over 1 year ago - Shurenai - Direct link
Build a half submerged base; A bunker below for your living space, and an arena on top to fight zombies. It's one base and no concerns of zombies beelining for supports.

Or learn to design your base so that you don't need to fear them beelining for doors or supports. Plenty of ways to do so with some knowlege of building mechanics.

The single most important thing to know about base design is that the zombies aren't specifically beelining for doors/supports- They're beelining for a way to You. If their fastest/only way to you is through a door, or by tearing down a support beneath you to ostensibly topple whatever thing you're hiding up in, that's what they'll do.
over 1 year ago - Shurenai - Direct link
Originally posted by Havik:
Originally posted by Shurenai: Build a half submerged base; A bunker below for your living space, and an arena on top to fight zombies. It's one base and no concerns of zombies beelining for supports.

Or learn to design your base so that you don't need to fear them beelining for doors or supports. Plenty of ways to do so with some knowlege of building mechanics.

The single most important thing to know about base design is that the zombies aren't specifically beelining for doors/supports- They're beelining for a way to You. If their fastest/only way to you is through a door, or by tearing down a support beneath you to ostensibly topple whatever thing you're hiding up in, that's what they'll do.

That's fair, I know they beeline for *you* specifically, but they do specifically target doors if they can, if not, then the weakest block.

I find it silly that they have ANY kind of targeting like that, and would prefer it just be a more generic swarming of all sides sort of deal.
They don't really specifically target doors or the weakest block either.

Doors are considered to be worth half their HP value to represent the possibility of it being open or closed at any given time.

As for the weakest block, the only reason it seems that way is because of the actual reason that results in it:
The only thing the zombies care about is how long it will take them to get from where they are to you. That's it. Everything else stems from this.

How long it takes is a mishmash of travel time and the total block HP impeding their potential paths.

So if you build a 3 tall wall in which every block has 1000hp, and put a door in it that has 4000 hp, they won't pick any specific spot to attack at all- Because from their perspective, in order to get through the wall they have to break at least two blocks, which is 2000hp, or one door, which is 4000/2=2000hp.

So it's all the same to them until the first few hits damage a block or the door and reduce the total HP required for them to get through, at which point they begin piling onto that spot.

If it would take less time for them to just walk around than to break through, they will do so. If your wall is too strong, or your door too weak, then the door is the path they'll take.


Ultimately, I get where you're coming from... But it's a tower defense game. Designing a trap filled path for the zombies to approach you isn't "gaming the AI", It's playing a tower defense game the way it's meant to be played. That's what tower defense games are- It's just that 95+% of TD games don't let you design the path itself. A pair of examples of ones that do are Sanctum and Sanctum 2.


That said, Unless you're playing on like, insane difficulty with 64 zombie hordes, You can basically fight them in an open field without a base at all, So there's not really any reason you can't just build a few thick walls and defend from atop it and forgo the whole trapped pathway dealie. The default 8 zombies aren't going to burrow through that much cobble/concrete unless you specifically stand in the exact same spot all night. just patrol your wall while killing and it'll more evenly disperse the damage done. Plus you could lower blood moon block damage to make it rougher for the zombies to damage your fortification to begin with.
over 1 year ago - Shurenai - Direct link
Originally posted by Havik:
Originally posted by Shurenai: -snip for space-
Honestly, viewing it as a TD type game never really crossed my mind. Interesting way to look at it.
Not just a way of looking at it either. It's part of what the game is, and how it's been advertised over the years.
Originally posted by Steam Store Page Blurb: 7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
TD is one of the genres that went into creating 7DTD. :winter2019happyyul: