The bedroll can address the random-spot-after-dying part, but not the separated-from-friends-on-new-game part. Come to think of it, that might be the one way the game is tailored better for PvP than coop play. I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.
Originally posted by ShadedMJ:Originally posted by Crater Creator: ...I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.Could that be resolved with defining 'friends' before play and then 'spawn near friend' ?? Confirming friends could be a problem if someone is in the middle of combat though.
You're probably looking at some interface changes, but sure, the programmers will tell you in principle virtually anything is possible.