7 Days To Die

7 Days To Die Dev Tracker



Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Las:
Originally posted by Roland: It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass.
Serious question. Is this something that was said by the Devs themselves? Or just an assumption on your part?

I question it because I highly doubt this is an impossible task to achieve. Especially in a voxel based game. I could be wrong but it seems like something like this could easily be implemented but the devs...
Read more
Comment
    Roland on Steam Forums - Thread - Direct
Try increasing your field of view to the max of 85. That can be done in just the options screen from within the game.

You could also try disabling dynamic mesh and see if that smooths out your framerate.

Yesterday

Comment
    Roland on Steam Forums - Thread - Direct
Correct. It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass. Perhaps placing wood or concrete blocks and painting them with a grass texture might work. I can’t remember if there is a grass texture for paint or not. But terrain blocks will always revert to the surrounding biome texture and it is the nature of the biome generation tech so definitely hard coded.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by fjrehazard:
Originally posted by Roland: Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

You know what the OP means.

I do but placing blocks is never going to work. The technology used for biome generation forces terrain blocks to match the assigned biome. Since I’m a solutions type guy I’m giving the only way to create a grassy plains biome which is to remove all the trees rather than try to transplant ter... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

01 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Space allowing, I'll prefer to get everything in it's whole form. I'll set up a chest or several outside a POI to store things.

Space disallowing, All iron things get compacted into plain iron, all lead to lead, wood and stone get tossed, nitrate and coal get tossed. I'll avoid scrapping brass to brass though if I can help it, and will toss lead first

Basically a systematic order of valuing- Anything I can easily harvest gets compacted or eventually tossed in favor of other things.. Iron, Lead, Nitrate, Coal, Wood, Stone, Clay, etc.

As I get a bigger inventory to ferry things, I stop scrapping things. So, once i get a bigger vehicle, or once i get a drone, i'll scrap less and store more.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by S.M.I. Dysthymia:
Originally posted by cesa210: Then why thee yellow ones last forever (more like an hour or more) the same for red ones.
I've been playing 750+ hours and have never come across or seen a red bag drop after killing tons of zombies. Blue and yellow bags but never a red.
Blue and reds are a relatively recent adition as far as things go.. Circa A20, I think. Reds are extremely rare and also can only drop from the most dangerous zombie types(Like... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Loco:
Originally posted by Roland: It worked well for what it was. The changes are something much more engaging and fun (imo). Hope you find it fun when you can get your hands on it! I definitely appreciate your willingness to give it a good try. :)

Change for the sake of change is never a good thing. This looks tedious and annoying, running back to a base to check a dozen or two dew collectors regularly is not my idea of fun.
Unless it's severely different tha...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
If you want my advice, don’t outsource the fun of picking a character build to all of us! Enjoy exploring for yourself what perks & skills allow you to do. If you don’t like how it plays out, you can use Grandpa’s Forgettin’ Elixir to reset, or start a new game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
And the pinned topic with information was literally just updated a couple of days ago.

OP might try harder at looking for information before trolling the forum for a lack thereof.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Marmarmar34: I'll still play it, but it feels strange to change something that's working pretty well already.

It worked well for what it was. The changes are something much more engaging and fun (imo). Hope you find it fun when you can get your hands on it! I definitely appreciate your willingness to give it a good try. :)
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by FT: Then they're adding a new DewCollector for the player to craft within the first few days that completely gets rid of thirst altogether. As soon as you can collect/sell $1500 worth of stuff (aka, a little more than a single book...something experienced players can do by day1-3) you can craft a magical drink station that completely negates thirst as a problem.

You've got this all solved and minimized in theory and decided it is completely trivial. I'm excited for you to actually play it and see whether it really is as trivial as you seem to think it is. I think you'll be pleasantly surprised-- unless you want it to be trivial.

The devs are sending mixed messag...
Read more

31 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Tbh it's incredibly down to user preference. But general user sentiment is that Strength and Intelligence are OP in their own ways- For general playing, Strength is a better option between the two, as Int's combat style is weak early into the game.

General sentiment aside, Pick the main stat that has the weapon types you like most- Like shotguns? Go Strength. Prefer assault rifles? Go Fortitude. You're also honestly going to want to spread points around to pick up minor abilities sooner or later, so you'll end up with points in each tree, with your combat tree taking the lead.

That said, I personally have played at least one playthrough focused purely on each tree, and while their playstyles and approach are different, I never really felt any of them to be wanting. The way you have to play each tree IS different though.
Comment
    Shurenai on Steam Forums - Thread - Direct
Delete, no. The saves will still be there, and you can continue to play the save by remaining on A20.x.

But it will not by updated to A21- You'll have to make a new save in A21 to play with A21 changes.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Remnar: How are calculations not simple when it's just addition? Battery 1 charge + Batter 2 charge... etc.. Each battery could determine if a cable is connected and if that cable is connected to another battery allowing you read that batteries contents and so on and so forth. I maybe not be a software engineer or a dev; but damit if I can use my common sense to solve an issue so can you. Or are you going to tell me it's not possible because your code is nothing but a jumbled up ♥♥♥♥♥♥♥ mess of hacks and other peoples code?

The OP's example does sound simple. As I said, I can't think of a reason for why it wouldn't work, and it may in fact be a bug. If it bothers you, I'd encourage you to follow the ste... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
There are deliberate limitations to keep the calculations simple. Most notably, you can’t have multiple inputs. However, I can’t think of a reason for what you describe, if I’m understanding your setup correctly. You may be experiencing a bug.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I have thought it would be useful to have an invisible sign. That is, just the writable aspect with no backing, so it could be placed in front of whatever block. But for lying flush against a partial shape block… I don’t see how that could happen for the reasons described above.

One thing the devs have discussed more recently is a more robust decal system, e.g. for road markings. If we’re lucky maybe that (still theoretical) tech could be borrowed for the case OP us describing.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lesh-9: By the community, sure. A few times over the years.
By the devs? -No.

And I can't blame them. The CPU resources needed for structural integrity alone would make that an absolute nightmare. It already is.

Clustering the voxel universe even more would pull this game out of "possible with today's technology" than it already is.

They're doing a great job with what is available with current tech. Maybe when technology catches up.
Actually, slightly incorrect here. Early-on in development they did consider switching to micro-voxels, and looked into it. They discovered that it would require re-writing most of the base code for the voxel blocks, and that it would add a huge... Read more

30 Jan

Comment
    Roland on Steam Forums - Thread - Direct
It is better now and if creative mode is your thing when flipping buildings, A21 will be even better. The reason is new custom decorative blocks galore many of which are only accessible via the creative menu. A20 added some but A21 is going to be a wonderland for players like yourself.

On the downside there are still very limited textures.