almost 2 years
ago -
SylenThunder
-
Direct link
I'll put it this way.
If it were that easy, the modding community would have done it already. We would have had mods starting with a16, 17, and 18 that fully restored the old system.
These mods don't exist.
You'll find some hybrid systems in mods like Darkness Falls and other overhauls. None are close to a full restoration of the LBD system.
And to be perfectly clear, the LBD system was always known to be a temporary placeholder. I recall as far back as Alpha 8 Joel talking about their desired skill system. Which is still coming into place.
To take each of the different iterations of the leveling system and develop a separate option path for each is more than any developer would take on. Even AAA studios. I cannot think of even one example where a developer has offered multiple different leveling options within a game like that.
And as stated previously, when you look at the amount of resources required just to accomplish decent QA on the systems, outside of even the time spent creating four or five separate variations of the same base game to accomplish it, it's an insane amount of overhead.
If it were that easy, the modding community would have done it already. We would have had mods starting with a16, 17, and 18 that fully restored the old system.
These mods don't exist.
You'll find some hybrid systems in mods like Darkness Falls and other overhauls. None are close to a full restoration of the LBD system.
And to be perfectly clear, the LBD system was always known to be a temporary placeholder. I recall as far back as Alpha 8 Joel talking about their desired skill system. Which is still coming into place.
To take each of the different iterations of the leveling system and develop a separate option path for each is more than any developer would take on. Even AAA studios. I cannot think of even one example where a developer has offered multiple different leveling options within a game like that.
And as stated previously, when you look at the amount of resources required just to accomplish decent QA on the systems, outside of even the time spent creating four or five separate variations of the same base game to accomplish it, it's an insane amount of overhead.