about 2 years ago - Crater Creator - Direct link
Some would lament that they play an apocalypse game to get away from real life unfun stuff like taxes. But the idea could be framed differently. If it’s more like protection money you pay the Duke every week, so that he doesn’t send a band of bandits out to break your legs, then that’s exactly the kind of strong-arm lawlessness I expect in a post-societal-collapse world.

In terms of the practical effects on the game though, we already have this in my view. You pay a ‘tax’ in resources and effort every week to maintain the horde defenses that keep your character alive. And that ‘tax’ goes up every week, as measured by your gamestage.

For the record, I’m not saying this out of some fanboy sentiment that the game’s current systems already satisfy everything. I’ve always thought about the Blood Moon this way. I know there are still exploits, but that’s how it should work: the level of safety you enjoy is proportional to the amount of effort you put in.