Originally posted by Corrosion:
Originally posted by Crater Creator: It may be hard to diagnose from the description, but one thing that stands out is how the dogs will go to you while the bipedal zombies won't. As I recall, dogs can fit through one-voxel-high gaps while most humanoid zombies will need two voxels of space. When people mention pathing problems with stairs, I always advise them to check the clearance. Do the zombies have plenty of head room above them for your whole path in?
Then don't you think stairs should be given an exception? Seems pretty straight forward
What would that even mean? Zombies ignore collision with ceilings, and their heads just interpenetrate the ceiling (in which case they can’t be shot)? Or they keep the collision but ignore ceilings for pathing, so they get stuck in place when their heads can’t fit? Or redo a bunch of animations so zombies duck their heads under low ceilings while climbing? I suppose that one may be the most viable, but I wouldn’t call it straightforward. Not to mention as others are pointing out, there are a lot of shapes players can and do use to function as stairs, beyond the ones that are called stairs. So I wouldn’t be so quick to shun the work that’s already gone into dynamically recognizing when there’s not enough clearance to take a given path.