applies to ALL stat bonuses from items and foods- While active, you can purchase skills that require the raised stat; but when the temporary buff is removed, you lose access to the skill(s) till you get the requisite stat again.
Comment
    Shurenai on Steam Forums - Thread - Direct
Equipped mods matter. Every additional mod is a 15% boost to the primary attribute of the tool; in the case of a pickaxe, that would be Block Damage.

Q5 items have 3 mod slots.
Q6 items have 4 mod slots.

So, modded out, Your Q5 would have 136.3 block damage, and your Q6 would have 148.8; And thats before accounting for additional effects the mod provides aside from the baseline boost- Such as bonus damage to stone, or iron, or added durability.

And given that the pickaxe's primary purpose is block damage, your Q6 is definitely superior.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Teresa: Workshop support will be implemented, but not until the game is finished.
And mostly not until the modding platform structure is completed.
Comment
    faatal on Forums - Thread - Direct

Zombies may get some accessory variation past a20, but those features have nothing to do with each other.

Comment
    faatal on Forums - Thread - Direct

The feature should be in a20. How much it will be used is unknown.

Comment
    faatal on Forums - Thread - Direct

It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.


Redesigning hundreds of POIs to be modular is not happening in a20.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sebby140: thank you very much were on day 6 right now, i would not have the time to start a new person if it didnt come back
To be clear, The special quest won't come back. It's gone. You'll have to find whatever trader it lead to the hard way.

But, the trigger for Tier 2 quests is the completion of 10 quests; Not the completion of the special quest. The new trader you would have been lead to would already have T2 quests as you had never been there before(Unless you previously found it by chance while exploring).

And the traders you already know about will update to tier 2 the day after completing the 10th quest.

The same stands true for T3, T4, T5; Known traders update their quest list the day following completion ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Seftak: Isn't this kinda property theft if it is their models?
Kinda depends on what you do with it afterwards, doesn't it?

If you take it, tweak it, and put it in your own game it's essentially property theft.

If you take it, tweak it, and put it back in in place of the original, you've got a weapon model mod.

The very foundation of modding is built upon taking of the game, changing it, and putting it back.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The 4x4 is also the only vehicle that can carry multiple players, which is a big advantage but (obviously) only in multiplayer.
Comment
    madmole on Forums - Thread - Direct

Zombies.


06 May

Comment
    madmole on Forums - Thread - Direct

I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.


There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.

No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Good point, OP. Changing the name from “spider” zombie to “frog” zombie sounds like a good idea, assuming their behavior is decided. It’d be similar to the change from “feral” zombie to “wight” zombie (although that was because feral had multiple definitions in game, rather than it not fitting the behavior).
Comment
    SylenThunder on Steam Forums - Thread - Direct
Plus calling it the "Frogger zombie" really doesn't incite the same level of fear. God that scream they do still makes my heart skip a beat sometimes.

At one point, they were one of the most feared creatures in the game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
When it is ready.

Sometime after a19.5.

Anything more specific will not be given.

Play for today, not for tomorrow. :munchies:
Comment
    Shurenai on Steam Forums - Thread - Direct
Because they originally did climb up walls. But it was removed and replaced with the jumping system. Anyone who played in older alphas will remember them as wall climbing spider zombies.

Plus, in the game files, ingame questes, and on the wiki they're still called spider zombies.



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