over 2 years ago - SylenThunder - Direct link
Changelog A20 b238
Changed

  • AI destroy area works on full paths
  • Wrehouse_02: reduced street light intensity
  • Warehouse_05: replaced poles with parking blocks, reduced street light intensity
  • Pass on fixing POI densities

Fixed

  • AI path grid has missing ladder nodes from origin shift
  • Docks_02 has an SI issue with the bridge sign area.
  • Cleaned densities on terrain for house_old_ranch_10
  • Added key to front door on house_old_ranch_10
about 2 years ago - SylenThunder - Direct link
Changelog A20.1 b5
Added

  • Show Stability makes a cly different green for max and darkens colors every 1m of world space

Changed

  • Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)
  • Updated to house_modern_18 made path more obvious, added torches, added triggers so sleepers arent' left behind, etc.
  • Updates to remnant_skyscraper_01 based on QA feedback.
  • Updated house_construction_01 and house_construction_02 with new art props
  • Updated remnant_business_0205, updated with new art and shapes
  • Updated store_book_01, store_clothing_01, store_electronics_02, store_grocery_01, store_gun_02, added new art and new shapes
  • House_modern_23 Changes made based on feedback
  • Updated restore power and sleeper configuration for countrytown_business_04 based on player feedback.
  • Warehouse_04: added floor trims inside warehouses, fixed mispainted textures in bathrooms and kitchen's floor, replaced shelfs to prevent zfight.
  • Remnant_waste_01 replaced sinks for sink shape inside ice cream store. Improved destroyed ceiling
  • Updated downtown_strip_10 based on player feedback.
  • Downtown_filler_27 removed door frame simulating door that was permanently closed to avoid confusion
  • House_modern_23: changes made after level designers meeting feedback
  • Reworked all couch harvests to give some of the main resources on the destroy event instead in the middle of the harvest
  • Slightly increased the probability of books found in book piles and crackabook shelves
  • Enabled graphics jobs
  • Downtown_filler_23. Replaced bank upper windows for bulletproof. Replaced old fuse boxes. Fixed trigger not properly linked to door.
  • Updated loot probability and quality templates to better align with the new loot stage system
  • Added and updated loot probabilities with a ProbT2Cap template to prevent empty loot containers and/or missing loot items at high loot stage where ProbT3 is not available
  • Mailboxes now have a higher chance to spawn archery, spear, and needle and thread books y game
  • Reworked tiered chest loot to better reflect POI difficulty
  • Reduced the amount of aloe cream found in backpacks
  • Increased the chance to find acid in sinks and chemical sets
  • Added another low chance to find vehicle wheels in PassNGas crates
  • Warehouse_04: final loot room sleepers volumes rearranged to hold at least two feral.
  • Replaced fake scrap metal rollup doors for steel ones. Fixed mispainted texture in perimetral wall )
  • Reorganized the furniture helpers to prevent unwanted block rotations hiding adjacent block faces due to mixed block types/properties
  • Moved cabinets, cupboards, and bookshelves to a new player crafted helper block (same recipe as before)
  • Moved the storage crate and writable storage crate to their own recipes (same recipe as before)
  • Moved the old chair out of the furniture helper and gave it its own new recipe
  • Added produce baskets, pallets, and empty clothes shelves to furniture helper
  • Updated preview thumbnail JPGs for part_loot_t1 through t5.
  • Updated house_old_tudor_06 to new RWG standards.
  • Updated house_old_bungalow_08 for new RWG country residential.
  • Updated large_park_01 moved kiosk 1 block to the back, added extra floor under it
  • Farm_04 made changes so it's no longer easy to reach and kill final sleepers before triggering. Fixed mispainted textures. Changed quick exit for roll up door.
  • Farm_08 locked front door. Added light pointing at the quest's entrance.
  • Removed restore power quest from lot_downtown_filler_01
  • Cut Gamestage Achievements in half
  • Penetrator Perk now references the Lever Action rifle instead of the Marksman rifle
  • Updated Localization for furniture helper blocks
  • Drone description no longer references the ability to fight
  • Reduced ammo loot counts by ~15 to 30%
  • Reduced amount of ammo found in yellow zombie loot bags from large to medium group
  • Reduced amount of ammo found in blue zombie loot bags from 2 large rolls to 1

Fixed

  • Remnant_downtown_12, mispainted textures
  • Terrain density covers satchel in warehouse_04
  • Missing paint behind curtains in house_old_ranch_01.
  • Missing paint in gas_station_07.
  • In body_shop_01, loot room sleepers on rooftop spawn within players view
  • Terrain water blocks can be broken and sent flying in block shape by the splash damage from Rocket HE rounds.
  • Distant and/or low resolution reflections/lighting on arrows are pink
  • Inaccessible cabinets in house_old_ranch_06.
  • In POI oldwest_business_12 sleeper stuck between 2 bookshelves.
  • In POI house_old_victorian_05 nightstand and bed clipping into window ledges.
  • House_old_modular_06 z fighting on exterior.
  • Diner_03 density issue on roof.
  • Diner_03 bathrooms need stall art update (restaurant booths, commercial sink, mirror, easy exit, etc.)
  • House_old_modular_08 zfighting on exterior windows
  • POI canyon_gift_shop has extra blocks.
  • Survivor_site_09 zfighting on watch tower.
  • Fastfood_04 terrain hole under car.
  • Treasure maps calculate location from 0,0
  • Confuse does not affect vehicle controls.
  • Drone can fall under bedrock and get stuck
  • JunkDrone stay command sync error with clients that could cause multiple drones.
  • Remove the "and fight" from the Robotic Drone's information localization
  • JunkDrone case where teleporting away was not creating a nav object for the unloaded chunk.
  • Handled a case where picking up the junk drone was not fully cleaned up from the player data.
  • NRE caused by highlighted text in inventory search field
  • UI button hover scale effect only playing once per button per game session
  • Playtest and give feedback on countrytown_business_13 The Dead Rooster
  • HUDStatBar not working with "statcurrent" for "ActiveItem" when holding a paintbrush
  • Playtest and give feedback on countrytown_business_06 Ruby's
  • Downtown_filler_30 (TIER3, clear, search): sleepers showing through ceiling and birdnest clipping through awning
  • Workbench not crafting multiples of items correctly if output slots full and placed directly into player inventory.
  • Workbench duplication bug
  • Can not shoot through bunkBedFrame
  • Pathing incorrect ladder height check if open to sky
  • SMG and Desert Eagle holosight location update.
  • Adjusted collision to close out gap between the door and the frames of all cellar doors and shutters that allowed player interaction behind them
  • Inconsistent resources and scaling on military armor recipes
  • AK47 and Pump Shotgun holosight location update.
  • Tactical AR holosight scope offset for dot alignment.
  • Holosight dot position updates for Iron Crossbow and Compound Crossbow
  • Holosight dot position updates for Lever Action Rifle and AutoShotgun
  • Structural Integrity is not recalculating when block pillar is recreated
  • Slightly tweaked Scope Camera offsets and dot placement for Reflex scope on pipeShotgun
  • Playtest and give feedback on countrytown_business_13 The Dead Rooster
  • Missing textures and sleeper volume issues in downtown_filler_13 based on player feedback.
  • Sniper Rifle holosight dot update.
  • Attempting to generate a world with Seed: ActableCravings results in a KeyNotFoundException
  • Scrolling too fast in part selector causes NREs
  • Show Stability could show old colors
  • Playtest and give feedback on commercial_strip_01
  • Using Advanced Generation to generate a 4k world results in an Argument Out Of Range Exception
  • Cellar door and shutter open/close issue
  • Explosion of water fix would cause chunk regen to never resume
  • ChangeBlocks handling of clusters with recursion
  • Farm_07 mispainted texture in kitchen cabinet next to stove
  • Achievements aren't working
  • Switching between Steam offline mode and online within one savegame results in different player profiles/saves
  • Restore power host melee desync
  • Zfighting on exterior windows at house_old_bungalow_11.
  • In POI motel_01 sleepers in final room do not spawn until after player is inside room
  • Door unlocked in house_old_victorian_01
  • House_mansard_06 unstable cellar door
  • Zfighting and missing paint at POI bank_01
  • Exit sign in courthouse_med_01 is too low.
  • Floating TV's in bank_01.
  • Bank_01 zfighting
  • Action_time_shift index out of range.
  • Using Twitch teleports while in a workstation UI does not close the UI.
  • Added missing IndexName property for chandelierLight to work with restore power quests
  • Origin shift could cause objects to fall through world
  • Vehicles and drones are using repair kits without showing the minus inventory icon on the HUD
  • Path node otherheight bad in cabin_11
about 2 years ago - SylenThunder - Direct link
Changelog A20.1 b6
Added
  • AI destroy area is canceled when damaged by an entity

Changed
  • Updated colliders and xml on all arrow slits to work like iron bars
  • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
  • Updated bombshelter_02 based on feedback.
  • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
  • TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks
  • Mmetal_weak to Mmetal on stoves to match other appliance HP pools
  • Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss
  • Disabled graphics jobs
  • Added quick exit keyrack to POI oldwest_business_13.

Fixed
  • Using action_teleport_landclaim with no landclaims down causes null reference spam.
  • Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient)
  • Falling ragdoll ground hits did not do damage or AI handling
  • Imposter issues on rwg_tile_downtown_t
  • Missing textures, Added food helper piles to kitchens, adjusted sleeper volumes based on player feedback in downtown_filler_12.
  • Lot_industrial_14 sand pile made of sandstone.
  • In POI house_old_bungalow_09 bed frame clipping through window trim.
  • Origin shifting before the player spawns
  • Gameevent teleport can now teleport relative to player facing.
  • Only Usable property for twitch actions can now be set to VIPs.
  • Updated missing paint on attic ceiling corners in house_burnt_01
  • Updated missing paint on attic ceiling corners in house_old_bungalow_06
  • Having a full inventory and equipping a tool or weapon deletes currently selected hotbar item
  • Player bedroll and vehicle locations are displayed in the console
  • Deleted two utility poles in the trader tile to remove an exploit
  • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
  • Door near loot room was unlocked in POI oldwest_business_13.
about 2 years ago - SylenThunder - Direct link
A20.4 b38 changelog
Added
  • Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
  • EOS P2P networking for cross platform P2P games
  • Destroy area attacks partial blocks it moves into
  • AI ApproachAndAttackTarget decreases path update rate at farther distances
  • Path generation canceling on a new path request
  • Cr console command u, utimed and ue parameters

Changed
  • Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
  • Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)
  • Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.
  • Reduced sleeper volume attack target time
  • Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.
  • MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it
  • Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive
  • Favorite and history servers are now stored independently of Steam
  • Removed display name from non-lootable produce baskets
  • Improved path generation state switching and aborting
  • Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).


Fixed
  • Giving the same command line argument to the dedi multiple times causes exception but no startup abort
  • Errors in dedi config does not cause the server to immediately shut down after the errors are logged
  • Client side NRE spam after kicking a player with ESC menu open
  • Opening the map on a controller attempts to open On Screen Keyboard
  • Vulture sleepers flapping when spawned
  • Cases of falling into ground if chunk colliders reallocated during baking
  • Rare invisible chunk colliders if changed and cleared during baking
  • Drone's light doesn't affect player stealth
  • Junk drone dye not applying to all tint parts
  • Drone dye displays differently between clients and hosts Dedi and P2P issues
  • Only the first Drone Cargo Mod can be added by drag and drop
  • Ranged actions doing tool belt notifies more than once per execute
  • Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)
  • Silly votes and actions conflict with each other.
  • Activating quest marker at POI can reset adjacent POI
  • Robotic turrets stop working when placed higher than where the player is standing
  • Removed Unity Screen Selector option from game launcher as Unity does no longer support this
  • 2 wheeled vehicles are very good at climbing vertical walls
  • Zombie pathing/digging can fail/struggle when the player is too far underground
  • Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.
  • Server list not updating the table when new data for an existing entry comes in
  • Changing server list sorting did not apply until filters are changed or a new server shown
  • Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail
  • Playing doctor achievement triggers without proper requirements
  • Billboard shapes had inconsistent harvest events
  • Players can be damaged and rag dolled by vehicles on log in
  • Treasure chest appears in the same spot as previously looted treasure chest.
  • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
  • Typo with some repair lists using forged iron could not be repaired

Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.


Values must be one of the following:
NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania


Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.
almost 2 years ago - SylenThunder - Direct link
A20.4 b41
  • Error when opening audio settings when EOS could not find any microphone and/or speaker device
  • Servers do not announce themselves on Steam's backend
  • Updated Localization.txt
almost 2 years ago - SylenThunder - Direct link
A20.5 b2
Please take your time and have a look at the new EXP build.
This build tackles several reasons that did cause crashes for some users.
We are seeing reports of the Discord overlay potentially crashing the game, please read here[support.discord.com].

We hope in this EXP build, everyone can play again.

If you are still crashing, please take your time to report a bug, after reading this:
https://community.7daystodie.com/a20-bug-database/bug-pool/before-you-post-a-report-r1/

If you still crash before the game starts, we would need your launcher.log and the anticheatlauncher.log.

Please provide them in a bug report following the link above.

Added
  • Server browser now shows warning when results hit the search limit
  • Localization files are tested for a valid header line and show appropriate errors

Changed
  • Removed EAC compatibility warning on Windows 11

Fixed
  • Voice comms fail for player who was voiced in multi player party who then leaves game to main menu then rejoins game and party
  • Voice chat fails to initiate for latest joiner to the party
  • EAC error after entering server password
  • Reenabled player reporting
  • UserDataFolder and SaveGameFolder did not allow gamedir relative paths
  • PartSpawn in POI Marker doesn't pull parts from mod folders
  • XUi FilledSprite view not properly updating on position changes
  • Drone causing excess data in player data .ttp file on dedi





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