7 Days To Die

7 Days To Die Dev Tracker



Yesterday

Comment
    faatal on Forums - Thread - Direct

Yes. I've been developing A21 using 2021 LTS. Currently on 2021.3.3 with plans for the rest of the team to switch in a few weeks.

Comment
    faatal on Forums - Thread - Direct

1 No new mods, but showing the mods on the vehicle. Don't know if it will make A21.

2 Not yet.

3 No changes there.

4 Probably not.

5 I've been working on AI director clean up, some block rendering cleanup, bug fixes and improvements for our new opaque+glass blocks (downgrade, upgrade, drops).

6 I don't make videos, but the day may come when I feel so inclined.


20 May

Comment
    faatal on Forums - Thread - Direct

It does not. Only the chance to find that magazine returns to the normal default percent. I looked at how they did the percents today and it seems fine to me. Good stuff.


19 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by f(-_-f): maybe time to give the community what they want? (MODS Folder) enable mods to be installed in a more optimised way. and think yourselves lucky that skilled modders want to work on this game. they do a much better job than the dev's anyway...
First, Painting a house or car is a dramatically different thing from Building a house or car. Modders paint (Add content); Developers build (all the functions and mechanics that modders use).. Without the developers building the house/car to begin with, the modders have nothing to paint with, or to paint.

Second, When was the last time you played? 2015?

'Cause TFP LITERALLY bent over backwards and massively rewrote how the game works to read fr... Read more

18 May

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by cgwildwolf11: can i play this build yet ?? and if so how do i get it ?? buy the way, love the game guys , i have over 1000 hours in it and cant seem to stop. thanks
Not yet. madmole was just giving us a peek into some of the upcoming changes.
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/?do=findComment&comment=486369
Originally posted by madmole:
Originally posted by Doomofman: So would I be reading those screens right in saying that once you hit level 3 in Shotgun crafting you'll then be able to make a Quality 2 Pipe Shotgun and then when you hit level 11 you'll be able to make a Quality 1 Double Barrel?

Also, related to this. Will there still be the overlap in Weapon Tier vs Quality. Where a quality 6 stone axe could be better than a quality 1 iron axe?
Yes you move through the pipe shotgun skill pretty quickly. Each tier takes more magazines to move through.
We're removing...
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Post
    /u/ on Steam Forums - Thread - Direct
https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/?do=findComment&comment=486363

Originally posted by madmole: Hi all!
We're very busy on Alpha 21 but I thought I would share the new crafting system and looting changes with you.

There are now tons of new skills that govern unlocking and the quality of items in the game.

A few examples of crafting skills are shotguns, pistols, cooking, armorer, medical, etc.

Perks no longer unlock recipes or govern crafting skills. Many perks are being reworked to add value where before the main value was a recipe unlock.

Books no longer unlock recipes. The ones that did unlock items are being reworked to do something else.



Craf...
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Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
All of the things mentioned are working in the base game. The issue is with your install, mods, or save.
Verify integrity of the game, remove all mods, create a new save. Test.
Then add each of the items you removed till the game breaks again, if it doesn't then try your save again.
Comment
    madmole on Forums - Thread - Direct

We can consider it. Now that it requires great effort to reach the top skill level crafting Q6 doesn't feel so bad.

Comment
    madmole on Forums - Thread - Direct

Right now there seems to be some unity between the three, so I can't tell which is the best. Like it's random enough you never know the best way to get the best weapon, just keep playing, looting and looking at traders, and craft when you can craft something better than what you found. The harder biomes have better loot so go to the wasteland for the best possible loot, if you dare.

Oh and I forgot to mention, but you can find the type of magazines you are after also by looting an appropriate type of crate. For example gun crates have gun magazines, pop n pills crates have medical magazines, mo power has tech mags, etc.

Comment
    madmole on Forums - Thread - Direct

Learn by looting not LBD.

Comment
    Shurenai on Steam Forums - Thread - Direct
Well, the error indicates you put in 16000, not 16384?

But otherwise, I think the client currently has trouble with 16k worlds. Lie would be a bit of a strong word, As 16k worlds were supported in previous versions; Currently innaccurate though, yes. They reduced the default range of world sizes players can make to 12k (12288)
Comment
    madmole on Forums - Thread - Direct

Yes. Sharp sticks magazine improves your spear skill.

Forge Ahead is back in the game too, with new art

Comment
    madmole on Forums - Thread - Direct

I don't know what that is.



Yes you move through the pipe shotgun skill pretty quickly. Each tier takes more magazines to move through.
We're removing any overlap. There is still the concept that a purple stone axe has 4 mod slots so it would arguably be better in that regard.

Comment
    Shurenai on Steam Forums - Thread - Direct
Early game on insane is tedious. Zombies on that difficulty are HP sponges against primitive weapons, and players have no armor to even slightly protect them so a single hit from a zombie is almost half their health.

Most people don't like that tediousness. I'm one of them. The difficulty as a whole is fine- But the early game is just boring having to hit any zombie 30 times meanwhile it only has to hit me 2-3 times to kill me. And the tediousness just compounds when there's multiple zombies at once, and the random ferals at night, the dogs/wolves/bears that even on a lower difficulty with better weapons can be a death sentence for many...

Lotta reasons peeps don't like Insane.
Comment
    madmole on Forums - Thread - Direct

Hi all!
We're very busy on Alpha 21 but I thought I would share the new crafting system and looting changes with you.
There are now tons of new skills that govern unlocking and the quality of items in the game.
A few examples of crafting skills are shotguns, pistols, cooking, armorer, medical, etc.
Perks no longer unlock recipes or govern crafting skills. Many perks are being reworked to add value where before the main value was a recipe unlock.
Books no longer unlock recipes. The ones that did unlock items are being reworked to do something else.


Crafting skill is improved by finding magazines in the game. Mailboxes, file cabinets, book shelves etc can all contain various magazines that improve your skill.
Perking into shotguns for example, increases the odds of finding shotgun magazines, shotgun parts, and shotguns in loot. This makes early specialization work, and you are no longer at the will of the...

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Comment
    Crater Creator on Steam Forums - Thread - Direct
When you look at the Quests tab, what state is the quest in? How many quests are active? Also, are you using any mods, or have you used creative mode?

17 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Turn on Feral Sense in the save options if you haven't yet. There's actually usually a moderate to large amount of zombies just roaming around, but their senses are too weak to find you most of the time. Feral sense changes that and makes it so, if a zombie is nearby, it's pretty likely to notice you.

Also to note, slaying zombies in a given area can/will clear it of zombies for awhile. So, whatever is your most trodden path will definitely have fewer zombies than a place you haven't been yet.
Comment
    faatal on Forums - Thread - Direct

Yes, I've seen an artist making changes to other zombies.