about 2 years
ago -
Shurenai
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Originally posted by BGratz:You don't actually NEED anything you can unlock.Originally posted by Mardoin69: The idea behind the skill system is that players will need to make a choice between one build style or another......although in the end you can eventually max everything. But, in earlier game, each players character build will be somewhat unique based on their playstyle. If we could just max everything we deemed 'important' early on in the game, it would make it rather boring. Some people really enjoy the challenge of building our character to our playstyle. There was a point where you couldn't even get all the things you wanted and you had to be picky about where you spent your points. I miss that.
If you want player to make "Choices" you need to offer alternatives
And sure you dont NEED any skill at all, you can play this game without any skill and just a stone axe. But please tell me not that this makes fun.
But even before that, The player has alternatives. If you can't find crucible, find bits of steel in the world by dismantling, buy it from a trader, Or simply operate with a lack of steel in mind.
Can't get a chem station? Source gas from dismantling vehicles or looting, source ammunition from looting or buying.
What you seem to mean isn't 'Alternative', You mean 'replacement'. You expect anything that you can't just outright get to have an equivalent that does basically the same thing but that you can access without the RNG. IE, Cant get the RNG chem station blueprint? Well I can cook gunpowder up in a pot on the campfire anyway so it's fine. Can't get a crucible? Well I can make single use clay pots that do the same thing but with a constant price, which is fine since clay is everywhere anyway.
There are alternatives. There aren't replacements.
Edit: Dumb morning brain typo in the first sentence where I put 'crucible' a second time instead of 'steel'.