over 2 years ago - Crater Creator - Direct link
The bedroll can address the random-spot-after-dying part, but not the separated-from-friends-on-new-game part. Come to think of it, that might be the one way the game is tailored better for PvP than coop play. I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.
over 2 years ago - Crater Creator - Direct link
Originally posted by ShadedMJ:
Originally posted by Crater Creator: ...I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.
Could that be resolved with defining 'friends' before play and then 'spawn near friend' ?? Confirming friends could be a problem if someone is in the middle of combat though.

You're probably looking at some interface changes, but sure, the programmers will tell you in principle virtually anything is possible.
over 2 years ago - Crater Creator - Direct link
Originally posted by Zeruel isn't here: I know it sucks but it's not too hard to solve.

Spawn in, do the starting tasks, assign your skill points and party up.

Maybe decide who goes where such as you can sometimes spawn and see a large city or a smaller town while your friend may see a much more lucrative location.

One person runs to the other while the other person clears a POI, places their bedroll and can continue looting and such. Have the person running to you make a quick marker on your bedroll location in case you die.

Honestly, it's an insignificant issue to be honest, sure it sucks but it's so easy to solve. Me and my friend do it all the time and have no issue, sure it sucks when we are like 3KM from each other but sometimes we get lucky spawns.

That does seem like the silver lining. And I do love exploring the map, so it hasn't bothered me that much. Still, while a long journey on foot isn't the worst thing, the learning curve is kind of backwards when it's the very first thing for a player to do.





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