about 1 year ago - Roland - Direct link
Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.
about 1 year ago - Roland - Direct link
Originally posted by fjrehazard:
Originally posted by Roland: Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

You know what the OP means.

I do but placing blocks is never going to work. The technology used for biome generation forces terrain blocks to match the assigned biome. Since I’m a solutions type guy I’m giving the only way to create a grassy plains biome which is to remove all the trees rather than try to transplant terrain blocks.
about 1 year ago - Roland - Direct link
Correct. It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass. Perhaps placing wood or concrete blocks and painting them with a grass texture might work. I can’t remember if there is a grass texture for paint or not. But terrain blocks will always revert to the surrounding biome texture and it is the nature of the biome generation tech so definitely hard coded.
about 1 year ago - Roland - Direct link
Originally posted by Las:
Originally posted by Roland: It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass.
Serious question. Is this something that was said by the Devs themselves? Or just an assumption on your part?

I question it because I highly doubt this is an impossible task to achieve. Especially in a voxel based game. I could be wrong but it seems like something like this could easily be implemented but the devs choose not to and your just making excuses for it by adding that "it's just not possible".

I meant in the vanilla game it isn't possible for a player to do it. The terrain will always revert to the biome standard. I don't think it is easily modded as well but obviously it has been done according to one of the posts in this thread. But it wasn't simple edits to the config files as it is hard coded into the technology they are using for the biomes.

I am not assuming. I know the devs have said this and in point of fact it is exactly why farming was changed to boxes instead of directly tilling the ground. The biome tech no longer supported having a block of tilled terrain within the biome. The tilled terrain texture always reverted to the biome standard terrain. So they switched to planter boxes.

This isn't about making excuses for anything. It is simply explaining that whenever any technology is chosen there will be pros and cons. The cons that have been discussed in this thread (and perhaps farming if you hate the planter boxes) were not enough to deter the developers from using this technology because of the pros that it provided. in their minds using planter box farming and not being able to transplant terrain blocks from one biome to another are fine compared to benefits the tech gave them in generating the biomes. They aren't looking to be excused.