A warning when you have a quest and build there before the reset sounds like it’d be helpful. I wouldn’t want to prohibit building until the quest is over, though. Maybe you want to make a crude staircase to get over a fence. Maybe you want to plug a hole so zombies don’t come in from outside. There are lots of reasons a player may want to build something during their dungeon crawl.
9 days ago - SylenThunder - Direct link
Originally posted by ShadedMJ: Course, having said that, maybe letting players build but also provide the sound effect of the land claim block to give them an idea that they are building on a potential POI.
If there is a land claim block or a bedroll in the POI, you cannot start a quest there.
9 days ago - Shurenai - Direct link
Originally posted by Zeinath:
Originally posted by SylenThunder: If there is a land claim block or a bedroll in the POI, you cannot start a quest there.

When the quests are generated at the traders, is there a check for specific lots for Bedrolls/Land Claims, or does the presence of those items just keep you from activating an accepted quest's ? when you get to it? I'm hoping for the former, lol... not major, but a bit of a time saver not having to travel to a quest just to find out you can't activate it.
Both- If a POI has a bedroll/land claim it's not supposed to appear in the quest list; But if for some reason it ends up in the quest list, then at the time you try to activate the quest you'll be told that there's an active landclaim/bedroll in the area.