11 months ago - SylenThunder - Direct link
I know this has been in other games previously as well, but I'm thinking of how it's handled in No One Survived in particular. The more your cleanliness goes down, the more detectable you are by enemies. Affects both stealth, and just walking around.

Would be interesting to see it paired with the original smell system if that ever returns.
11 months ago - Shurenai - Direct link
Originally posted by SylenThunder: I know this has been in other games previously as well, but I'm thinking of how it's handled in No One Survived in particular. The more your cleanliness goes down, the more detectable you are by enemies. Affects both stealth, and just walking around.

Would be interesting to see it paired with the original smell system if that ever returns.
Personally I think it would rather have an opposite effect- Zombies would not be as easily able to recognize your location by scent if you're unclean, but Animals would.

Reason being, Zombies are hunting for the player based on their remnant knowledge and instincts of a modern world- Lights, fires, mining and other activities, etc. So, A 'Clean' smelling human, the scent of soap/perfumes and scents is going to attract them far more than an unga-bunga caveman who hasn't showered in three months. Indeed, a common trope in zombie stories is to do stuff like slathering yourself with zombie guts or mud or whatever to mask that scent of cleanliness.

For similar reasons, cooking more complex meals and adding spices and the like should attract zombies more than just grilling meat over a fire, and flowery scented plants like crysanthemum and goldenrod, aloe and the like should lure them as well- Especially when you've got them concentrated in a farming area as players tend to do.

Animals though, when you're emitting stenches that foul, they'll be able to track you for miles- While scents like flowers and general cleanliness would make it easier to go unnoticed.

IMO, of course.
11 months ago - Shurenai - Direct link
Originally posted by JoeSloeMoe:
Originally posted by LORD_K: I don't remember this in previous versions as I could only play up to vs.14 on old hardware, now it's been fine with slightly better hardware.
And I thought of something simpler, but it seems interesting to attract zombies by the bad odor :)) .
Yeah, back in the day the odour of meat would attract zombies. Anyone know why it was removed? Am wondering if the calculations add too much cpu usage or maybe it was just not the direction they wanted to go. Be nice they would bring it back though and provide a settings option for those that dont fancy it (or if its too cpu intensive for older rigs).
Performance is why it was removed. IIRC It's still on the table if they can ever squeeze the performance out of the game to add it back- But till then it's out of the game.





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