over 1 year ago - Shurenai - Direct link
Originally posted by Black Puppet: Its a step in the right direction but 5 leaps down the canyon in the wrong direction.

Its effectivly the same system we already had 3 times over.

First we had: Learn by doing which this system is replicating.

- Youd get better as you play, unlock items via recipes and just do what you need to survive.

Then: We switched to skills and axed the LBD
Out the gate you're off entirely.

Learn by reading is in no way replicating learn by doing. O.o It's just a name people associated it with.

Learn by doing was a SKILL system that affected how good you were at doing various tasks like fighting with certain weapons or building in general; It had absolutely nothing to do with crafting.

Learn by Reading on the other hand is a CRAFTING system whose only association with the skill tree is that having a given skill increases the chances of getting a particular book type and more of that book type. Increasing your reading skills doesn't affect your damage with a given weapon or anything; It just teaches you new crafting recipes and higher quality levels.
over 1 year ago - Shurenai - Direct link
Originally posted by Snuffy:
Originally posted by Shurenai: Learn by Reading on the other hand is a CRAFTING system whose only association with the skill tree is that having a given skill increases the chances of getting a particular book type and more of that book type. Increasing your reading skills doesn't affect your damage with a given weapon or anything; It just teaches you new crafting recipes and higher quality levels.

Except it does actually affect your weapon damage because it affects the weapon and quality you can craft; why not attach the weapon recipes to a Learn By Doing weapon skill instead? Right now, the looting/buying of weapons seems to outpace the ability to craft because of the drop rate and randomness of the magazine drops. The rate of crafting item progression and skill progression used to be tied together, why separate them now? Also, what was the purpose of removing so many respawnable permanent loot containers and putting more destroy-on-loot containers down instead? It seems like it's just forcing you into a cycle of quest-and-loot the POI and then quest again. WTF happened to organic exploration and looting in this game? Why not let both playstyles be viable?

If I wanted to play a game where I spent 80% of my time running from one exclamation mark to another questing, I'd just play World of Warcraft. This questing system being in the game isn't a problem, TFP's forcing it to be really the only way to play the game is.
It doesn't affect it the same way, though. You can acquire higher level equipment without crafting at all (and indeed a lot of complaints were that it was too easy to get high level gear; and you say as much yourself); So it's a bit unfair to say that LBR 'increases your damage'.

On the other hand, LBD raised your damage regardless of what quality weapon you were using. A 40% damage increase to a Q1 ♥♥♥♥♥♥ weapon, or a 40% damage boost to a Q6 top tier weapon, it didn't discern. You just got better with all weapons of a given type by using it more.