7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    faatal on Forums - Thread - Direct

Yesterday I worked more on weather storms. It is happening in all biomes now, with increasing frequency/duration based on biome difficulty. Split rain and snow into light/heavy so we still have that variety which is separate from storms. Today back to finishing improvements to RWG wilderness road connections.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Rommell8: Im fairly new to this game, but why would we waste time farming and building when the new update in 2 weeks will wipe everything out? Or will it?
If you're new, you should not be opting into unstable experimental test builds. The update you care about isn't coming out until sometime in May.
Comment
    faatal on Forums - Thread - Direct

I don't think so.


31 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
It looks like that Beipanjiang bridge is built like this (top view).

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Notice how only one side of each white pillar block is touching the load of the bridge in red. A small adjustment will yield much more support under 7DtD’s deliberately simplified calculations.

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Now the white pillar blocks are touching the load on the north and south faces too. Each face can bear its own load, so this is much more stable.

If you don’t like the pillars encroaching on the width of the bridge deck, simply stop building up once the pillars get that high. Anything above the bridge deck is superfluous for SI, so leave it as part of the flush top surface. Your bridge will look different from the real one, but you’ll build it more efficiently with fewer pillars needed. Th... Read more
Comment
    faatal on Forums - Thread - Direct

Storms are in biomes.xml and per biome like this:



The buff does the damage, so that can be modded too.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Hard to say without a log. Instructions are in the Pinned threads.

30 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Invader Zim: I'm more interested in how you got either of those weapons by day 2.

Huh? Nobody said anything about day 2 before you did.
Comment
    Roland on Steam Forums - Thread - Direct
Sounds like one of the mods in your c*cktail isn’t happy with another. Purge your mods folder and then add one mod at a time and test after each install until you get to the one that is incompatible.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dreaming Prince:
Originally posted by Macdallan:
The base damage was:

9mm Pistol 44.3
M60 82.6
AK 48.6
Tactical Rifle 62.9

kinda odd how a 9mm pistol have about the same damage number as a 7.62 fired from a (relatively short) rifle tho
Range and accuracy are largely different.

29 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Jonnson: snip

It sure sounds as though you’re staying in the deliberately less scary places, when you talk about not seeing animals & other enemies spawn at night. Last time I made a base in the wasteland city, there were always enemies at night. I’m talking multiple dire wolves or zombie bears, every single night. Not from screamers or Blood Moons, just prowling the city ready to notice you. Even during the day, it was cumbersome to do any significant building because there was always another zombie to interrupt you. I’d go through so much ammo just trying to get the local area secure for a few minutes.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The kinds of things you cited [edit: in the top post], like changes to obtaining water or collecting magazines… it’s not clear those made the game any less scary (which, like you allude, is a separate discussion from difficulty). They did make the game pretty dang bright even at night, so that’s less scary. But on the other hand,
  • One of my more recent oh ♥♥♥♥ moments was when a dog damaged a metal door until the hole was big enough for it to squeeze through and run after me. They couldn’t do that before.
  • Not only did dire wolves (and other animals) get a visual makeover to look much scarier, but I swear they seem to ‘play dead’ sometimes when hit before moving again, which makes it very unsettling when you can’t tell if they’re really down.
  • There’s now a night-only quest type.
  • The game can put the Blood Moon on random days and give you no warning until it occurs, if you set it that way.

None of th... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
You can play on the deck now. Just copy your saves.

Steam Cloud is not available because of the size and number of files required for the save.

Also note this was literally asked like two days ago. Don't make duplicate threads.

https://... Read more

28 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Sure. There are plenty of mods.
Comment
    faatal on Forums - Thread - Direct

April 15 is a Tuesday, so that was an approximate date as we would not initially release a major new experimental on a Tuesday. An actual public release date would be a Monday, so maybe the 21st. I probably need 3 more days of work on it code/xml wise. I also have new zombie work to be finished, so it will be tight. On the other hand, we don't have to get everything perfect to start experimental, so some changes can happen during exp.

My general target is once a day with some days being skipped, but that is just a guess until the team plays it a while. They will not last anywhere near an hour of realtime.
No Man's Sky and Stalker both have similar concepts which I refer to as examples of how it could work.

Comment
    faatal on Forums - Thread - Direct

I was not going to say anything until it was more done, but yes I started prototyping our existing storm weather being more dangerous looking and harmful to the player. That was approved yesterday and our particle artist has started doing better effects as I just did a cranked up version of snow for the snow biome. The timing was global, but is now per biome as harder biomes will probably have more frequent storms. There will be some new UI messaging telling you to take cover or get out of the biome if it is also hazardous to you as the hazard system runs in parallel with the storms, so both could be happening to you.


27 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Your data on a server you connect to is saved on that server. Except for the player profile that defines how you look.

Your local data for games you host, or for SP games is stored locally. There is no cloud for that because there are too many files that are too big. It isn't an option for the developer to activate it, because it exceeds the limitations set by Steam.

A simple search would have brought you all of this information, because someone asks about once a month.

26 Mar

Comment
    faatal on Forums - Thread - Direct

No DX12 changes other than using a newer version of Unity. No DLSS support, but there is a chance someday.


FSR has been updated to a slightly newer version of 3.1. Based on some of the FSR setting confusion on this forum, I did get one of our programmers to add an upscaling setting to the video options, so is no longer in the AA settings.


25 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Trooper Bri:
Originally posted by Cash Siiide: few days you'll have so much water you won't even know what to do with it.

Mid to late-game requires stacks of duct tape. So I know what I'll need to do with it.

The first iteration of the dew collector was tough for new players. You needed to buy the purifier before you could make one. That was the closest TFP ever made water a real problem in the game. And it got quickly nerfed when the "survival" howlers fre...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
There’s a grace period where biome zombies won’t spawn near the player until they leave the area or several hours have passed. You may be able to disable this; I’m not sure. But it would be via modding if you can, so I’ll move your thread to the Modding sub-forum.

24 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
These topics have already been discussed to death. We really don't need another thread for them.

Water
Water please

food and water

... Read more