over 2 years
ago -
Crater Creator
-
Direct link
Injuries that cause longer-term problems for a player, instead of just reducing their health, are about the only real survival element this game still has.
I had my gripes back when the splint was the only remedy, but only because there was no progression. A player at the end game with all the experience points and luck in the world would still be applying the same splint that a Day 1 character would have to apply. But then they added the cast, along with fortitude skills and candies to reduce healing time.
So I think it’s great for a survival game like 7DtD to have broken legs the way they are. I have no issues with the current implementation.
Edit: transcription error
I had my gripes back when the splint was the only remedy, but only because there was no progression. A player at the end game with all the experience points and luck in the world would still be applying the same splint that a Day 1 character would have to apply. But then they added the cast, along with fortitude skills and candies to reduce healing time.
So I think it’s great for a survival game like 7DtD to have broken legs the way they are. I have no issues with the current implementation.
Edit: transcription error