8 days ago - SylenThunder - Direct link
Originally posted by william_es: Not buying this excuse anymore. I'm playing the "Rebirth" overhaul, and they have MASSIVE roaming packs of zombies. Easily 80 plus zombies, all strung out in a big conga line. Ferals at the front running full tilt, with slower ones in the back.

And rebirth also has other events that cause a mini-horde to appear. You get about 2 seconds, and they're coming at you. Bosses, sub-bosses, and a pack of minions. Kind of like a blood moon, but they don't continuously respawn. I had 2 event hordes overlap (I was mopping up the last 20% of the first one), and then a wandering horde showed up. No issues with performance.
It isn't wrong. TFP is still leaning on their vague hardware specs, and trying to continue to support chipsets over a decade old. If they would knock that the ♥♥♥♥ off, and list some real hardware requirements, then the Vanilla game could probably do a lot better.

Though optimization and the nature of the game have played their part as well.
  • From Alpha 8 through I think 12, I could set maxalive to 450 zeds.
  • Then from a12/13 there was some limitation with the engine and more than 256 zeds would crash Unity. At first I thought it was because it capped out the RAM, but once we added more RAM we found this wasn't the case. Unity would inherently crash when it reached 16GB RAM used, or 256 entities. Whichever came first.
  • Alpha 14 was the re-invention of the wheel. UMA was released into the game and for a hot minute more than about 10 zeds would crash a good system. They optimized it a bit, but from that point on the client had a hard stop at a maxalive setting of 90. Exceed that, and it would seriously ♥♥♥♥ with the calculations for AI pathing and you get zombies moving like a slideshow when that magic number was exceeded. Didn't matter how good your hardware was.
  • Then with a21 we got another optimization boost. On high-end systems I could set the maxalive to 128. Theoretically you can go higher than that, but it gets a bit scketchy on performance so it is best to maintain a cap of 128. Note that this only works on good AMD CPU's or Intel CPU's with the E-Cores disabled, and older CPU's are still beholden to the cap of 90.
8 days ago - SylenThunder - Direct link
Originally posted by teltow: Will we get mods on console? I really want to turn them off. Over the many years I'm playing this game, the ******* screamers was my main peeve with it. I'm already allergic to the sound patterns they produce.

It's like Groundhog Day. I go down my tower, there they are, same as like 15 minutes before that. It's nothing but ******* boring and repetitive. They are a ******* nuisance.
It is not likely that the Consoles will ever see mods.
Not only because of the severe restrictions imposed by Sony and Microsoft, but also because the hardware metric for consoles is the pathetic Series-S, which does not even meet minimum hardware specs for the game.