about 2 years ago - Crater Creator - Direct link
Injuries that cause longer-term problems for a player, instead of just reducing their health, are about the only real survival element this game still has.

I had my gripes back when the splint was the only remedy, but only because there was no progression. A player at the end game with all the experience points and luck in the world would still be applying the same splint that a Day 1 character would have to apply. But then they added the cast, along with fortitude skills and candies to reduce healing time.

So I think it’s great for a survival game like 7DtD to have broken legs the way they are. I have no issues with the current implementation.

Edit: transcription error
about 2 years ago - Crater Creator - Direct link
Originally posted by Teirdalin: I don't get what you're talking about, I did say that I love the feature.🤷

No one has disagreed, as it turns out. Just a couple are questioning why you'd wait the full two hours.