4 months ago - SylenThunder - Direct link
Originally posted by The Met4l God:
Originally posted by Ragequit Inc.: Ok, fair enough. But still, it comes down to the *potential* size of the save files. Which is *potentially* way larger than Steam Cloud allows.


Originally posted by Zero: Cloud saves won't stop your saves from being incompatible.
I would think that Steam Cloud is reasonably off the table until they stop breaking save files with updates.
And for as long as game saves can take up a few gigabytes at a minimum.
4 months ago - SylenThunder - Direct link
Originally posted by Pain Weasel:
Originally posted by SylenThunder: And for as long as game saves can take up a few gigabytes at a minimum.
a few gigs at a miniumum huh?

Weird, my largest save is only 150MG and I've been playing for years. Every single save on my favorite map only comes to 5.5GB and there are over 60 of them.

You sure you know what "at a minimum" means?

Ok, so saves are a wee bit smaller now "at a minimum". I started a game and exited it, and it is around 500MB.

Still, they take up a good bit of space and it starts adding up fast. Save I started yesterday is already at 1.26GB. The map for that save is 416MB. Bringing the total amount of data that would be needed for a cloud backup to almost 1.8GB.
A typical long-term game can run over 10GB. I have seen single region files over a Gig if you do a lot of building in them.

Most games you have saves in the cloud for are less than 150MB each. Steam caps the data for a single cloud save at 1GB.

And consider the people who have limited network bandwidth or data caps. Can you imagine how they would feel if the game was syncing 3-5GB every time they played?