Originally posted by DerFinneAT:
Originally posted by Shurenai: . In A20, A single jar, 5 stone, and 1 wood lets you craft boiled water next to any water source, and the materials can be sourced almost anywhere in any biome- and water sources are pretty common in A20 too. Sacrifice an inventory slot to carry a pot if you're enforcing the cooking pot requirement.
That almost sounds like something, you would expect as a survival-mechanic in a survival-game.
Agai: I amooming forward to A21, and I will judge, when I can play.
But this change - albeit sorely needed to bring a bit of meaningful survival-complexity back - is very gamy, and probably only needed, because other areas of 7d2d have become increasingly gamefied since before A13 to make things "more fun". (aka bash more zombies)
Except it's not a survival mechanic when it's so ridiculously easy to get infinite water.
But, Let's do some some comparison for the sake of reasonable discourse.
Project Zomboid is possibly the most apt. The bottles are reusable/refillable, you can even boil them in a microwave. EZ infinite water, right? Except it's not.
First we'll assume you had atrocious luck and the water is out, and the water is all gone from anywhere near where you are.
To get tainted water you need a water source- You have two options. Hope for it to rain, Which it may not for weeks at a time; Or base right next to a lake/the main river. In the former case, if you're incredibly lucky, it can happen anywhere and you just need to find a microwave to boil it. For the latter, off a single bottle, your movement range is now restricted to how far you can go before that bottle is empty, which dramatically limits your options.
But wait, RNGesus strikes, 8 days in the power shuts off. Now you can't just boil your water bottle anywhere- In fact you can't boil it at all, the only options now are grills, and campfires, neither of which will boil a bottle of water. If you're lucky, you've found both a generator and it's how-to magazine and can keep boiling your single bottle back at your base; Else, you now die of dehydration.
But to continue the thought experiment a little further, we pick up a single cooking pot- The analogue to the cooking pot from 7DTD. Now we can boil water on a grill- But charcoal is rare and limited, so is propane. Or we can boil it in a campfire, but the materials for that while available aren't able to be picked up just anywhere, and you won't necessarily have easy access to fuel and tinder to light it even if you happened to find the materials nearby.
So while the bottle is technically access to infinite water in PZ, It's limited- It greatly restricts your range of motion, And is on borrowed time from the start.
In PZ, Once the water shuts off, You have to constantly go out and get more water holding containers, you have to constantly go out and bring back tainted water to boil, you have to constantly visit further and further buildings to drain the sinks/tubs/etc of fresh water. The longer you play, the more sparse water becomes. Even when you make rain collectors, You're still at the mercy of RNG- Will it rain? Or not?- And even if it rains, will it rain enough for you to water your crops AND drink it yourself, Or will you maybe have to sacrifice your harvest so that you don't die to dehydration, meaning you now have to solve a food problem instead.
Water in PZ is not just one and done, It's not just tedium.
Subnautica. To continue getting clean water, you have to keep going out and catching
literal filter fish- Not one and done. And gamey as heck, even if it's thematic.
Filter fish.(named bladder fish, but its used to filter water)
The Long Dark, Water is everywhere. Unfortunately, it's also frozen. So you have to constantly range out to get the materials to make fires and boil water to keep yourself alive.
The Forest, All the standing water in the map is saltwater or polluted and dangerous to drink. Convenient and, imo, just as gamey as the proposed changes for 7DTD, but that aside, the only way to get clean drinking water is by making a rain collector with a turtle shell and praying it rains; Or by happening across an incredibly rare find, the pot (that was only added much later in development).
Raft; Everywhere is salt water. At least it's not gamey this time, it takes place on a giant ocean. It's odd that there are no freshwater ponds on ANY of the islands though innit. And yet- A single water container and a fire and you've got infinite hydration. Your raft always floats forward, you'll always have wood from the drifting materials- You can't just bring it anywhere, but your raft is never far from your location except on the largest islands, at which point you will definitely already have the improved water bottle that holds more than a single drink of water.
There's one consistent thing going on here- Water is either game-ily restricted, typically by making it undrinkable ala salty/polluted water, Or it's so easy it's barely an inconvenience and may as well not exist since except for the first 30 minutes of the game it's never a recognizable threat to the player.
A
Survival game should be able to consistently threaten the players survival chances with it's survival mechanics; If it doesn't, It's failing, and it needs to be resolved.
Long Dark does it really well, from my experience- Water is something you have to work for and is a constant concern.
Project Zomboid comes close, And yet, Much as I love it, PZ also suffers from what 7DTD does. There is a point of critical mass after which water is never concern again. Once you have 3+ rain collectors, Or a sufficient number of containers of whatever shape or form, It's never a problem again- Analagous to 7DTD's existing reusable jar problem- Day 1, acquire many jars, never run out of water.