almost 3 years ago - Crater Creator - Direct link
I assume OP is talking about zombies jumping up full, 1 meter high blocks that form steps. But I’m still not sure what you’re saying, OP. Is it non-immersive because the zombies shouldn’t do that? Or because they should look better, with better animations, while they’re doing it?

To me it makes sense that they can scale a 1 meter wall, but it takes significant time & effort to do so. Because I, as a player character, can climb big ‘stairs’ like that too. But I have to jump each one, and it slows me down and takes a lot of stamina. Affecting how the zombies move by limiting them to slower, more difficult and/or dangerous paths is the foundation for tower defense gameplay.

I think in principle, zombies should have as good or better physical abilities as the player. The player can use tools and guns thanks to mental abilities the zombies don’t possess. Since both of them get over big steps by jumping up them, I don’t see a discrepancy (Well, other than that the player can still jump at zero stamina, but I’d support changing that).

What would be a more immersive result if zombies encounter 1 m high steps? What did you expect them to do instead?