over 2 years
ago -
Crater Creator
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I mean to actually implement an auger accurately, you’d need to simulate the rotational motion of the screw as it continuously penetrates and collides with a volume of material, probably with a finite element model. Games just don’t go to that much trouble, so we get a machine gun repurposed as an auger that ‘shoots’ discrete short range projectiles at the terrain many times a second. The jackhammer idea is actually brilliant, because then the art and animation would be a much closer match to how the engine actually implements a power digging tool behind the scenes.