Everything you do in the tutorial is stuff you're already going to be doing anyway in the early hours of any save.
You're going to craft a bed roll, and place it for a respawn point.
You're going to craft some grass fiber clothes to protect you from temps in case you dont find any when looting.
You're going to craft a stone axe.
You're going to craft a weapon, of which the wood club is the easiest.
You're going to craft a bow and arrow because ranged attacks are important- especially when hunting.
You're going to craft a campfire to be able to cook water and food.
And in most of these cases, you can out-pace the quest and already have them crafted in your inventory before you reach it and it will autocomplete certain steps; EG: If you already have the fiber clothes crafted when you finish the bedroll, itll skip straight to having you equip them.
The only task that is an odd one out that you may not be doing in that first day is crafting placing and upgrading a block, that isn't something that organically happens for every non newbie on day one. But since this is the ONLY task that is odd, completing it is like 10 seconds of your time, and I'm sure you could use a full block in place of a broken window in that POI you claimed, so it doesn't have to be a waste of resources either.
But, at the end of the day, You can skip the tutorial in it's entirety. And yes, That means skipping the reward of 4 skill points and knowledge of a traders location- You don't get rewarded if you don't do the thing.
I do wish though that the craft a wooden club step would be "Craft a primitive melee weapon" instead; Allowing you to craft a wooden club, or stone sledge, or stone spear, etc. But that's a very minor gripe.