Originally posted by Shax: I am in my 40's and gaming since i was 5 years old on my old Amiga 500 in the 80's, we are not talking about magical fantasy themed potion drinking where it is normal that potions magically disappears. On the one hand the devs were talking about being so realistic as possible and on the other hand nothing make any sense.
Of course you know that even in those fantasy games the disappearing jar from drinking a potions wasn't actually part of the magic system or spell that was cast to get rid of glass-based clutter. So referencing it as magic because it was from a game that was magical has no bearing.
We both know that in all games--whether based in reality or fantasy, whether sci fi themed or magic themed-- there are mechanics that are abstractions of reality for the sake of gameplay. Containers of consumables that never show up other than as an inventory item are a common abstraction used in most all games that have consumables. It has nothing to do with whether it is a survival game, a zelda game, a final fantasy game, or whatever theme or setting you would like to devise.
All games utilize abstraction to one degree or another for one aspect of living or another. Valheim even abstracts thirst and water to such a degree that they are not even present in the game at all. The player just assumes it is all included in food-- and it works perfectly well. This game has gone through a few iterations of different degrees of abstraction for containers of consumables and is finally landing at where the devs want it to-- with consumable containers being represented in inventory with their picture but not actually existing as an object in the world.
i will adjust just fine to the new changes, that is not the problem. But when you are making a survival game like 7dtd with a thirst and hunger system, either stay realistic and true to the survival concept or create a magical fantasy harry potter game.
Don't claim to be making a realistic as possible game, while it is not!
There is very little about this game that is hyper realistic. There is also no law or programmer's constitution that states you must not abstract anything having to do with food or water when making a survival game. There are a ton of survival-like games on the market and they all employ abstraction to one degree or another. Only very few, who are trying to be more sim-like, go deep with things like eating and drinking and pooping and sleeping.
I haven't played Hogwarts Legacy yet so I can't comment on how that handles things but I'm betting that even there if something is glossed over it is done via abstraction and not some wand-based magic system.