almost 2 years ago - Shurenai - Direct link
Just for the sake of providing information, It used to be 1-600; And functionally, speaking..

1-99 didn't really matter
101-199 didn't really matter
201-299 didn't really matter
301-399 didn't really matter
401-499 didn't really matter
and 501-599 didn't really matter.
What was left was
100(Tan)
200(Orange)
300(Yellow)
400(Green)
500(Blue)
600(Purple)

Shave off the pointless 0's- And now you have 1-6.

When I say 'didn't really matter'; What I mean is that those 99~ values between each major value gave incredibly minute increases, like 0.01 durability, 0.01 damage; The biggest purpose of those extra 99~ gvalues was to offset the fact that repairing things degraded their quality- So when you repaired your 487 pickaxe, it became a 456 pickaxe instead and lost a meaningless amount of stats.

That quality downgrade was removed, and so the biggest purpose of the inbetween 99 was lost.


With all that said, I'm not particularly opposed or in favor of the idea. But I doubt it'll get added back in as an option even if you rally some interest; It's kindof fundamentally at odds with how the system works now and was built in part off of other systems that no longer exist (like workbench combining and quality downgrading)
almost 2 years ago - SylenThunder - Direct link
Originally posted by RasaNova: I don't care at all about how they represent the 6 quality levels, it's functionally the same. I do miss the old modular parts system though, and being able to take our favorite gun and raise its quality and stats by finding and swapping out the stock, chamber, barrel etc.
Agreed. I do really miss that system as well. It added a lot of style to crafting your weapons, and the added variances were a nice layer. Now it's just craft 1-5, and an amount of materials per level.
almost 2 years ago - SylenThunder - Direct link
Originally posted by Tahnval:
Originally posted by SylenThunder: Agreed. I do really miss that system as well. It added a lot of style to crafting your weapons, and the added variances were a nice layer. Now it's just craft 1-5, and an amount of materials per level.

That system was before my time but now I want it back. It sounds better than the current system. Why was it changed? .
It was a default Unity system asset that was only in place temporarily until TFP designed their own. Something they have been building up to since Alpha 16 released.