about 2 years ago - Shurenai - Direct link
You can already craft placeable ground to fill in holes/build ground based bulwarks, although they aren't very effective. Search 'ground' or 'topsoil' in your crafting list. Can craft 4 or 5 different kinds, clay based, sand based, snow based, stone and destroyed stone based.

Leveling can be achieved via placing wood frames without compromising integrity of anything nearby- Just place a wood frame and the ground is auto-leveled underneath it.

Slowing and gradients aren't currently possible in game; The world generator goes through a lot of steps to make the ground as smooth as it does, and I'm not sure it's possible to put those tools into the hands of the player.
about 2 years ago - Shurenai - Direct link
Originally posted by The Pollie: [quote=Shurenai;3272438771253782679

Leveling can be achieved via placing wood frames without compromising integrity of anything nearby- Just place a wood frame and the ground is auto-leveled underneath it.

Not true. I was building a cabin earlier and noticed that the entire front of the structure was hovering a few inches off the dirt-level. [/quote] It is true- But within certain bounds. Every voxel can only stretch so much- Placing a woodframe isn't going to make a voxel 2 levels down stretch up to it; But placing a wood frame ON a voxel will flatten or raise the terrain to match the woodblock's bottom.

From the sounds of it, you have most of your house on flat ground, but then on that front edge the terrain actually dips down one but with a high slope that makes it look similar to the blocks around it. Try placing something in that several inch gap and I'm betting you'll find it's actually an unoccupied space despite appearances.