over 2 years ago - SylenThunder - Direct link
They're mostly gone in a20.
over 2 years ago - SylenThunder - Direct link
Originally posted by RasaNova:
Originally posted by SylenThunder: They're mostly gone in a20.
That hasn't been my experience... In A19 they were few and far between, could probably count those "trigger" ambush rooms on one hand while in A20 it seems they are everywhere.

Unless we have different ideas of what the OP is talking about? When I hear "trigger rooms" I think of those rooms where the sleepers in a poi don't spawn til you're right on top of them, more than the ones that simply have sleepers that can't be seen or targeted due to their placement. Both are annoying, but the ones that suddenly appear out of nowhere are especially so and are much more common now. For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2711794765
https://steamcommunity.com/sharedfiles/filedetails/?id=2711794783
Originally posted by Blue Hasia:
Originally posted by SylenThunder: They're mostly gone in a20.

I still am getting them i got full stealth in some POIS and the whole room just wakes up the second i enter it
Read this...


Originally posted by SylenThunder: A20: important information on Stealth (by Roland)
Or go directly to the source[community.7daystodie.com].
over 2 years ago - SylenThunder - Direct link
Originally posted by Blue Hasia: the last paragraph says they are ok with auto attack rooms?
It's like you guys have this super selective reading ability. What does he say just before that last paragraph where he gives his personal opinion?

Actually, never mind.

Let's net out the key point here.
There was a team meeting where Joel brought up the auto aggro rooms and said that he didn't think it was fair for zombies to just wake up without any chance at all for them to possibly stay asleep. After discussion it was decided that instead of auto aggro the game would do a skill check vs the player's stealth and only if that failed would the zombies wake up. A ticket for that was made and I assume since it was talked about on the forum that the change had gone in.

Then Roland gives information on his own experiences in testing this.
Like I said, I've noticed in my gameplay that zombies that wake up when I enter don't always auto target me. They just wake up and start walking towards the noise or whatever. Sometimes they just go to a wall and start beating on it. Only when they can clearly see me have they actually moved to attack immediately. So it isn't always a case of losing stealth when sleepers aggro. Sometimes you still maintain stealth in that they woke up but are still unaware of you.

Then before he gives his own personal opinion, he makes this statement.
At any rate, if a room is waking up and attacking like clockwork every time and simply by crossing the border and no matter how many levels in stealth perks you have seems to make any difference then I call that a bug. It is not behaving as intended.

It's like you are only capable of reading the text that supports your agenda.
over 2 years ago - SylenThunder - Direct link
Originally posted by RasaNova: I did, that's not really the same thing that I was talking about, that post was describing sleeper behavior. I was more getting at sleepers that don't even appear til you're in the room with them, often surrounded with no easy way out. (Unless you game the system as I did for those pics.)
This isn't something that is supposed to happen. Either you have a system bottleneck, or something else is going on. I personally have yet to experience it, but I run a well optimized system too.





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