over 1 year ago - Shurenai - Direct link
You're likely misunderstanding/not noticing the relation between food and the meters they fill.

The numbers on the left side above your health/stamina bars are your erh... 'Digesting' values; They're 1:1 with whatever you just ate and go down roughly 1 per second. eat something worth 50 hunger and 50 thirst, you'll get two values that start at 50 and tick down to 0.

These values fill your hunger/thirst meters with each tick down IF there is space to do so in the bar. You can see the hunger and thirst bars under the hot bar in green and blue, or view the hard values in your character menu.

So you've been overeating/overdrinking trying to keep the numbers on the left up when those are just consumed to fill the actual meters.
over 1 year ago - Shurenai - Direct link
Originally posted by DiamondDuty:
Originally posted by Shurenai: You're likely misunderstanding/not noticing the relation between food and the meters they fill.

The numbers on the left side above your health/stamina bars are your erh... 'Digesting' values; They're 1:1 with whatever you just ate and go down roughly 1 per second. eat something worth 50 hunger and 50 thirst, you'll get two values that start at 50 and tick down to 0.

These values fill your hunger/thirst meters with each tick down IF there is space to do so in the bar. You can see the hunger and thirst bars under the hot bar in green and blue, or view the hard values in your character menu.

So you've been overeating/overdrinking trying to keep the numbers on the left up when those are just consumed to fill the actual meters.
Oooooooooohhhh.

Wowza, I did not realize! Thank you for pointing that out. I thought I was quickly dropping into starvation.
All good! Trips up a decent number of people. :winter2019happyyul:

It is explained in the ingame journal though iirc.. But I still think it could use some UI adjustment to make the connection between the two things more obvious.. Put the hunger/thirst buffs right next to the hotbar on either side for example.. But that might not be as feasible as I'd hope since they are treated as buffs, not something unique to themselves.

In any case, glad you've got it figured now. Have a fun time playin~