over 1 year ago - Crater Creator - Direct link
That would be lovely, and much of the programming groundwork has been laid. We have signs that can display arbitrary, dynamic text, and we have an algorithm to generate place names (for worlds). In fact as I recall, the towns in random worlds are already given names, even if it’s only under the hood. Even if it’s nonsense words like Cuxitini Avenue, it is neat to me to see names and places that no one else has seen before.
over 1 year ago - Crater Creator - Direct link
Originally posted by .♥~*°("_")°*~♥.: I think it's posssible but that will crash the game who will need to calculate to don't give the same name for each street in the all map...
That will need a database of +500 streets names...
& like we can share waypoint, it's useless to orient players...

You know, I was thinking about that. The street names wouldn't have to be unique. Around where I live, names like Maple Street, Washington Boulevard, 1st Avenue etc. are so common, you can find them in virtually every town. You can't agree to meet someone at Main Street without knowing which town. So you could employ a common naming scheme. For instance, east-west streets are 1st Avenue, 2nd Avenue, 3rd Avenue, and north-south streets are Maple Street, Oak Street, Birch Street. Or make it more silly/apocalyptic than generic: Maim Street, Decapitation Court, Tasty Brain Lane... Whatever the names are, you wouldn't need more than 20 of them, given the size of cities. Heck, it wouldn't even be that much texture memory to do street signs as individual art assets (there are already a good number of them in the game, for Navezgane).

I agree there are better priorities, but this looks eminently doable to me, taking advantage of how random worlds are constructed.