about 3 years ago - Shurenai - Direct link
Damage reduction is %.

Crits are 'it's just a game', You can logic it however you want. The first hit after an extended period without receiving any hits will always be crit free, the more hits you take in quick succession the higher the crit chance climbs.

100% of the body is covered when all slots are filled, Although visually this is not the case. When attacking, zombies hit certain zones of your body associated with a given slot and that slots armor is the one that takes durability damage.

HQ armor means more mod slots and higher protective stats. Does not cover more or less with more or less quality.

Yes, an empty slot increases the chance of receiving crits as each individual piece applies a critical protection stat; Remove one piece, your crit protect stat goes down, you get crits more often.


The intuitive way to think of armor mechanics is "I should be wearing this because it protects me.".