almost 3 years ago - Crater Creator - Direct link
Originally posted by jabbywocks:
Originally posted by rygarg: If you want things to sit neatly on top then you have to use full blocks. Only use the thinner slabs if you don't plan on placing anything on top unless you don't care about the gap.

I wish I realized this before making the entire floor out of forged steel. It's gonna take a while to undo :/

Oof, that’s rough. I sympathize.

To expand on what rygarg said, what’s going on is that a block, no matter its shape, will occupy the entire voxel of space. You can’t put a block on top that’s embedded partway into the voxel underneath, even if there’s a lot of visible space to occupy. This is the fundamental nature of a voxel game, generally speaking.

What you can do, if for whatever reason you wanted to use slabs (plates), is use advanced rotation so they’re aligned to the top of the voxel. Then the blocks placed on the voxel above them would ‘rest’ on the flat floor. The full blocks (cubes) are just a convenient way to insure you’re filling up the entire volume of the voxel on all sides.

Edit: Also, wooden frames are a cheap, removable way to prototype the shape of your base, before moving to more expensive materials like steel. You can even copy the block shape(s) directly from your prototype with the radial menu.
almost 3 years ago - Crater Creator - Direct link
Originally posted by Naomi_chi: Dw, as far as I know it's as stable as any other base, even if it's not visually touching the ground, it technically is.

This is correct. Shape and rotation don’t affect structural integrity… as much as I’d like them to, in order to reduce floating base nonsense.
almost 3 years ago - Crater Creator - Direct link
Originally posted by Naomi_chi:
Originally posted by Crater Creator:
This is correct. Shape and rotation don’t affect structural integrity… as much as I’d like them to, in order to reduce floating base nonsense.
That just makes me want to test if I can place a forge upside down in all corners of my base outside to make a weird looking rocket base, and I'll have the tiniest almost invisible pixel of a block holding it all together just for a screenshot.

I don’t think advanced rotation is enabled for forges. But I’m sure you could come up with something convincing.

I guess that stuff can be clever, but I’d rather have a SI system where blocks have to be touching at least a little to be connected, and then people can go into the POI editor with SI off if they want to make crazy gravity-defying builds for the lulz.