7 Days To Die

7 Days To Die Dev Tracker



Comment
    Crater Creator on Steam Forums - Thread - Direct
I think you should put a flat block at the base of the ladder. Or if the zombies are in the trench, extend the ladder down to the bottom of the trench. While zombies theoretically should be able to jump short gaps and navigate odd shapes at the base of the ladder, this would give them the easiest time trying to climb onto it.
Comment
    Crater Creator on Steam Forums - Thread - Direct
In single player, if you log out of the game, then the quest will reset and be ready to begin again when you log in again. I assume this works in multiplayer, too. So instead of restarting your dedicated server, the client doing the quest could log out of the server and log in again. Hopefully that would be more convenient.
Comment
    SylenThunder on Steam Forums - Thread - Direct
No, they do not.
Comment
    Shurenai on Steam Forums - Thread - Direct
Sounds like you (or someone else if multiplayer) recently did a quest at that location; There's a cooldown on repeating quests at a POI. Either way, if you just wait a few hours to half a day it should allow you to start the quest...Sometimes reconnecting if SP will reset the cooldown too.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I'd love to share, but NDA. Maybe they'll bring it up in tomorrows stream.
Comment
    Shurenai on Steam Forums - Thread - Direct
As Sylen says, the game's primarily designed around 1-8 player co-op. Further, Most people play with their friends in private servers (Dedicated or non) that are passworded so only they can enter. More still just play solo, Or pick up friends from the meeting room- but again, passworded and private.

Not many people host public dedicated servers that aren't PVP centric, because there's just no way to verify that anyone who joins doesn't come with ill intentions- And most people don't want to come back to a ransacked base, Or get screwed over by a random training zombies on them and other such stuff.

There are no Developer Owned dedicated servers like other games- Everything is player hosted.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by AleaToRy: I mean dedicated servirá 24/7
Same answer. Server is only designed to support 8-player co-op. This is not an MMO.
With good hardware you can get up to 20 players if you maintain it properly. With extreme hardware you can get up to 30. Those are exceptions to the rule though.

This isn't like Ark or Conan where the servers are designed to run 70+ players because it's a static map. 7 Days requires a lot more overhead than other games because of the nature of 3D Voxels, structural integrity, and a much more complex AI.

Yesterday

Comment
    SylenThunder on Steam Forums - Thread - Direct
Game is designed for 8-player co-op. No more.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Every other game you play is a 2D game with static terrain, and has gone through the final optimization phase.

Turn off every option with the word Reflection in it. They haven't been optimized at all yet.
Also lower your resolution to 1080p. This is a voxel game. Higher resolutions will tax your system considerably more.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CoinSpin:
Originally posted by Sanguine: Ah more pointless modifications. Fair enough and thanks

I was a little annoyed by this at first, but there's logic behind the decision that made sense to me later on.

If, for example, you are wearing night vision goggles, have a helmet lamp, and are wielding a weapon with a flashlight or laser pointer attachment, F is the toggle for each one of those items. If you press F, which one do you want to toggle? Do you want to do a "keep tapping F until you get the exact right combination of...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Ming:
Originally posted by Crater Creator: I feel your pain. I like the tacticool look of my black compound crossbow with a laser sight. Unfortunately when equipped, F toggles the sight on and off instead of my night vision goggles. :bummer:
I am assuming you are aware that you can Hold F and will be given the choice of what to turn on/off? I know its not as fast as just hitting F once, but it does work.

Yes I’m awa... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
I feel your pain. I like the tacticool look of my black compound crossbow with a laser sight. Unfortunately when equipped, F toggles the sight on and off instead of my night vision goggles. :bummer:
Comment
    Crater Creator on Steam Forums - Thread - Direct
Zombies are placed throughout points of interest (buildings) in an initially inactive or 'asleep' state. These zombies are called sleepers. So when you're doing a quest "zombie" and "sleeper" can be used interchangeably, unless some external zombies come in.

As you probably noticed, when you start the quest again, the entire point of interest is reset, including all the sleepers. So it makes sense that resetting the quest would remove any lingering zombies from the last attempt.

If you weren't seeing any compass dots or waypoints, then it's possible that you missed so many zombies that the game wasn't ready to highlight the remainder. Or there could be a bug. But the intention is that if you take the intended path through the point of interest, directed by which ways are open and visual cues, you'll naturally encounter all the zombies.
Comment
    Crater Creator on Steam Forums - Thread - Direct
When there are only a few zombies left and the quest is still active, you should see colored dots on your compass guiding you to the remaining zombies. Practically speaking, it’s frequently a vulture that’s stuck up in a ceiling somewhere, or a sleeper you snuck past and never noticed. If there’s a whole sleeper volume left, you should get a waypoint on the screen.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I’d like to be totally clear about one thing. You are not setting the number of zombies. You are setting the number of zombies at a time. You’re setting the bandwidth, not the throughput. And as mentioned, you’re setting it per player.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by LtKillPuppy: Tip: If you turn off shadows entirely it seems to disable the eye adaption pass.

I didn't know that. Thanks for the tip!
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ming: I feel you are exaggerating with the 70 zombies thing. If your blood moon count is set to ten, then their will always be 10, per player. So 20 attacking the two of you nonstop. Kill one and its replaced over and over again till the blood moon ends.
Correct. And if we go by GS120 for the players together, that will get them a GS115 horde.
So that's 37 in the first grouping, 37 in the second grouping, and 37 in the final group. Note that max alive used to be per party, but is now per player.

So assuming you are able to kill all of each grouping before that stage ends, you would get a total of 111 zeds for each player. So 222 zeds total. At least assuming you kill the fist section before midnight, the second section b... Read more

23 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please follow the instructions in the pinned threads of the Bug/Crash Reports section.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Earth Dragon: And it's the "Always green in the center" build that is honestly the most off-putting change. It was extremely fun to sometimes start in the center of the desert, and that's the most unfortunate part of the new direction. It seems like there could easily be 2-3 "level 1" Biomes instead of just the forest being the base.

Knowing where you start just ultimately decreases the "survive YOUR situation" feel of the older maps. I really hope they correct from this course, and make increased difficulty and better loot more based on relation from the center and less strict Biome dependent if thats the route they feel they have to go
Unfortunately, what you(and I) found fun, the larger majority found infuriating. Starting in a... Read more



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