almost 3 years
ago -
/u/
-
Direct link
Ok so for those of you who have been paying attention, you are aware of this change that is being started in a20.4.
However for those who like to run larger mods like Darkness Falls, and are short on C-drive space, are going to be impacted largely.
Do not despair.
There is a pretty simple workaround for this.
Some of you may already be aware of the method for moving the save location to another drive. Though not as critical now, it was a real life saver when a single game save could run upwards of 12GB just by itself.
The same method will also work for the Mods folder. It will use the stored save location.
Unfortunately, that is just a little bit more advanced than some people are comfortable with. Earlier today I discovered a game starup argument that I wasn't aware existed previously. (and TBH, it may not have existed previously. I'll need to test that later.)
You can just add the startup argument -UserDataFolder=
So basically, right-click the game in the Steam list and choose Properties. Then add the argument plus the path where you want the save location to be.
https://steamcommunity.com/sharedfiles/filedetails/?id=2801477714
You can even make desktop shortcuts to the .exe file and add that argument to the shortcut for the file so you can have a different folder for each different set of mods you're running.
(Lastly, this change is because of the expansion to Microsoft Games and is not likely to be reverted. Workshop support is planned though, and that will change everything again.)
Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.Do note that currently either the old location or the new location will function.
However for those who like to run larger mods like Darkness Falls, and are short on C-drive space, are going to be impacted largely.
Do not despair.
There is a pretty simple workaround for this.
Some of you may already be aware of the method for moving the save location to another drive. Though not as critical now, it was a real life saver when a single game save could run upwards of 12GB just by itself.
The same method will also work for the Mods folder. It will use the stored save location.
Unfortunately, that is just a little bit more advanced than some people are comfortable with. Earlier today I discovered a game starup argument that I wasn't aware existed previously. (and TBH, it may not have existed previously. I'll need to test that later.)
You can just add the startup argument -UserDataFolder=
So basically, right-click the game in the Steam list and choose Properties. Then add the argument plus the path where you want the save location to be.
https://steamcommunity.com/sharedfiles/filedetails/?id=2801477714
You can even make desktop shortcuts to the .exe file and add that argument to the shortcut for the file so you can have a different folder for each different set of mods you're running.
(Lastly, this change is because of the expansion to Microsoft Games and is not likely to be reverted. Workshop support is planned though, and that will change everything again.)