over 2 years
ago -
Crater Creator
-
Direct link
I think I get what's driving your sentiment, OP. I share your desire for reasons to explore more of the map; for location to matter more. I have long contemplated what a 'nomad mod' would do differently.
I think screamers are the closest thing we have now - a mechanic designed to ramp up the zombie resistance as you get more and more entrenched/involved in one area.
I think my biggest problem with what you propose is that it's all stick and no carrot. Contrast that with what the devs are actually doing. Notably, they're diversifying the biomes, giving some of them greater risks and greater rewards. That way, there's a reason to go there, and a reason to stay away. The player has more interesting choices to make about where to go.
I suspect nudging the player harder and harder with more and tougher zombies to get them to move will feel like the game is just grueling, unbalanced, and trying to beat the player into submission. Perhaps instead, there could be e.g. a weather event that makes areas of the map dynamically uninhabitable. Like, you see a radiation storm on the horizon, and you know it's going to roll through your base tomorrow. If you stay, it will simply kill you. It won't destroy your stuff and it won't take an untenable number of CPU cycles, but you do need to relocate.
I think screamers are the closest thing we have now - a mechanic designed to ramp up the zombie resistance as you get more and more entrenched/involved in one area.
I think my biggest problem with what you propose is that it's all stick and no carrot. Contrast that with what the devs are actually doing. Notably, they're diversifying the biomes, giving some of them greater risks and greater rewards. That way, there's a reason to go there, and a reason to stay away. The player has more interesting choices to make about where to go.
I suspect nudging the player harder and harder with more and tougher zombies to get them to move will feel like the game is just grueling, unbalanced, and trying to beat the player into submission. Perhaps instead, there could be e.g. a weather event that makes areas of the map dynamically uninhabitable. Like, you see a radiation storm on the horizon, and you know it's going to roll through your base tomorrow. If you stay, it will simply kill you. It won't destroy your stuff and it won't take an untenable number of CPU cycles, but you do need to relocate.