over 1 year ago - Shurenai - Direct link
Originally posted by Tahnval: I do find it a bit weird that you can eat a whole wolf per day and still be hungry and drink a dozen bottles of water per day and still be thirsty, but I think the system works well enough as it is.

Maybe that's how we can recover from serious injuries, even a broken leg, within hours of gameworld time. We have highly mutated metabolisms that result in massively accelerated healing at the cost of massively increased use of food and drink. We're the first trolls!

Be right back, off to build a t(r)oll bridge to wait under :)
To be honest, Yes, essentially this is exactly the problem. Try just sitting at home in your base for a day and see how much you eat or drink- It's something you'd be more familiar with, A couple meals a day, a couple drinks a day.

What takes all that extra hunger/thirst is the absolutely insane levels of activity the player gets up to per in game day- Sprinting around all day, Mining all day, fighting zombies constantly, dashing around, quickly looting down entire buildings, etc, etc, etc; All with no rest, all without a break for your body. For a human to remove a cubic meter of soil it'd take several hours- We do that in a few minutes.

That kind of insane hyper activity would be paid for in food and water irl. In game, Every point of stamina regeneration costs you in food and hunger. If you're constantly using your stamina and it's always regenerating because you never stop for even a moment, yeah, You're going to eat a horse and drink a lake every day.


RE: The title post, I prefer the steadily increasing max hunger/thirst values. You have to eat and drink the same amount per day, but you have more leeway before you hit the debuff marks due to them happening at a percentage of hunger- 75% of 100 is 75, a 25 point difference, 75% of 200 is 50, a 50 point difference. It also gives you a bigger buffer between when you HAVE to eat for the same reason, so you can generally go longer out and about between meals and not have to bring food/water along with you.
over 1 year ago - Shurenai - Direct link
Originally posted by Pyrrhus: Rotting fleshes shouldn't be required for crafting farming soil as they're hard to find except in wasteland if we hunt enough of zombie bears for weeks which is dangerous, even farming soil still requires too much of it.. Unless we could harvest downed zombies but there's prolly a mod for that cuz vanilla zombies give nothing to harvest, not even bones.
? There are harvestable corpses alllllll over the place. In every POI. Carcasses on the road. Body bags in certain POIs, etc... If you're harvesting them all with a knife you should be swimming in so many bones and rotten meat that you'll struggle to find things to DO with them.