about 2 years
ago -
SylenThunder
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Originally posted by Lesh-9: By the community, sure. A few times over the years.Actually, slightly incorrect here. Early-on in development they did consider switching to micro-voxels, and looked into it. They discovered that it would require re-writing most of the base code for the voxel blocks, and that it would add a huge level of complexity to further development. They made the choice to stick with what they have. Off the top of my head, that was around a12 or a13 that this was discussed.
By the devs? -No.
And I can't blame them. The CPU resources needed for structural integrity alone would make that an absolute nightmare. It already is.
Clustering the voxel universe even more would pull this game out of "possible with today's technology" than it already is.
They're doing a great job with what is available with current tech. Maybe when technology catches up.
Landmark had a similar system, but with a fixed terrain. So disappointed that one didn't pan out.