almost 2 years ago - Shurenai - Direct link
Even if the devs gave Gabe his cloud monies, you couldn't have cloud saves for this game. The maximum per user cloud size available is 1gb, and the saves can exceed 1gb on their own- And also require the world file to be with it, So you can't even fit one save on the cloud without it ultimately corrupting even if it might have worked at first.
almost 2 years ago - SylenThunder - Direct link
And just imagine the horror for anyone on a limited network connection when Steam Cloud syncs 1+GB every time you start and stop the client.
Imagine if you're at the bottom of the minimum required spec for that. Oh sorry, you have to wait thirty minutes to load the client, and you can't watch YouTube while it happens either. Play often? Bye Bye bandwidth cap, and hello wallet.

This isn't like other games that typically have at most 250MB of save data.

My current save folder for a20 is at 3.25GB, and I've hardly played it in the past year because of testing a21. I'll also note that only one of those is on an RWG map. All the rest are on Navezgane, or are merely locally stored data from playing on servers.
almost 2 years ago - SylenThunder - Direct link
Originally posted by dszombiex:
Originally posted by SylenThunder: ...My current save folder for a29...

Holy cow, can you give a few hints for the feature set of a29?
Heh what a typo. And to think, I was correcting it from a21 when I put the 9 in there.
over 1 year ago - SylenThunder - Direct link
Originally posted by KieSeyHow: What they NEED to do is fix the way the game stores data. Not sure if this was fixed but if save files are still that big, they have not fixed it yet. The game stores and logs all the items and blocks damaged as the player explores the map; for example the jeep hitting rocks and stray bullets damaging trees. What they should do, is items and blocks not completely destroyed, should reset after awhile, and the data be purged from the save file. This is how almost EVERY OTHER voxel-type game saves the game. These huge save files are practically begging for corruption when playing on public servers.
It's the nature of a Voxel game.

Also note that the primary reason for corruption on servers is exceeding the supported settings for the game.
Almost every other voxel-type game isn't fully voxel. And it most certainly doesn't have the amount of data per chunk that 7 Days does.